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Some spells, a childish character, and a self-deprecating player. What's not to like?
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<blockquote data-quote="Lela" data-source="post: 2598705" data-attributes="member: 1216"><p>As long as each spell I've created has already been typed, I figured I'd put them out here. Feel free to peruse at your leisure and give any feedback that comes to mind.</p><p></p><p>There will be errors, both miner and major. I've only been studying the book since Saturday night (about 4 days). It's not recommended that anyone use these unless you give them a close look, though you are welcome to add them to your own game--not that I could stop you.</p><p></p><p>As for posting or printing, let's hold off on that for a bit. Once they've been given a closer look, I'll give my ok (so long as I'm referenced).</p><p></p><p>Now, on to the juicy bits. A couple things that should be noted about me, the character, and the campaign:</p><p></p><ol> <li data-xf-list-type="ol">I've been DMing for a while and this is my first real go at a PC in, oh, about a year. I'm taking a break and fully intend to have fun with this. As such, my character will enjoy himself in every way he can.</li> <li data-xf-list-type="ol"> He's Peter Pan/Puck based, appearing 12 years old and delighting in his youth and perceived immaturity. Why he's young has yet to be determined. I've considered the Move Time list. Any other suggestions would be appreciated (See Attachment for working draft of character sheet if you'd like more details).</li> <li data-xf-list-type="ol">Peter is not a letch, though it may appear so. As an example, he uses <em>Peter's Busty Women</em>, along with<em> Grapes Are Good</em>, to enjoy leaning back and being fed. Beyond that, it's all innuendo and the occasional prank.</li> <li data-xf-list-type="ol">He's a rather complex character who plays himself off as being simple. Like Puck, he views the rest of the world as both a toy and the most important thing in the universe. His choices, while seemingly random, always have a purpose. That includes spell names. You should notice the occasional vocabulary word you may need to look up. Additions or suggestions are certainly welcome.</li> <li data-xf-list-type="ol">All spell's names must be 3 words long (exceptions include extensions like "Lesser," "Greater," "Still," etc. Read the character sheet if you care why.</li> <li data-xf-list-type="ol">One of the two DMs has included the Seduction skill (as a separate skill) in the past. A couple spells are based off the assumption that it will be included. <span style="color: DarkSlateBlue">Note: Happily, we'll be using Diplomacy or Bluff, whichever is appropriote. I'll make the relevent changes below when I get the chance.</span></li> <li data-xf-list-type="ol">I'm dyslexic. Please point out any spelling, grammar, or coding errors you notice. I've spell checked and proofread but something always gets through.</li> <li data-xf-list-type="ol">Changes made since this began are in <span style="color: DarkSlateBlue">Dark Slate Blue</span> and posted seperately.</li> </ol><p></p><p>Anything else that needs explaining will be put forth in an additional post and listed above.</p><p></p><p>Enjoy,</p><p></p><p></p><p><strong>Glory of Youth, Lesser</strong></p><p>Infuse Fire 3/Infuse Air 1/Gen 1</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>By casting this spell, using an appropriate command word (or words), you can add a +4 enhancement bonus to Charisma and a +2 enhancement bonus to Dexterity. <em>Costs:</em><span style="color: DarkSlateBlue"> Enhance Ability Score (Cha) 3 MP, Enhance Ability Score (Dex) 1 MP</span>, Duration 1 MP.</p><p></p><p><strong>Little Lecherous Liar, Lesser, Still</strong></p><p>Infuse Fire 2/Metamagic 2/Gen 1</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>By casting this spell, using an appropriate command word (or words), you can add a +9 to all bluff checks for the duration. No gestures are necessary. <em>Costs:</em> Enhance Skill 2, Still Spell 2 MP, Duration 1 MP.