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Some spells, a childish character, and a self-deprecating player. What's not to like?
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<blockquote data-quote="Lela" data-source="post: 2631170" data-attributes="member: 1216"><p>Some new spells thought up between classes.</p><p></p><p><strong>Death's Evanescent Sting</strong></p><p>Heal Humanoid 5/ Gen 0</p><p><strong>Total MP:</strong> 5</p><p><strong>Range:</strong> Touch</p><p>The target creature is restored to life. It cannot have been dead for more than 10 minutes and, if the soul is unwilling to return the spell has no effect. It has full hit points, vigor, general health (including the loss of all diseases it may have had in life), and MP/spells. However, the trip back to the material world is a harsh one, and the target loses 1 level or, if it is already 1st level, it loses <span style="color: DarkSlateBlue">2 points of Constitution permanently.</span></p><p></p><p>Creatures already living are cured for 1d6 damage with no other effects. <em>Costs:</em> Lesser Revive 5 MP</p><p></p><p><strong>One Handsome Lad</strong></p><p>Infuse Fire 11/ Gen 8</p><p><strong>Total MP:</strong> 19</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> 1 Day</p><p>Target gains a +10 enhancement bonus to Charisma.</p><p><em>Costs:</em> Enhance Ability Score 11 MP, 8 MP Duration.</p><p></p><p><strong>Peter's Beautiful Beneficence</strong></p><p>Charm Humanoid 7/ Gen 1</p><p><strong>Total MP:</strong> 8</p><p><strong>Range:</strong> 30 ft</p><p><strong>Duration:</strong> 1 Minute</p><p><strong>Saving Throw:</strong> Will Partial or Will Negates</p><p><strong>HD Threshold:</strong> 14</p><p>The target is sent into an overwhelming Frenzy, gaining a +4 morale bonus to Strength and Constitution and a -4 to AC. The creature can take no rational actions and attacks the nearest enemy. If there are no foes left on the field, it attacks the nearest ally. In addition, the caster may pick any creature or object that the target now considers a foe and is hostile towards—usually one of the target's allies is chosen.</p><p></p><p>If the target makes his saving throw by less than 5, he instead enters a lesser rage, gaining a +2 morale bonus to Strength and Constitution and a -2 to AC. He will not attack any of his allies and is still capable of rational actions. You can choose one creature or object that the target now considers a foe and is hostile towards, with the exception of any creature or object that it is considered Helpful towards. In that case, the new attitude is Indifferent.</p><p>___________</p><p>Due to the nature of the secondary effect, this spell can be dangerous to cast, possibly giving your foes more of an advantage than a hindrance. <em>Costs:</em> Strong Anger 4 MP, Subtle Charm 3 MP, Range 1 MP.</p><p></p><p></p><p>_____________________________________________________</p><p></p><p></p><p>Hey RW, question on <em>Death's Evanescent Sting</em>. </p><p></p><p></p><p><em>Resurrection</em>, in the 3.5 PHB, notes 2 pts of Con loss. Is the difference an oversight or intentional?</p></blockquote><p></p>
[QUOTE="Lela, post: 2631170, member: 1216"] Some new spells thought up between classes. [B]Death's Evanescent Sting[/B] Heal Humanoid 5/ Gen 0 [B]Total MP:[/B] 5 [B]Range:[/B] Touch The target creature is restored to life. It cannot have been dead for more than 10 minutes and, if the soul is unwilling to return the spell has no effect. It has full hit points, vigor, general health (including the loss of all diseases it may have had in life), and MP/spells. However, the trip back to the material world is a harsh one, and the target loses 1 level or, if it is already 1st level, it loses [COLOR=DarkSlateBlue]2 points of Constitution permanently.[/COLOR] Creatures already living are cured for 1d6 damage with no other effects. [I]Costs:[/I] Lesser Revive 5 MP [B]One Handsome Lad[/B] Infuse Fire 11/ Gen 8 [B]Total MP:[/B] 19 [B]Range:[/B] Touch [B]Duration:[/B] 1 Day Target gains a +10 enhancement bonus to Charisma. [I]Costs:[/I] Enhance Ability Score 11 MP, 8 MP Duration. [B]Peter's Beautiful Beneficence[/B] Charm Humanoid 7/ Gen 1 [B]Total MP:[/B] 8 [B]Range:[/B] 30 ft [B]Duration:[/B] 1 Minute [B]Saving Throw:[/B] Will Partial or Will Negates [B]HD Threshold:[/B] 14 The target is sent into an overwhelming Frenzy, gaining a +4 morale bonus to Strength and Constitution and a -4 to AC. The creature can take no rational actions and attacks the nearest enemy. If there are no foes left on the field, it attacks the nearest ally. In addition, the caster may pick any creature or object that the target now considers a foe and is hostile towards—usually one of the target's allies is chosen. If the target makes his saving throw by less than 5, he instead enters a lesser rage, gaining a +2 morale bonus to Strength and Constitution and a -2 to AC. He will not attack any of his allies and is still capable of rational actions. You can choose one creature or object that the target now considers a foe and is hostile towards, with the exception of any creature or object that it is considered Helpful towards. In that case, the new attitude is Indifferent. ___________ Due to the nature of the secondary effect, this spell can be dangerous to cast, possibly giving your foes more of an advantage than a hindrance. [I]Costs:[/I] Strong Anger 4 MP, Subtle Charm 3 MP, Range 1 MP. _____________________________________________________ Hey RW, question on [I]Death's Evanescent Sting[/I]. [I]Resurrection[/I], in the 3.5 PHB, notes 2 pts of Con loss. Is the difference an oversight or intentional? [/QUOTE]
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Some spells, a childish character, and a self-deprecating player. What's not to like?
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