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General Tabletop Discussion
*Dungeons & Dragons
Some slightly fiddly combat rules questions
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<blockquote data-quote="Ovinomancer" data-source="post: 7040791" data-attributes="member: 16814"><p>Yeah, still think you missed my clarification. If you get surprise because the other side can't see you, and no one on the surprised side is allowed to act in the surprise round, I see no issue narrating the events of the surprise round and then rolling initiative for the first round of (non-surprise) combat. It's functionally no different from rolling initiative and proceeding that way -- literally makes no difference. You can't react to things you don't see coming anyway, so even beating the initiative of the other party doesn't mean you have any meaningful actions to take. Unless there's an assassin, which I've already mentioned the stupid triple gate to that ability -- if you care about it, fine. I don't, and let the assassin assassinate throughout the surprise round anyway.</p><p></p><p>So, for your camp guard example, if you just narrate the surprise round, it doesn't change anything. The assassin shoots, the guard is hit (or not), and then you roll initiative. If the guard wins, great, he can run some 60' towards the assassin before the assassin hides in the darkness and runs off. If he loses, he doesn't run 60' before the assassin hides and runs off. Essentially, the 'in the dark, sharpshooting assassin' is just a dick move and has nothing to do with when you roll initiative. It's not very telling, as it sucks whether you roll initiative or not.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7040791, member: 16814"] Yeah, still think you missed my clarification. If you get surprise because the other side can't see you, and no one on the surprised side is allowed to act in the surprise round, I see no issue narrating the events of the surprise round and then rolling initiative for the first round of (non-surprise) combat. It's functionally no different from rolling initiative and proceeding that way -- literally makes no difference. You can't react to things you don't see coming anyway, so even beating the initiative of the other party doesn't mean you have any meaningful actions to take. Unless there's an assassin, which I've already mentioned the stupid triple gate to that ability -- if you care about it, fine. I don't, and let the assassin assassinate throughout the surprise round anyway. So, for your camp guard example, if you just narrate the surprise round, it doesn't change anything. The assassin shoots, the guard is hit (or not), and then you roll initiative. If the guard wins, great, he can run some 60' towards the assassin before the assassin hides in the darkness and runs off. If he loses, he doesn't run 60' before the assassin hides and runs off. Essentially, the 'in the dark, sharpshooting assassin' is just a dick move and has nothing to do with when you roll initiative. It's not very telling, as it sucks whether you roll initiative or not. [/QUOTE]
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