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General Tabletop Discussion
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Some spells, a childish character, and a self-deprecating player. What's not to like?
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<blockquote data-quote="genshou" data-source="post: 2615939" data-attributes="member: 13164"><p>Potor al-Jalur, once an apprentice to Rubeus Aldun, is not well known in the present, but where he is mentioned it is for his treachery upon mastering his former teacher's <em>Crystal Tomb</em> spell. What is not well documented is that he developed his own variation on the spell after becoming even more frighteningly powerful.</p><p></p><p><strong>Tomb of Crystal Ice</strong></p><p>Create Earth 1/Evoke Crystal 10/Evoke Ice 5/Gen 4</p><p><strong>Total MP:</strong> 20</p><p><strong>Range:</strong> Medium (150 ft.)</p><p><strong>Duration:</strong> Ten minutes</p><p><strong>Area:</strong> 10-foot radius circle</p><p><strong>Saving Throw:</strong> Reflex partial (see text)</p><p>As Crystal Tomb, except that the spell does not deal extra damage on the first round, and a blast of cold can freeze in place those who fail their Reflex save on the first round. Huge or smaller objects lose up to 10 points of hardness from becoming brittle due to the cold, and Medium or smaller creatures are encased in crystalline ice and are unable to move, effectively helpless, and begin suffocating unless freed. A character may free themselves with a successful Strength check (DC 20). Attempting to break free is a full-round action. Since they are helpless, encased characters automatically fail subsequent Reflex saves against the spell's damage.</p><p></p><p>All effects of being frozen disappear when the spell's duration ends.</p><p><em>Costs:</em> 1 MP stone wall, 10 MP enduring crystal damage, 5 MP major ice side effect, 2 MP range, 1 MP area, 1 MP duration.</p></blockquote><p></p>
[QUOTE="genshou, post: 2615939, member: 13164"] Potor al-Jalur, once an apprentice to Rubeus Aldun, is not well known in the present, but where he is mentioned it is for his treachery upon mastering his former teacher's [I]Crystal Tomb[/I] spell. What is not well documented is that he developed his own variation on the spell after becoming even more frighteningly powerful. [B]Tomb of Crystal Ice[/B] Create Earth 1/Evoke Crystal 10/Evoke Ice 5/Gen 4 [B]Total MP:[/B] 20 [B]Range:[/B] Medium (150 ft.) [B]Duration:[/B] Ten minutes [B]Area:[/B] 10-foot radius circle [B]Saving Throw:[/B] Reflex partial (see text) As Crystal Tomb, except that the spell does not deal extra damage on the first round, and a blast of cold can freeze in place those who fail their Reflex save on the first round. Huge or smaller objects lose up to 10 points of hardness from becoming brittle due to the cold, and Medium or smaller creatures are encased in crystalline ice and are unable to move, effectively helpless, and begin suffocating unless freed. A character may free themselves with a successful Strength check (DC 20). Attempting to break free is a full-round action. Since they are helpless, encased characters automatically fail subsequent Reflex saves against the spell's damage. All effects of being frozen disappear when the spell's duration ends. [I]Costs:[/I] 1 MP stone wall, 10 MP enduring crystal damage, 5 MP major ice side effect, 2 MP range, 1 MP area, 1 MP duration. [/QUOTE]
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Some spells, a childish character, and a self-deprecating player. What's not to like?
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