</p><p>Oft used command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” or any other simple phrase.</p><p></p><p><strong>Peter’s Lilting Command</strong></p><p>Charm Humanoid 3 / Gen 1</p><p><strong>Total MP:</strong> 4</p><p><strong>Range:</strong> 30 ft</p><p><strong>Duration:</strong> One Minute</p><p><strong>HD Threshold:</strong> 6 HD</p><p>You give the target a one or two-word command, which it obeys, though it may distort your intent. If the order is dangerous, the target receives a +2 to his save and if the order is obviously suicidal, the target automatically resists. The target does not receive additional saving throws each round. <em>Costs:</em> 0 MP Simple Language Command, 3 MP Subtle Enchantment, 1 MP Range.</p><p></p><p><strong>Peter’s Heavy Breathing</strong></p><p>Evoke Air 3/ Gen 2</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> 30 ft, Discerning</p><p><strong>Duration:</strong> Instantaneous</p><p>Saving Throw: Reflex Half and Fortitude Partial</p><p>You create explosion of Air in a central point, dealing 3d6 pts of damage (Reflex Half). In addition, those affected must make a Fortitude save or be knocked back 5 ft in a direction chosen by the caster. All targets must move the same direction (creatures moving up move ¼ the distance). For every 5 pts the creature fails its saving throw, the creature moves an additional 5 ft. Creatures who move more than 10 ft fall over as if tripped.</p><p></p><p>The caster must choose 5 creatures who are affected by this spell. <em>Costs:</em> 1 MP Mild Side Effect (Knockback), 2 MP <span style="color: DarkSlateBlue">Air</span> Damage, 1 MP Discerning, 1MP Range.</p><p></p><p><strong>Peter's Wondrous View</strong></p><p>Move Air 4 / Gen 1</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>You grant a creature touched a fly speed equal to their base speed with average maneuverability. <em>Costs:</em><span style="color: DarkSlateBlue"> Move Air 4 MP, Duration 1 MP.</span></p><p></p><p><strong>Protect the Fallen</strong></p><p>Illusion Shadow 3/Heal 1/Gen 0</p><p><strong>Total MP:</strong> 4</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Minute</p><p>The affected creature is protected by<span style="color: DarkSlateBlue"> invisibility</span> and is healed for 1d6 HP. If the affected creature deals damage to, or casts a spell and has it resisted by, another creature, that creature is allowed to attempt to disbelieve automatically, with a +4 bonus. Designed to protect allies who’ve been sent into unconsciousness, this spell proves useful in other situations. <em>Costs:</em> 3 MP Complex Visual Illusion, 1 MP Curing.</p><p></p><p><strong>That's Not Good</strong></p><p>Move Space 4/Illusion Shadow 1/Gen 0</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Minute</p><p>Teleport up to 150 ft away and become partially invisible, granting a +10 bonus to Sneak checks made to avoid being seen. The teleport effect can be activated once at any time during the spell. <em>Costs:</em> Teleport 4 MP, Standard Visual Illusion 1 MP.</p><p></p><p><strong>Touch of Healing, Greater</strong></p><p>Heal 1/ Gen 0</p><p><strong>Total MP:</strong> 0</p><p><strong>Range:</strong> Touch</p><p>Heal 2d6 pts of damage to target touched. <em>Costs:</em> Cure Damage 1 MP.</p><p></p><p></p><p></p><p><span style="font-size: 15px"><strong>Spells Known</strong></span></p><p></p><p><strong>Essence of Life</strong></p><p>Heal 5/ Gen 0</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p>Heal 6d6 pts of damage to target touched. <em>Costs:</em> Cure Damage 5 MP.</p><p></p><p><strong>Essence of Life, Ranged</strong></p><p>Heal 4/ Gen 1</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> 30 ft</p><p>Heal 5d6 pts of damage to target. <em>Costs:</em> Cure Damage 4 MP, Range 1 MP.