Some questions

Darkloke

First Post
Good time of day, people!

I'd like to ask you some questions...

1. How must i count the creature's natural armor? I dont understand it for now... Shall it be equal: creature level + size mod (+2 for large, +3 for huge, etc.) or somehow else?

2. If i am applying to some monster (for example, centaur) a PC class, should i take into account his large size for additional abilities points (+8 str; -2 dex; +4 con)? So it will be the elite array (15, 14, ... , 10, 8) + racial abilities mods + size?

3. I am also confused with converting monster to PC class, when you acquire his racial abilitis... Manual says that i must subtract 10 from even points and 11 from odd, but i cant get the same result as in manual (for example, harpies or unicorns). I thank that points were redistibuted, but the control sum in that case is not equal.
 

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I'm not quite sure I fully understand some of those questions... You're trying to create a monstrous character, I suppose?

1. The creature's natural armor is that given in it Armor Class line. The size adjustment you mention is only for advancing a monster in size.
2. No, those should not be added. Again, these adjustments are only for advancing a monster in size.
3. I'm really not sure what you say here. The starting ability adjustments for a monstrous race depend on the average member of the race. Similar to how an elf gets a +2 to his starting Dex and a -2 to his starting Con, a harpy gets +4 to Dex, -4 to Int, +1 to Wis, and +6 to Cha. The harpy archer uses the elite array (base ability scores are propably Str 12, Dex 15, Con 14, Int 10, Wis 8, Cha 13). It also increased its Dexterity further with level bonuses (although it appears that it received only one, instead of the two it should receive - one with 8 HD, and one at 12 HD).
 


About armor class.... For example: Gorgon is 8 HD large magical beast with 11 natural AC, but it can advance to 15 HD within the same large size... So i ask: with 15 HD it will have only the same 11 AC or more?

About PC classes... I dont know if this called monstrous character, but it means that you can play for, for example, minotaur-barbarian and you created him as usual character, that yes. +Currently i dont advance monster further in character class, i am trying to get his racial mods and recreate him as PC character with elite array.

So size abilities adjustments only used for advancing, not creating? So large PC centaur is supposed already to has this adjustments?

May be i told something wrong, but this is a quate from "Monsters as races"...

Ability Scores for Monster PCs: While a monsters statistics give the ability scores for a typical creature of a certain kind, any “monster” creature that becomes an adventurer is definitely not typical. Therefore, when creating a PC from a creature, check to see if the creature’s entry has any ability scores of 10 or higher. If so, for each score, subtract 10 (if the score is even) or 11 (if the score is odd) to get the creature’s modifier for that ability based on its race or kind. Generate the character’s ability scores as normal, then add the racial ability modifiers to get their ability scores.
 

Darkloke said:
About armor class.... For example: Gorgon is 8 HD large magical beast with 11 natural AC, but it can advance to 15 HD within the same large size... So i ask: with 15 HD it will have only the same 11 AC or more?
AFAIK Natural Armor bonuses don't automatically increase with HD. In this example you could spend the harpie's feats at 9, 12 and 15 HD on the Improved Natural Armor feat, but personally I'd spend the feats on something else. :D

About PC classes... I dont know if this called monstrous character, but it means that you can play for, for example, minotaur-barbarian and you created him as usual character, that yes. +Currently i dont advance monster further in character class, i am trying to get his racial mods and recreate him as PC character with elite array.
Take the Minotaurs Str value of 19 subtract 11 from it (coz it's odd) = 8, roll your 4d6 (say 6, 4,4,3) and take the best 3 (6,4,4 = 14) and add the 8 from before on to the result.

You could look at it like this:

Dice result + (Ability value from book - 10 [or 11 if odd]) = Ability Score

Hope that helps

Regards,
Mortis
 
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Check out A Magical Society Guide to Monster Statistics. It's free and ENnie award nominated. :) You can pick it up at either rpgnow.com or drivethrurpg.com.



joe b.
 

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