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<blockquote data-quote="Edwin Suijkerbuijk" data-source="post: 6717463" data-attributes="member: 6801221"><p>@curbstompt13 how do movement increasing effects specifically the Fleet of Foot racial and Mobility feat interact with wildshape and polymorph</p><p> [MENTION=32417]MikeM[/MENTION]earls if I recall correctly, things that are flat bonuses add up. double only once, even if multiple things do it.</p><p> [MENTION=32417]MikeM[/MENTION]earls however, feats and racial abilities do not apply to your new form unless the poly effect specifically says otherwise</p><p> [MENTION=37655]dale[/MENTION]bert11 From Wild Shape: "You retain the benefit of any features from your class, race, or other source..."</p><p> [MENTION=32417]MikeM[/MENTION]earls there you go - keep those bonuses!</p><p></p><p>@curbstompt13 so just for clarification Fleet of Foot which sets base movement to 35 is replaced by whatever movement is obtained by wildshape</p><p> [MENTION=32417]MikeM[/MENTION]earls yes</p><p></p><p> [MENTION=41101]JT[/MENTION]burling love the new UA. Can you move on the turn provided by Ambuscade?</p><p> [MENTION=32417]MikeM[/MENTION]earls yes</p><p> [MENTION=41101]JT[/MENTION]burling UA Ranger: Spirit Guardian benefits at higher lvls, 7,11, etc - are they powered by the same single “use” as the lvl 3 ones?</p><p> [MENTION=32417]MikeM[/MENTION]earls yes, though not all of them will require it and this ranger would gain more uses at higher levels</p><p> [MENTION=41101]JT[/MENTION]burling UW Ranger Skirmisher’s Stealth - can the Ranger only take the bonus action to hide at the end of their turn?</p><p> [MENTION=32417]MikeM[/MENTION]earls yes</p><p></p><p> [MENTION=9636]Anth[/MENTION]on_noire rules for Player created spells are paramount to our gaming group. Will spell research rules (ala AD&D S&M) exist in 5e?</p><p> [MENTION=32417]MikeM[/MENTION]earls perhaps eventually, but such rules for players to use (as opposed to DMs) aren't something we have on the docket</p></blockquote><p></p>
[QUOTE="Edwin Suijkerbuijk, post: 6717463, member: 6801221"] @curbstompt13 how do movement increasing effects specifically the Fleet of Foot racial and Mobility feat interact with wildshape and polymorph [MENTION=32417]MikeM[/MENTION]earls if I recall correctly, things that are flat bonuses add up. double only once, even if multiple things do it. [MENTION=32417]MikeM[/MENTION]earls however, feats and racial abilities do not apply to your new form unless the poly effect specifically says otherwise [MENTION=37655]dale[/MENTION]bert11 From Wild Shape: "You retain the benefit of any features from your class, race, or other source..." [MENTION=32417]MikeM[/MENTION]earls there you go - keep those bonuses! @curbstompt13 so just for clarification Fleet of Foot which sets base movement to 35 is replaced by whatever movement is obtained by wildshape [MENTION=32417]MikeM[/MENTION]earls yes [MENTION=41101]JT[/MENTION]burling love the new UA. Can you move on the turn provided by Ambuscade? [MENTION=32417]MikeM[/MENTION]earls yes [MENTION=41101]JT[/MENTION]burling UA Ranger: Spirit Guardian benefits at higher lvls, 7,11, etc - are they powered by the same single “use” as the lvl 3 ones? [MENTION=32417]MikeM[/MENTION]earls yes, though not all of them will require it and this ranger would gain more uses at higher levels [MENTION=41101]JT[/MENTION]burling UW Ranger Skirmisher’s Stealth - can the Ranger only take the bonus action to hide at the end of their turn? [MENTION=32417]MikeM[/MENTION]earls yes [MENTION=9636]Anth[/MENTION]on_noire rules for Player created spells are paramount to our gaming group. Will spell research rules (ala AD&D S&M) exist in 5e? [MENTION=32417]MikeM[/MENTION]earls perhaps eventually, but such rules for players to use (as opposed to DMs) aren't something we have on the docket [/QUOTE]
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