</p><p></p><p><strong>Germain’s All-Consuming Defense</strong></p><p>Abjure Nature 4/Gen 1</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>+5 enhancement bonus to all armor classes (normal, touch, flat-footed). Does not stack with any other enhancement bonuses. <em>Costs:</em> Armor Class Nature 4 MP, Duration 1 MP.</p><p></p><p><strong>Grapes Are Good</strong></p><p>Create Nature 0/Gen 3</p><p><strong>Total MP:</strong> 3</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Hour</p><p>You create a massive pile of grapes in a large wooden bowl. At the end of the spell, grapes that were consumed disappear, leaving you with an empty stomach. <em>Costs:</em> Food 0 MP, duration 3 MP.</p><p></p><p><strong>I See You</strong></p><p>Divination 5/ Gen 0</p><p><strong>Total MP:</strong> 5</p><p>Make a Divination check, DC 10 + Time Modifier (pg 53). If you succeed you gain an overview of the history (or future) of the subject up to the limits of the time modifier in a given span of time. The shorter the span of time, the more details your receive; the longer, the more general the information. For example, if you sought the details on a sword for one week's worth of time, you will see what battles it has been used in and who it has killed. If you look to the past 100 years you'll only get a vague recollection of it's owners. If you succeed the DC by 10 or more you gain more specific information (though never the full history). <em>Costs:</em> Divination 5 MP.</p><p></p><p><strong>Little Lecherous Liar, Lesser</strong></p><p>Infuse Fire 4//Gen 1</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>By casting this spell, using an appropriate command word (or words), the target can add a +15 to all bluff checks for the duration. <em>Costs:</em> Enhance Skill 4, Duration 1 MP.</p><p>Oft used command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” or any other simple phrase.</p><p></p><p><strong>Make it Count</strong></p><p>Infuse Force 3/Gen 2</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Minute</p><p>Area: 10 ft Radius</p><p>Choose up to 5 creatures within the area receive a +3 to attack and damage rolls. <em>Costs:</em> Enhance Attack 4 MP, Area 1 MP, Discerning 1 MP.</p><p></p><p><strong>Peter's Deliquescing Wink, Lesser</strong></p><p>Infuse Fire 2/ Gen 3</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> One Hour</p><p>Target gains a +9 to all <span style="color: DarkSlateBlue">Diplomacy</span> checks. <em>Costs:</em> Enhance Skill 2 MP, Duration 3 MP.</p><p></p><p><strong>Peter's Twinkling Eyes, Lesser</strong></p><p>Spellcraft 0/ Gen 1</p><p><strong>Total MP:</strong> 1</p><p><strong>Range:</strong> Personal</p><p>Area: 10 ft Radius</p><p>Casting Time: 1 Minute</p><p>Sky blue eyes appear as if clouds are flowing through them. Make a Spellcraft check (DC 0). If you succeed you know if there is any magic in the area of effect. If you succeed by 10 or more, you know roughly how many different magical effects there are and what their general power levels are (ambient 1 MP, faint 5 MP, moderate 10 MP, strong 20 MP, overwhelming 21+ MP). You also know whether any given creature in the area of effect has spellcasting, spell-like, or supernatural abilities. If there are more than 8 spells you learn the range of power from weakest to strongest but need to make an individual check for each item. You may make an additional check each round during the casting time, keeping the highest (except as noted above). <em>Costs:</em> Detect Magic 0 MP, 1 MP Area.</p><p></p><p><strong>Touch of Healing</strong></p><p>Heal 0/ Gen 0</p><p><strong>Total MP:</strong> 0</p><p><strong>Range:</strong> Touch</p><p>Heal 1d6 pts of damage to target touched. <em>Costs:</em> Cure Damage 1 MP.