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<blockquote data-quote="MacConnell" data-source="post: 8023007" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20 - 1 = 19</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 1 = 19</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>[/spoiler]</p><p></p><p style="text-align: center">[ATTACH=full]123246[/ATTACH]</p><p></p><p>[gm]NOTE: If mechanics are used and a random roll is not available, as GM, I will use a 50 for both PC and NPC.[/gm]</p><p>All four youths are equipped with projectile weapons or at least weapons that may be used as such. It is not necessary to move closer but Hiroshi and Oorvid both attempt to do so, since their weapons have the shortest range. At this point, the lizard is still intent upon the the bird and the bird intent upon the lizard. Seeing the preparation from Astrid, Wrenn begins to draw an arrow.</p><p>[gm]As per previous discussion, it is possible for Astrid to 'charge' a stone with electricity, heat, or sound. Sound is the best option, at this point, when assaulting an animal, as animals tend to have greater bodily faculties than mental, and sound causes mental damage.[/gm]</p><p>[spoiler=Speed of Action]</p><p><span style="color: green">Astrid</span>: 200 (sling/ bending)</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 200 (move/javelin)</p><p><span style="color: brown">Oorvid</span>: 200 (move/axe)</p><p><span style="color: blue">Wrenn</span>: 200 (bow)</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]LAUNCH + ACCURACY + CLARITY + d100 +/- range</p><p>LAUNCH: Body + Motility + Combat</p><p>ACCURACY: Mind + Knowledge + Commercial</p><p>CLARITY: Essence + Cohesion + Collegiate</p><p><span style="color: green">Astrid</span>: 10 + 14 + 11 + 50 = 85 - 50(range) = 35</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 10 + 12 + 11 + 50 = 83 - 50(range) = 33</p><p><span style="color: brown">Oorvid</span>: 11 + 16 + 10 + 50 = 87 - 100(range), miss</p><p><span style="color: blue">Wrenn</span>: 11 + 13 + 14 + 50 = 88 - 0(range) = 88</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]BENDING + various Collegiate + d100</p><p>BENDING: Mind + Knowledge + Will + Commercial</p><p><span style="color: green">Astrid</span>: 14 + 09(sound) + 50 = 73</p><p>[/spoiler]</p><p>[spoiler=Projectile Avoidance]Avoidance + Analysis + d100</p><p>Lizard: 6 + 0 + 50 = 56</p><p>[/spoiler]</p><p>[spoiler=Mystical Resistance]Condition + Clarity + d100</p><p>Lizard: 7 + 0 + 50 = 57</p><p>damage: 73 - 57 = 16% * 2 = 1 (minimum damage for success)</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 1 - 1 = 0, unconscious</p><p>[/spoiler]</p><p>It takes all of 2 seconds for Astrid to loose her stone, but it misses the target by about half an arm's length. Before she can frown, when the stone strikes the ground, it emits a trill sound like metal struck upon metal. The sound, so close to the lizard, stuns it. It is at that instant that the arrow from Wrenn strikes it, pinning it to the ground.</p><p></p><p>Oorvid uncovers his ears, which he had reflexively cupped with his hands, and laughs. "<span style="color: brown">Ha! I was right! I knew you had the talent</span>."</p><p>[ooc]Each character receives 5 DP.</p><p></p><p>I noticed that Astrid and Hiroshi have not been updated. Let me know if there are any questions about how this should be done, as it will become very detrimental as the game progresses.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8023007, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 - 1 = 19 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 1 = 19 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} [/spoiler] [CENTER][ATTACH type="full"]123246[/ATTACH][/CENTER] [gm]NOTE: If mechanics are used and a random roll is not available, as GM, I will use a 50 for both PC and NPC.[/gm] All four youths are equipped with projectile weapons or at least weapons that may be used as such. It is not necessary to move closer but Hiroshi and Oorvid both attempt to do so, since their weapons have the shortest range. At this point, the lizard is still intent upon the the bird and the bird intent upon the lizard. Seeing the preparation from Astrid, Wrenn begins to draw an arrow. [gm]As per previous discussion, it is possible for Astrid to 'charge' a stone with electricity, heat, or sound. Sound is the best option, at this point, when assaulting an animal, as animals tend to have greater bodily faculties than mental, and sound causes mental damage.[/gm] [spoiler=Speed of Action] [COLOR=green]Astrid[/COLOR]: 200 (sling/ bending) [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 200 (move/javelin) [COLOR=brown]Oorvid[/COLOR]: 200 (move/axe) [COLOR=blue]Wrenn[/COLOR]: 200 (bow) [/spoiler] [spoiler=Projectile Assault]LAUNCH + ACCURACY + CLARITY + d100 +/- range LAUNCH: Body + Motility + Combat ACCURACY: Mind + Knowledge + Commercial CLARITY: Essence + Cohesion + Collegiate [COLOR=green]Astrid[/COLOR]: 10 + 14 + 11 + 50 = 85 - 50(range) = 35 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 10 + 12 + 11 + 50 = 83 - 50(range) = 33 [COLOR=brown]Oorvid[/COLOR]: 11 + 16 + 10 + 50 = 87 - 100(range), miss [COLOR=blue]Wrenn[/COLOR]: 11 + 13 + 14 + 50 = 88 - 0(range) = 88 [/spoiler] [spoiler=Mystical Assault]BENDING + various Collegiate + d100 BENDING: Mind + Knowledge + Will + Commercial [COLOR=green]Astrid[/COLOR]: 14 + 09(sound) + 50 = 73 [/spoiler] [spoiler=Projectile Avoidance]Avoidance + Analysis + d100 Lizard: 6 + 0 + 50 = 56 [/spoiler] [spoiler=Mystical Resistance]Condition + Clarity + d100 Lizard: 7 + 0 + 50 = 57 damage: 73 - 57 = 16% * 2 = 1 (minimum damage for success) [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 1 - 1 = 0, unconscious [/spoiler] It takes all of 2 seconds for Astrid to loose her stone, but it misses the target by about half an arm's length. Before she can frown, when the stone strikes the ground, it emits a trill sound like metal struck upon metal. The sound, so close to the lizard, stuns it. It is at that instant that the arrow from Wrenn strikes it, pinning it to the ground. Oorvid uncovers his ears, which he had reflexively cupped with his hands, and laughs. "[COLOR=brown]Ha! I was right! I knew you had the talent[/COLOR]." [ooc]Each character receives 5 DP. I noticed that Astrid and Hiroshi have not been updated. Let me know if there are any questions about how this should be done, as it will become very detrimental as the game progresses.[/ooc] [/QUOTE]
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