Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Some slightly fiddly combat rules questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CydKnight" data-source="post: 7035564" data-attributes="member: 6873462"><p>If it were me, I would have had the Fighter (PC) roll a perception check against the Redbrands Stealth roll after he opened the door and before he stepped into the room. If the Fighter's roll is lower, then the Redbrands can take a surprise attack after his first step into the room.</p><p></p><p>To me, there is no opportunity for a "Ready" action yet because combat has not begun at the point you described one. </p><p></p><p>For listening at the door, I'm not sure what that would accomplish since you already explained the party knew the Redbrands were there because they had previously seen them in this room while disguised. I suppose you could do a perception check to determine their general location in the room but that doesn't tell you whether their intent is to hide or whether they are hiding with intent to surprise attack. As far as the PCs know, the Redbrands in this room still believe they are Redbrands too. This would require an Insight check in my opinion (and probably a difficult one) because you are trying to determine intent based on perceived location in the room which you cannot see from the PCs position until it is too late.</p><p></p><p>So if the player's are not telling you their intent before entering the room, and being very specific about their actions about how they plan to enter the room to avoid a surprise attack, then avoiding it will be difficult at best. Just because you think there might be a trap doesn't always mean you will avoid it and sometimes it's not about what the player thinks he knows, it's what the PC actually does know and those kinds of things should always be left up to a dice roll in my opinion.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7035564, member: 6873462"] If it were me, I would have had the Fighter (PC) roll a perception check against the Redbrands Stealth roll after he opened the door and before he stepped into the room. If the Fighter's roll is lower, then the Redbrands can take a surprise attack after his first step into the room. To me, there is no opportunity for a "Ready" action yet because combat has not begun at the point you described one. For listening at the door, I'm not sure what that would accomplish since you already explained the party knew the Redbrands were there because they had previously seen them in this room while disguised. I suppose you could do a perception check to determine their general location in the room but that doesn't tell you whether their intent is to hide or whether they are hiding with intent to surprise attack. As far as the PCs know, the Redbrands in this room still believe they are Redbrands too. This would require an Insight check in my opinion (and probably a difficult one) because you are trying to determine intent based on perceived location in the room which you cannot see from the PCs position until it is too late. So if the player's are not telling you their intent before entering the room, and being very specific about their actions about how they plan to enter the room to avoid a surprise attack, then avoiding it will be difficult at best. Just because you think there might be a trap doesn't always mean you will avoid it and sometimes it's not about what the player thinks he knows, it's what the PC actually does know and those kinds of things should always be left up to a dice roll in my opinion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Some slightly fiddly combat rules questions
Top