Here are some spells I've created, its a fairly large spread as far as power level goes.
I'd like to hear what ya'll think. are they balanced for their level? Does the wording make sense?
Arcane Weapon
High Magic [Enchantment]
Level: 1
Components: V, S
Casting Time: One Full Round
Target: One Weapon
Range: Touch
Duration: One minute per level
Saving Throw: None
Spell Resistance: No
Description:
With this spell the caster infuses a weapon with arcane power. This grants the weapon an enhancement bonus equal to the casters primary casting modifier. The weapon counts as magical for the duration of the spell.
Blessed Barrier
Light [Protection]
Level: 2
Components: V, S, M
Casting Time: 30 minutes
Area of effect: Area equal to one 10 foot square per caster level
Duration: 2 hours per caster level
Saving Throw: Will Negates
Spell Resistance: Yes
Description:
With this spell the caster creates a barrier that unnatural creatures cannot pass with ease. Undead or spirits who encounter the barrier must make a will save to pass across it. This save can be attempted once every hour; if someone attacks a daemon or undead across the barrier then the barrier collapses.
Material Components: Ritual components including charms or talismans to mark the perimeter of the spell, the total cost is 10 silver per 10ft.
Consume Life
Dark [Necromancy]
Level: 5
Components: V, S, M, L
Casting Time: One Hour
Range: Personal
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None
Description:
This horrific spell allows the caster to regain his lost youth through the act of cannibalism. For every HD of the target the casters age is reduced by one month. Note that though the body does not have to be living it must be fresh (dead no more then a day or so).
Material Components: the body of a humanoid creature
Location: This spell can only be cast on unhallowed or desecrated ground
Feet of Lead
Elemental [Earth]
Level: 1
Components: V, S
Casting Time: Standard action
Target: One Creature
Range: 25 ft + 5 ft per ½ caster level
Duration: 1 round per ½ caster level
Saving Throw: Fort Negates
Spell Resistance: Yes
Description:
This spell weighs down the target, causing them to move slowly. While under the effect of this spell the target has his movement halved (rounded down), in addition the target receives a -2 penalty to all reflex saves and a -5 penalty to all tumble, jump, and swim checks.
I'd like to hear what ya'll think. are they balanced for their level? Does the wording make sense?
Arcane Weapon
High Magic [Enchantment]
Level: 1
Components: V, S
Casting Time: One Full Round
Target: One Weapon
Range: Touch
Duration: One minute per level
Saving Throw: None
Spell Resistance: No
Description:
With this spell the caster infuses a weapon with arcane power. This grants the weapon an enhancement bonus equal to the casters primary casting modifier. The weapon counts as magical for the duration of the spell.
Blessed Barrier
Light [Protection]
Level: 2
Components: V, S, M
Casting Time: 30 minutes
Area of effect: Area equal to one 10 foot square per caster level
Duration: 2 hours per caster level
Saving Throw: Will Negates
Spell Resistance: Yes
Description:
With this spell the caster creates a barrier that unnatural creatures cannot pass with ease. Undead or spirits who encounter the barrier must make a will save to pass across it. This save can be attempted once every hour; if someone attacks a daemon or undead across the barrier then the barrier collapses.
Material Components: Ritual components including charms or talismans to mark the perimeter of the spell, the total cost is 10 silver per 10ft.
Consume Life
Dark [Necromancy]
Level: 5
Components: V, S, M, L
Casting Time: One Hour
Range: Personal
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None
Description:
This horrific spell allows the caster to regain his lost youth through the act of cannibalism. For every HD of the target the casters age is reduced by one month. Note that though the body does not have to be living it must be fresh (dead no more then a day or so).
Material Components: the body of a humanoid creature
Location: This spell can only be cast on unhallowed or desecrated ground
Feet of Lead
Elemental [Earth]
Level: 1
Components: V, S
Casting Time: Standard action
Target: One Creature
Range: 25 ft + 5 ft per ½ caster level
Duration: 1 round per ½ caster level
Saving Throw: Fort Negates
Spell Resistance: Yes
Description:
This spell weighs down the target, causing them to move slowly. While under the effect of this spell the target has his movement halved (rounded down), in addition the target receives a -2 penalty to all reflex saves and a -5 penalty to all tumble, jump, and swim checks.
Last edited: