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<blockquote data-quote="MacConnell" data-source="post: 8034931" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 1 = 19</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>White Silk: coverage 12%, max value 12 marks</p><p>Bird Skulls: 5, ??</p><p>[/spoiler]</p><p>The party debates philosophy in a friendly manner has they walk, each having a bit of a different perspective on how things are and how they function. The specifics are not nearly as important as the existence. Oorvid continues to fondle over the rodent skull as the group travels.</p><p>[spoiler=Alchemical Analysis]ecology + analysis + d100 => 60 + (rarity *20)</p><p><span style="color: brown">Oorvid</span>: 10 + 18 + 85 = 113</p><p>Time: 10 days / 113 > 1 hour, fail</p><p>[/spoiler]</p><p>Despite his fascination and his effort, Oorvid discovers nothing about the skull other than his own superstition or belief.</p><p></p><p>By late afternoon, as half the water supply has been depleted signaling the party's need to return to the village in the morning, a chance discovery dramatically changes those plans. Almost missed due to the growth of the forest to reclaim what was once manufactured, a long abandoned stone structure is discovered as well as a small water-filled quarry where the stones must have been originally cut.</p><p></p><p>Walkiing around the structure, which has collapsed in a couple of places where trees now grow, reveals the quarry and the knowledge that the outer wall of the structure is only about 100 by 100 strides, square. Vegetation as grown back over the edge of the quarry and enough debris must have collected to make the water dark. A little examination reveals that the water smells and tastes fine.</p><p>[ATTACH=full]123633[/ATTACH]</p><p>Oorvid says, "<span style="color: brown">This looks like a keep, something the Orngaddrin would build, but we always stick to the mountains, not the forests, and how long would it have had to be here for trees this size to grow up where the wall has collapsed</span>?"</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8034931, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 1 = 19 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} White Silk: coverage 12%, max value 12 marks Bird Skulls: 5, ?? [/spoiler] The party debates philosophy in a friendly manner has they walk, each having a bit of a different perspective on how things are and how they function. The specifics are not nearly as important as the existence. Oorvid continues to fondle over the rodent skull as the group travels. [spoiler=Alchemical Analysis]ecology + analysis + d100 => 60 + (rarity *20) [COLOR=brown]Oorvid[/COLOR]: 10 + 18 + 85 = 113 Time: 10 days / 113 > 1 hour, fail [/spoiler] Despite his fascination and his effort, Oorvid discovers nothing about the skull other than his own superstition or belief. By late afternoon, as half the water supply has been depleted signaling the party's need to return to the village in the morning, a chance discovery dramatically changes those plans. Almost missed due to the growth of the forest to reclaim what was once manufactured, a long abandoned stone structure is discovered as well as a small water-filled quarry where the stones must have been originally cut. Walkiing around the structure, which has collapsed in a couple of places where trees now grow, reveals the quarry and the knowledge that the outer wall of the structure is only about 100 by 100 strides, square. Vegetation as grown back over the edge of the quarry and enough debris must have collected to make the water dark. A little examination reveals that the water smells and tastes fine. [ATTACH type="full"]123633[/ATTACH] Oorvid says, "[COLOR=brown]This looks like a keep, something the Orngaddrin would build, but we always stick to the mountains, not the forests, and how long would it have had to be here for trees this size to grow up where the wall has collapsed[/COLOR]?" [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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