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<blockquote data-quote="MacConnell" data-source="post: 8047226" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 1 = 19</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>White Silk: coverage 12%, max value 12 marks</p><p>Bird Skulls: 5, ??</p><p>[/spoiler]</p><p></p><p></p><p>Oorvid sucks in a deep breath and launches one of his carving axes.</p><p>[spoiler=Reaction]Readiness + Speed + Clarity + d100</p><p><span style="color: blue">Wrenn</span>: 11 + 16 + 15 + 88 = 130</p><p><span style="color: green">Astrid</span>: 10 + 19 + 11 + 69 = 109</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 10 + 18 + 9 + 44 = 81</p><p><span style="color: brown">Oorvid</span>: 17 + 10 + 18 + 67 = 112</p><p>Skunk: 17 + 21 + 0 + 77 = 115</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]hindrance - reaction => 0</p><p><span style="color: blue">Wrenn</span>: 200(bow) - 130 = 70</p><p><span style="color: green">Astrid</span>: 200(sling) - 109 = 91</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 100(javelin) - 81 = 19</p><p><span style="color: brown">Oorvid</span>: 100(axe) - 112 = ~0</p><p>Skunk: 100(spray - 115 = ~0</p><p>[/spoiler]</p><p>[gm]The nature of the spray and the position of the party is such that up to 2 people can be affected. From left to right, facing the skunk, the members are Wrenn, Hiroshi, Oorvid, and Astrid. Hiroshi and Oorvid take the spray.</p><p></p><p>Only heat and sound may be applied by extended touch, not Muddle. I have defaulted Wrenn to the use of heat for this first assault.</p><p></p><p>When a random roll yields a result greater than 89 and additional roll may be made and added to the previous. This represents "luck." I used 94 + 73 for Astrid.[/gm]</p><p>[spoiler=Mystical Asssault]bending + various + d100</p><p><span style="color: blue">Wrenn</span>: 19 + 14(heat) + 65 = 98</p><p><span style="color: green">Astrid</span>: 19 + 9(thump) + 167 = 195</p><p>Skunk: 0 + 38 + 80 = 118</p><p>[/spoiler]</p><p>[spoiler=Mystical Resistance]</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 109conditioning) + 11(clarity) + 81(d100) = 102</p><p>damage: 118 - 102 = 16% * 8 = 1</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 8 - 1 = 7, dazed</p><p></p><p><span style="color: brown">Oorvid</span>: 16 + 18 + 67 = 101</p><p>damage: 118 - 101 = 17% * 8 = 1</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 8 - 1 = 7, dazed</p><p></p><p>Skunk: 17(conditioning) + 77(d100) = 94</p><p>damage: 195 - 94 = 101 * 2 = 2</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 2 - 2 = 0, unconscious</p><p></p><p>damage: 98 - 94 = 4% * 2 = ~1</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 2 - 1 = 1, hurt</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault] Launch + Accuracy + Clarity + d100 +/- range</p><p><span style="color: brown">Oorvid</span>: 17 + 10 + 18 + 67 = 112 - 0(short) = 112</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 10 + 18 + 11 + 81 = 120</p><p><span style="color: green">Astrid</span>: 10 + 19 + 11 + 73 = 113</p><p><span style="color: blue">Wrenn</span>: 11 + 16 + 15 + 65 = 107</p><p>[/spoiler]</p><p>[spoiler=Projectile Avoidance]Readiness + Avoidance + Analysis + d100</p><p>Skunk: 17 + 21 + 0 + 77 = 115</p><p>damage: 120 - 115 = 5% * 10 = ~1 - 4(deflect), ineffective</p><p>[/spoiler]</p><p>The skunks reacts first by swinging its hind end around and releasing a noxious spray from its rear. The liquid happens to catch both Hiroshi and Oorvid. Reflexively reaching up to wipe his eyes, each young man still releases his throw. Oorvid narrowly misses the skunk with his axe. Hiroshi strikes the skunk but not with enough force for the javelin to penetrate the hide.</p><p></p><p>Astrid grips the stone in her hand momentarily before setting it to spin while Wrenn reaches up to to touch the stone tip of his arrow when aiming. Both narrowly miss the target but when the stone strikes the ground it dissolves, resounding with a loud piercing tone. The arrow thuds into the ground, the shaft igniting in flame, the green vegetation within a stride browning with the released heat. The skunk convulses and falls over. It appears to still be breathing but is, otherwise, not moving.</p><p></p><p>With the instinctive nature of making use of bending waylines, both Hiroshi and Oorvid need only to think of ridding themselves of the burning stench for it to happen. Reflexively manipulating chemical waylines, the skunk spray becomes nothing more than water, but it will take a few moments more before full cognizance returns from its inflicted damage.</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8047226, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 1 = 19 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} White Silk: coverage 12%, max value 12 marks Bird Skulls: 5, ?? [/spoiler] Oorvid sucks in a deep breath and launches one of his carving axes. [spoiler=Reaction]Readiness + Speed + Clarity + d100 [COLOR=blue]Wrenn[/COLOR]: 11 + 16 + 15 + 88 = 130 [COLOR=green]Astrid[/COLOR]: 10 + 19 + 11 + 69 = 109 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 10 + 18 + 9 + 44 = 81 [COLOR=brown]Oorvid[/COLOR]: 17 + 10 + 18 + 67 = 112 Skunk: 17 + 21 + 0 + 77 = 115 [/spoiler] [spoiler=Speed of Action]hindrance - reaction => 0 [COLOR=blue]Wrenn[/COLOR]: 200(bow) - 130 = 70 [COLOR=green]Astrid[/COLOR]: 200(sling) - 109 = 91 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 100(javelin) - 81 = 19 [COLOR=brown]Oorvid[/COLOR]: 100(axe) - 112 = ~0 Skunk: 100(spray - 115 = ~0 [/spoiler] [gm]The nature of the spray and the position of the party is such that up to 2 people can be affected. From left to right, facing the skunk, the members are Wrenn, Hiroshi, Oorvid, and Astrid. Hiroshi and Oorvid take the spray. Only heat and sound may be applied by extended touch, not Muddle. I have defaulted Wrenn to the use of heat for this first assault. When a random roll yields a result greater than 89 and additional roll may be made and added to the previous. This represents "luck." I used 94 + 73 for Astrid.[/gm] [spoiler=Mystical Asssault]bending + various + d100 [COLOR=blue]Wrenn[/COLOR]: 19 + 14(heat) + 65 = 98 [COLOR=green]Astrid[/COLOR]: 19 + 9(thump) + 167 = 195 Skunk: 0 + 38 + 80 = 118 [/spoiler] [spoiler=Mystical Resistance] [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 109conditioning) + 11(clarity) + 81(d100) = 102 damage: 118 - 102 = 16% * 8 = 1 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 8 - 1 = 7, dazed [COLOR=brown]Oorvid[/COLOR]: 16 + 18 + 67 = 101 damage: 118 - 101 = 17% * 8 = 1 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 8 - 1 = 7, dazed Skunk: 17(conditioning) + 77(d100) = 94 damage: 195 - 94 = 101 * 2 = 2 [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 2 - 2 = 0, unconscious damage: 98 - 94 = 4% * 2 = ~1 [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 2 - 1 = 1, hurt [/spoiler] [spoiler=Projectile Assault] Launch + Accuracy + Clarity + d100 +/- range [color=brown]Oorvid[/color]: 17 + 10 + 18 + 67 = 112 - 0(short) = 112 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 10 + 18 + 11 + 81 = 120 [color=green]Astrid[/color]: 10 + 19 + 11 + 73 = 113 [color=blue]Wrenn[/color]: 11 + 16 + 15 + 65 = 107 [/spoiler] [spoiler=Projectile Avoidance]Readiness + Avoidance + Analysis + d100 Skunk: 17 + 21 + 0 + 77 = 115 damage: 120 - 115 = 5% * 10 = ~1 - 4(deflect), ineffective [/spoiler] The skunks reacts first by swinging its hind end around and releasing a noxious spray from its rear. The liquid happens to catch both Hiroshi and Oorvid. Reflexively reaching up to wipe his eyes, each young man still releases his throw. Oorvid narrowly misses the skunk with his axe. Hiroshi strikes the skunk but not with enough force for the javelin to penetrate the hide. Astrid grips the stone in her hand momentarily before setting it to spin while Wrenn reaches up to to touch the stone tip of his arrow when aiming. Both narrowly miss the target but when the stone strikes the ground it dissolves, resounding with a loud piercing tone. The arrow thuds into the ground, the shaft igniting in flame, the green vegetation within a stride browning with the released heat. The skunk convulses and falls over. It appears to still be breathing but is, otherwise, not moving. With the instinctive nature of making use of bending waylines, both Hiroshi and Oorvid need only to think of ridding themselves of the burning stench for it to happen. Reflexively manipulating chemical waylines, the skunk spray becomes nothing more than water, but it will take a few moments more before full cognizance returns from its inflicted damage. [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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