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<blockquote data-quote="MacConnell" data-source="post: 8026431" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 1 = 19</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Active Search]ecology + clarity + d100</p><p><span style="color: blue">Wrenn</span>: 15 + 14 + 140 = 169</p><p>[/spoiler]</p><p>Looking up at the towering redwoods, whose canopy looms from a height like some living mountain, makes the others unsure if Astrid is serious or being sarcastic. Either way it would require climbing spikes and ropes and still be an arduous, if not dangerous, task to climb one of these trees. It could be luck or some fortuitous influence, but Wrenn is certain that the stride of such beast as has been bounding through this forests is long enough to leave untraceable mark. Undaunted, the four youths pick a definitive game trail leading in the direction they were wanting to travel, and follow it. Wren, who happens to be shortest, or Hiroshi usually takes the lead, with Astrid or Oorvid exchanging places to follow behind.</p><p></p><p>Unlike the forested plains of the southern half of the continent, the woods here are far from flat. Hills rise and fall with outcroppings of rock occasionally jutting to the surface. Walking cannot be done in anything close to a straight line and the four periodically stop to look for the sun and gauge their direction, Astrid being the most astute at astral navigation, being Norikadian.</p><p></p><p>After about an hour of walking, with Oorvid often jogging to catch up after having been distracted by some curious plant or bolder, the four come to a stop at the sight of an area covered in huge spider webs. It is known that webs are collected for the manufacture of silk, but silk is not made in the local village, and webs larger around than the outstretched arms and legs of an adult have not before been seen.</p><p></p><p>Oorvid pokes around until he manages to catch a cricket about the size of his thumb knuckle and tosses it into a web. An orb weaver, whose leg span would be about the span of both of Oorvid's hands, runs from hiding to quickly wrap the cricket. Once wrapped, the spider quickly climbs back into hiding. There are six distinct, such webs.</p><p style="text-align: center">[ATTACH=full]123437[/ATTACH]</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8026431, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 1 = 19 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} [/spoiler] [spoiler=Active Search]ecology + clarity + d100 [COLOR=blue]Wrenn[/COLOR]: 15 + 14 + 140 = 169 [/spoiler] Looking up at the towering redwoods, whose canopy looms from a height like some living mountain, makes the others unsure if Astrid is serious or being sarcastic. Either way it would require climbing spikes and ropes and still be an arduous, if not dangerous, task to climb one of these trees. It could be luck or some fortuitous influence, but Wrenn is certain that the stride of such beast as has been bounding through this forests is long enough to leave untraceable mark. Undaunted, the four youths pick a definitive game trail leading in the direction they were wanting to travel, and follow it. Wren, who happens to be shortest, or Hiroshi usually takes the lead, with Astrid or Oorvid exchanging places to follow behind. Unlike the forested plains of the southern half of the continent, the woods here are far from flat. Hills rise and fall with outcroppings of rock occasionally jutting to the surface. Walking cannot be done in anything close to a straight line and the four periodically stop to look for the sun and gauge their direction, Astrid being the most astute at astral navigation, being Norikadian. After about an hour of walking, with Oorvid often jogging to catch up after having been distracted by some curious plant or bolder, the four come to a stop at the sight of an area covered in huge spider webs. It is known that webs are collected for the manufacture of silk, but silk is not made in the local village, and webs larger around than the outstretched arms and legs of an adult have not before been seen. Oorvid pokes around until he manages to catch a cricket about the size of his thumb knuckle and tosses it into a web. An orb weaver, whose leg span would be about the span of both of Oorvid's hands, runs from hiding to quickly wrap the cricket. Once wrapped, the spider quickly climbs back into hiding. There are six distinct, such webs. [CENTER][ATTACH type="full"]123437[/ATTACH][/CENTER] [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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