</p><p></p><p><strong>Wet, Snapping, Towel</strong></p><p>Create Nature 0/Gen 0</p><p><strong>Total MP:</strong> 0</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Minute</p><p>Creates a soft, clean cotton towel. The towel can be soapy or clean, and scented in a wide variety of floral scents. Additionally, a small discolored patch in the corner can be sucked on to provide nutrients (you'd need to add the Enduring Life enhancement for the nutrients to last longer than the spell's duration). The towel has additional properties based on other spell lists that you know as follows:</p><p>Create Water: The towel can be any reasonable degree of wet, useful for cleaning yourself off or snapping fellow party members who annoy you.</p><p>Create Fire: The towel can be any reasonable degree of warmth.</p><p>Create Ice: The towel can be any reasonable degree of cold.. obviously not at the same time.</p><p></p><p></p><p><span style="font-size: 18px"><strong>Spells Sot After</strong></span></p><p></p><p><strong>Glory of Youth</strong></p><p>Infuse Fire 5/Infuse Air 3/Gen 1</p><p><strong>Total MP:</strong> 9</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>By casting this spell, using an appropriate command word (or words), you can add a +6 enhancement bonus to Charisma and a +4 Enhancement bonus to Dexterity. <em>Costs:</em> Enhance Ability Score 5 MP, Duration 1 MP.</p><p></p><p><strong>Glory of Youth, Greater</strong></p><p>Infuse Fire 11/Infuse Air 5/Gen 1</p><p><strong>Total MP:</strong> 17</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>By casting this spell, using an appropriate command word (or words), you can add a +10 enhancement bonus to Charisma and a +6 enhancement bonus to Dexterity. <em>Costs:</em> Enhance Ability Score (Cha) 11 MP, Enhance Ability Score (Dex) 5 MPDuration 1 MP.</p><p></p><p><strong>Grapes Are Good, Satiating</strong></p><p>Create Nature 1/Create Life 2/Gen 3</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Hour and Persistent</p><p>You create a massive pile of grapes in a large wooden bowl. The grapes that are consumed become part of you and are considered nourishment. <em>Costs:</em> Food 1 MP, enduring enchantment 2 MP, duration 3 MP.</p><p></p><p><strong>Little Lecherous Liar</strong></p><p>Infuse Fire 6/Gen 1</p><p><strong>Total MP:</strong> 7</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>By casting this spell, using an appropriate command word (or words), you can add a +21 to all bluff checks for the duration. <em>Costs:</em> Enhance Skill 6, Duration 1 MP.</p><p>Appropriate command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” etc.</p><p></p><p><strong>Little Lecherous Liar, Greater</strong></p><p>Infuse Fire 10/Gen 1</p><p><strong>Total MP:</strong> 11</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 10 Minutes</p><p>By casting this spell, using an appropriate command word (or words), you can add a +33 to all bluff checks for the duration. <em>Costs:</em> Enhance Skill 6, Duration 1 MP.</p><p>Appropriate command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” etc.</p><p></p><p><strong>Peter's Busty Women</strong></p><p>Summon Humanoid 4/Gen 3</p><p><strong>Total MP:</strong> 7 MP</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Hour</p><p>You summon two busty female identical twins (of any age) who will do your bidding. Each woman is CR ½. It's recommended that you use Create Nature to get yourself some grapes. <em>Costs:</em> Summon Humanoid 2 MP, Obedient 2 MP, Duration 3 MP.</p><p></p><p><strong>Peter's Deliquescing Wink</strong></p><p>Infuse Fire 5/ Gen 3</p><p><strong>Total MP:</strong> 8</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> One Hour</p><p>Gain a +18 to all <span style="color: DarkSlateBlue">Diplomacy</span> checks. <em>Costs:</em> Enhance Skill 5 MP, Duration 3 MP.</p><p></p><p><strong>Peter's Deliquescing Wink, Greater</strong></p><p>Infuse Fire 8/ Gen 3</p><p><strong>Total MP:</strong> 11</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> One Hour</p><p>Gain a +27 to all <span style="color: DarkSlateBlue">Diplomacy</span> checks. <em>Costs:</em> Enhance Skill 8 MP, Duration 3 MP.</p><p></p><p><strong>Peter's Perfect View</strong></p><p>Move Air 6 / Gen 8</p><p><strong>Total MP:</strong> 14</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Day</p><p>You grant a creature touched a fly speed equal to their base speed with perfect maneuverability. <em>Costs:</em> Move Air 6 MP, Duration 8 MP.</p><p></p><p><strong>Peter's Sybarite Harem</strong></p><p>Summon Humanoid 10/ Gen 3</p><p><strong>Total MP:</strong> 13</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Hour</p><p>You summon 5 women of CR ½ each. You may choose the general physical proportions—though they all look exactly the same. Each one obeys your orders and seeks to serve you. <em>Costs:</em> Summon Humanoid 5 MP, Obedient 5 MP, Duration 3 MP.</p><p></p><p><span style="font-size: 15px"><strong>In Progress</strong></span></p><p></p><p></p><p></p><p><strong>Peter’s Impertinent Playhouse</strong></p><p>Some form of Magnificent Mansion (May or may not include women and playground equipment).</p><p></p><p><strong>Peter's Twinkling Eyes, Greater</strong></p><p>Identify (Spellcraft rules):</p><p>Sky blue eyes appear as if clouds are flowing through them.</p><p></p><p><strong>Well, I'm Safe</strong></p><p>Move Space /Heal 1/Gen</p><p>Looking to make it a contingency spell (1 hour->1 day) with "Any on this plane".</p></blockquote><p></p>
[QUOTE="Lela, post: 2598705, member: 1216"] As long as each spell I've created has already been typed, I figured I'd put them out here. Feel free to peruse at your leisure and give any feedback that comes to mind. There will be errors, both miner and major. I've only been studying the book since Saturday night (about 4 days). It's not recommended that anyone use these unless you give them a close look, though you are welcome to add them to your own game--not that I could stop you. As for posting or printing, let's hold off on that for a bit. Once they've been given a closer look, I'll give my ok (so long as I'm referenced). Now, on to the juicy bits. A couple things that should be noted about me, the character, and the campaign: [list=1] [*]I've been DMing for a while and this is my first real go at a PC in, oh, about a year. I'm taking a break and fully intend to have fun with this. As such, my character will enjoy himself in every way he can. [*] He's Peter Pan/Puck based, appearing 12 years old and delighting in his youth and perceived immaturity. Why he's young has yet to be determined. I've considered the Move Time list. Any other suggestions would be appreciated (See Attachment for working draft of character sheet if you'd like more details). [*]Peter is not a letch, though it may appear so. As an example, he uses [i]Peter's Busty Women[/i], along with[I] Grapes Are Good[/I], to enjoy leaning back and being fed. Beyond that, it's all innuendo and the occasional prank. [*]He's a rather complex character who plays himself off as being simple. Like Puck, he views the rest of the world as both a toy and the most important thing in the universe. His choices, while seemingly random, always have a purpose. That includes spell names. You should notice the occasional vocabulary word you may need to look up. Additions or suggestions are certainly welcome. [*]All spell's names must be 3 words long (exceptions include extensions like "Lesser," "Greater," "Still," etc. Read the character sheet if you care why. [*]One of the two DMs has included the Seduction skill (as a separate skill) in the past. A couple spells are based off the assumption that it will be included. [COLOR=DarkSlateBlue]Note: Happily, we'll be using Diplomacy or Bluff, whichever is appropriote. I'll make the relevent changes below when I get the chance.[/COLOR] [*]I'm dyslexic. Please point out any spelling, grammar, or coding errors you notice. I've spell checked and proofread but something always gets through. [*]Changes made since this began are in [COLOR=DarkSlateBlue]Dark Slate Blue[/COLOR] and posted seperately. [/list] Anything else that needs explaining will be put forth in an additional post and listed above. Enjoy, [B]Glory of Youth, Lesser[/B] Infuse Fire 3/Infuse Air 1/Gen 1 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes By casting this spell, using an appropriate command word (or words), you can add a +4 enhancement bonus to Charisma and a +2 enhancement bonus to Dexterity. [i]Costs:[/i][COLOR=DarkSlateBlue] Enhance Ability Score (Cha) 3 MP, Enhance Ability Score (Dex) 1 MP[/COLOR], Duration 1 MP. [B]Little Lecherous Liar, Lesser, Still[/B] Infuse Fire 2/Metamagic 2/Gen 1 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes By casting this spell, using an appropriate command word (or words), you can add a +9 to all bluff checks for the duration. No gestures are necessary. [i]Costs:[/i] Enhance Skill 2, Still Spell 2 MP, Duration 1 MP. Oft used command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” or any other simple phrase. [B]Peter’s Lilting Command[/B] Charm Humanoid 3 / Gen 1 [B]Total MP:[/B] 4 [B]Range:[/B] 30 ft [B]Duration:[/B] One Minute [B]HD Threshold:[/B] 6 HD You give the target a one or two-word command, which it obeys, though it may distort your intent. If the order is dangerous, the target receives a +2 to his save and if the order is obviously suicidal, the target automatically resists. The target does not receive additional saving throws each round. [i]Costs:[/i] 0 MP Simple Language Command, 3 MP Subtle Enchantment, 1 MP Range. [B]Peter’s Heavy Breathing[/B] Evoke Air 3/ Gen 2 [B]Total MP:[/B] 5 [B]Range:[/B] 30 ft, Discerning [B]Duration:[/B] Instantaneous Saving Throw: Reflex Half and Fortitude Partial You create explosion of Air in a central point, dealing 3d6 pts of damage (Reflex Half). In addition, those affected must make a Fortitude save or be knocked back 5 ft in a direction chosen by the caster. All targets must move the same direction (creatures moving up move ¼ the distance). For every 5 pts the creature fails its saving throw, the creature moves an additional 5 ft. Creatures who move more than 10 ft fall over as if tripped. The caster must choose 5 creatures who are affected by this spell. [i]Costs:[/i] 1 MP Mild Side Effect (Knockback), 2 MP [COLOR=DarkSlateBlue]Air[/COLOR] Damage, 1 MP Discerning, 1MP Range. [B]Peter's Wondrous View[/B] Move Air 4 / Gen 1 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes You grant a creature touched a fly speed equal to their base speed with average maneuverability. [i]Costs:[/i][COLOR=DarkSlateBlue] Move Air 4 MP, Duration 1 MP.[/COLOR] [B]Protect the Fallen[/B] Illusion Shadow 3/Heal 1/Gen 0 [B]Total MP:[/B] 4 [B]Range:[/B] Touch [B]Duration:[/B] 1 Minute The affected creature is protected by[COLOR=DarkSlateBlue] invisibility[/COLOR] and is healed for 1d6 HP. If the affected creature deals damage to, or casts a spell and has it resisted by, another creature, that creature is allowed to attempt to disbelieve automatically, with a +4 bonus. Designed to protect allies who’ve been sent into unconsciousness, this spell proves useful in other situations. [i]Costs:[/i] 3 MP Complex Visual Illusion, 1 MP Curing. [B]That's Not Good[/B] Move Space 4/Illusion Shadow 1/Gen 0 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 1 Minute Teleport up to 150 ft away and become partially invisible, granting a +10 bonus to Sneak checks made to avoid being seen. The teleport effect can be activated once at any time during the spell. [i]Costs:[/i] Teleport 4 MP, Standard Visual Illusion 1 MP. [B]Touch of Healing, Greater[/B] Heal 1/ Gen 0 [B]Total MP:[/B] 0 [B]Range:[/B] Touch Heal 2d6 pts of damage to target touched. [i]Costs:[/i] Cure Damage 1 MP. [SIZE=4][B]Spells Known[/B][/SIZE] [B]Essence of Life[/B] Heal 5/ Gen 0 [B]Total MP:[/B] 5 [B]Range:[/B] Touch Heal 6d6 pts of damage to target touched. [i]Costs:[/i] Cure Damage 5 MP. [B]Essence of Life, Ranged[/B] Heal 4/ Gen 1 [B]Total MP:[/B] 5 [B]Range:[/B] 30 ft Heal 5d6 pts of damage to target. [i]Costs:[/i] Cure Damage 4 MP, Range 1 MP. [B]Germain’s All-Consuming Defense[/B] Abjure Nature 4/Gen 1 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes +5 enhancement bonus to all armor classes (normal, touch, flat-footed). Does not stack with any other enhancement bonuses. [i]Costs:[/i] Armor Class Nature 4 MP, Duration 1 MP. [B]Grapes Are Good[/B] Create Nature 0/Gen 3 [B]Total MP:[/B] 3 [B]Range:[/B] Touch [B]Duration:[/B] 1 Hour You create a massive pile of grapes in a large wooden bowl. At the end of the spell, grapes that were consumed disappear, leaving you with an empty stomach. [i]Costs:[/i] Food 0 MP, duration 3 MP. [B]I See You[/B] Divination 5/ Gen 0 [B]Total MP:[/B] 5 Make a Divination check, DC 10 + Time Modifier (pg 53). If you succeed you gain an overview of the history (or future) of the subject up to the limits of the time modifier in a given span of time. The shorter the span of time, the more details your receive; the longer, the more general the information. For example, if you sought the details on a sword for one week's worth of time, you will see what battles it has been used in and who it has killed. If you look to the past 100 years you'll only get a vague recollection of it's owners. If you succeed the DC by 10 or more you gain more specific information (though never the full history). [I]Costs:[/I] Divination 5 MP. [B]Little Lecherous Liar, Lesser[/B] Infuse Fire 4//Gen 1 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes By casting this spell, using an appropriate command word (or words), the target can add a +15 to all bluff checks for the duration. [I]Costs:[/I] Enhance Skill 4, Duration 1 MP. Oft used command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” or any other simple phrase. [B]Make it Count[/B] Infuse Force 3/Gen 2 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 1 Minute Area: 10 ft Radius Choose up to 5 creatures within the area receive a +3 to attack and damage rolls. [I]Costs:[/I] Enhance Attack 4 MP, Area 1 MP, Discerning 1 MP. [B]Peter's Deliquescing Wink, Lesser[/B] Infuse Fire 2/ Gen 3 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] One Hour Target gains a +9 to all [COLOR=DarkSlateBlue]Diplomacy[/COLOR] checks. [i]Costs:[/i] Enhance Skill 2 MP, Duration 3 MP. [B]Peter's Twinkling Eyes, Lesser[/B] Spellcraft 0/ Gen 1 [B]Total MP:[/B] 1 [B]Range:[/B] Personal Area: 10 ft Radius Casting Time: 1 Minute Sky blue eyes appear as if clouds are flowing through them. Make a Spellcraft check (DC 0). If you succeed you know if there is any magic in the area of effect. If you succeed by 10 or more, you know roughly how many different magical effects there are and what their general power levels are (ambient 1 MP, faint 5 MP, moderate 10 MP, strong 20 MP, overwhelming 21+ MP). You also know whether any given creature in the area of effect has spellcasting, spell-like, or supernatural abilities. If there are more than 8 spells you learn the range of power from weakest to strongest but need to make an individual check for each item. You may make an additional check each round during the casting time, keeping the highest (except as noted above). [i]Costs:[/i] Detect Magic 0 MP, 1 MP Area. [B]Touch of Healing[/B] Heal 0/ Gen 0 [B]Total MP:[/B] 0 [B]Range:[/B] Touch Heal 1d6 pts of damage to target touched. [i]Costs:[/i] Cure Damage 1 MP. [B]Wet, Snapping, Towel[/B] Create Nature 0/Gen 0 [B]Total MP:[/B] 0 [B]Range:[/B] Touch [B]Duration:[/B] 1 Minute Creates a soft, clean cotton towel. The towel can be soapy or clean, and scented in a wide variety of floral scents. Additionally, a small discolored patch in the corner can be sucked on to provide nutrients (you'd need to add the Enduring Life enhancement for the nutrients to last longer than the spell's duration). The towel has additional properties based on other spell lists that you know as follows: Create Water: The towel can be any reasonable degree of wet, useful for cleaning yourself off or snapping fellow party members who annoy you. Create Fire: The towel can be any reasonable degree of warmth. Create Ice: The towel can be any reasonable degree of