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First Post
Not sure what you'll think of these, especially the last one.
Anger Management [Rage]
Even at the peak of your fury, you dont let down your guard.
Req: Ability to Rage, Wis 13+
Effect: You negate the -2 penalty to AC while raging.
Powerful Form [Wild]
Your natural strength is conferred to your wildshapes
Req: Ability to wildshape, Str score 5 higher than races norm
Effect: You wildshapes gain a bonus to strength for every two natural points of strength you possess above your races norm
Dexterous Form [Wild]
Your natural dexterity is conferred to your wildshapes
Req: Ability to wildshape, Dex score 5 higher than races norm
Effect: You wildshapes gain a bonus to dexterity for every two natural points of dexterity you possess above your races norm
Battle Trance [General]
You can achive an absolute calm in the midst of battle.
Req: BAB 7+, Int 17+, Expertise, Concentrate 5+
Benifit: For a number of rounds equal to your int modifier, you may "take 10" on all attack rolls. Both fumbles and critical hits cannot occur, even if ones threat range is (somehow) 10-20 or better
Special: This ability cannot be used during a rage.
Anger Management [Rage]
Even at the peak of your fury, you dont let down your guard.
Req: Ability to Rage, Wis 13+
Effect: You negate the -2 penalty to AC while raging.
Powerful Form [Wild]
Your natural strength is conferred to your wildshapes
Req: Ability to wildshape, Str score 5 higher than races norm
Effect: You wildshapes gain a bonus to strength for every two natural points of strength you possess above your races norm
Dexterous Form [Wild]
Your natural dexterity is conferred to your wildshapes
Req: Ability to wildshape, Dex score 5 higher than races norm
Effect: You wildshapes gain a bonus to dexterity for every two natural points of dexterity you possess above your races norm
Battle Trance [General]
You can achive an absolute calm in the midst of battle.
Req: BAB 7+, Int 17+, Expertise, Concentrate 5+
Benifit: For a number of rounds equal to your int modifier, you may "take 10" on all attack rolls. Both fumbles and critical hits cannot occur, even if ones threat range is (somehow) 10-20 or better
Special: This ability cannot be used during a rage.
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