cold.. obviously not at the same time. [SIZE=5][B]Spells Sot After[/B][/SIZE] [B]Glory of Youth[/B] Infuse Fire 5/Infuse Air 3/Gen 1 [B]Total MP:[/B] 9 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes By casting this spell, using an appropriate command word (or words), you can add a +6 enhancement bonus to Charisma and a +4 Enhancement bonus to Dexterity. [i]Costs:[/i] Enhance Ability Score 5 MP, Duration 1 MP. [B]Glory of Youth, Greater[/B] Infuse Fire 11/Infuse Air 5/Gen 1 [B]Total MP:[/B] 17 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes By casting this spell, using an appropriate command word (or words), you can add a +10 enhancement bonus to Charisma and a +6 enhancement bonus to Dexterity. [i]Costs:[/i] Enhance Ability Score (Cha) 11 MP, Enhance Ability Score (Dex) 5 MPDuration 1 MP. [B]Grapes Are Good, Satiating[/B] Create Nature 1/Create Life 2/Gen 3 [B]Total MP:[/B] 5 [B]Range:[/B] Touch [B]Duration:[/B] 1 Hour and Persistent You create a massive pile of grapes in a large wooden bowl. The grapes that are consumed become part of you and are considered nourishment. [i]Costs:[/i] Food 1 MP, enduring enchantment 2 MP, duration 3 MP. [B]Little Lecherous Liar[/B] Infuse Fire 6/Gen 1 [B]Total MP:[/B] 7 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes By casting this spell, using an appropriate command word (or words), you can add a +21 to all bluff checks for the duration. [i]Costs:[/i] Enhance Skill 6, Duration 1 MP. Appropriate command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” etc. [B]Little Lecherous Liar, Greater[/B] Infuse Fire 10/Gen 1 [B]Total MP:[/B] 11 [B]Range:[/B] Touch [B]Duration:[/B] 10 Minutes By casting this spell, using an appropriate command word (or words), you can add a +33 to all bluff checks for the duration. [i]Costs:[/i] Enhance Skill 6, Duration 1 MP. Appropriate command words: “C'mon, you believe me, right?” “Believe Me” “ “What?” etc. [B]Peter's Busty Women[/B] Summon Humanoid 4/Gen 3 [B]Total MP:[/B] 7 MP [B]Range:[/B] Touch [B]Duration:[/B] 1 Hour You summon two busty female identical twins (of any age) who will do your bidding. Each woman is CR ½. It's recommended that you use Create Nature to get yourself some grapes. [i]Costs:[/i] Summon Humanoid 2 MP, Obedient 2 MP, Duration 3 MP. [B]Peter's Deliquescing Wink[/B] Infuse Fire 5/ Gen 3 [B]Total MP:[/B] 8 [B]Range:[/B] Touch [B]Duration:[/B] One Hour Gain a +18 to all [COLOR=DarkSlateBlue]Diplomacy[/COLOR] checks. [i]Costs:[/i] Enhance Skill 5 MP, Duration 3 MP. [B]Peter's Deliquescing Wink, Greater[/B] Infuse Fire 8/ Gen 3 [B]Total MP:[/B] 11 [B]Range:[/B] Touch [B]Duration:[/B] One Hour Gain a +27 to all [COLOR=DarkSlateBlue]Diplomacy[/COLOR] checks. [i]Costs:[/i] Enhance Skill 8 MP, Duration 3 MP. [B]Peter's Perfect View[/B] Move Air 6 / Gen 8 [B]Total MP:[/B] 14 [B]Range:[/B] Touch [B]Duration:[/B] 1 Day You grant a creature touched a fly speed equal to their base speed with perfect maneuverability. [i]Costs:[/i] Move Air 6 MP, Duration 8 MP. [B]Peter's Sybarite Harem[/B] Summon Humanoid 10/ Gen 3 [B]Total MP:[/B] 13 [B]Range:[/B] Touch [B]Duration:[/B] 1 Hour You summon 5 women of CR ½ each. You may choose the general physical proportions—though they all look exactly the same. Each one obeys your orders and seeks to serve you. [i]Costs:[/i] Summon Humanoid 5 MP, Obedient 5 MP, Duration 3 MP. [SIZE=4][B]In Progress[/B][/SIZE] [B]Peter’s Impertinent Playhouse[/B] Some form of Magnificent Mansion (May or may not include women and playground equipment). [B]Peter's Twinkling Eyes, Greater[/B] Identify (Spellcraft rules): Sky blue eyes appear as if clouds are flowing through them. [B]Well, I'm Safe[/B] Move Space /Heal 1/Gen Looking to make it a contingency spell (1 hour->1 day) with "Any on this plane". [/QUOTE]
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Some spells, a childish character, and a self-deprecating player. What's not to like?
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