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<blockquote data-quote="MacConnell" data-source="post: 8056398" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 1 = 19</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>White Silk: coverage 12%, max value 12 marks</p><p>Bird Skulls: 5, ??</p><p>[/spoiler]</p><p></p><p></p><p></p><p>Different words are used but the four decide upon the same conclusion, especially after employing manipulation to reduce the smell of cleaning the animal. The meat later has all the flavor of water and it is decided that more practice will be needed to determine just how much to bend the waylines to their will. The final thought on the subject renders a hanging question. The toxic spray might be neutralized before it could be employed but the varmint would have to be touched. If one could only determine how to manipulate waylines at a distance. Perhaps with some time...</p><p></p><p>[ATTACH=full]124494[/ATTACH]</p><p></p><p>Having taken some near village excursions in their even younger days, the four youths are quite pleased with the current discovery, having never before ventured so far inland from the coast, fresh water and seemingly plentiful game. The day turns into 10 with the four thoroughly exploring the external remains of the ruin.</p><p></p><p>The two points of egress on the outer wall used to be impeded by iron-wrought gates. Both gates are open and weathered beyond any recovery of the metal. Several other points of egress exist now, with parts of the wall crumbling and two large trees having grown at the southwest and northeast corners. The main structure appears to be three levels in height and still seems structurally sound. Two of the four sentry towers, where the trees now stand, are nothing much more than rubble. The other two are intact with stone steps leading upward, directly across from the open entry. Narrow slits in the construction of the walls allow enough light to enter for a person to see to move around but not enough to actually examine anything.</p><p></p><p>Of the other two structures along the outer wall, one appears like it might have been some kind of tenet housing. Its wooden door is still closed, but a corner has been eaten away by forest denizens and the wood does not look like it would give a toddler much resistance. The smaller building looks to have been a smithy. It is open. The main building has two entry points, one in the front and one in the back. The one in the back was barricaded by an iron portcullis, similar in manufacture to the outer gates, with the metal in similar deterioration. The front could have been barricaded by a wooden draw gate, but the gate is opened, flat. It is too dark to comfortably move about the main building.</p><p></p><p>During the 10-day of camping, some discussion and experimentation ensues in which it is learned that a stone or the stone tip of Wrenn's arrows can be caused to give light, or a glow can be produced in thin air. The light, only about the brightness of a single candle, lasts for about 10 minutes no mater who illuminates it. The floating illumination requires concentration but the illuminated stone does not.</p><p></p><p>Early in the morning, Oorvid returns from washing his face in the pool and says, "<span style="color: brown">Well, what say you we actually search through one of those outer buildings</span>?"</p><p>[ooc]Each character receives 5 DP. Don't forget to update your character records.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8056398, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 1 = 19 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} White Silk: coverage 12%, max value 12 marks Bird Skulls: 5, ?? [/spoiler] Different words are used but the four decide upon the same conclusion, especially after employing manipulation to reduce the smell of cleaning the animal. The meat later has all the flavor of water and it is decided that more practice will be needed to determine just how much to bend the waylines to their will. The final thought on the subject renders a hanging question. The toxic spray might be neutralized before it could be employed but the varmint would have to be touched. If one could only determine how to manipulate waylines at a distance. Perhaps with some time... [ATTACH type="full" alt="8CAB2397-895A-4577-A194-920F65CAECE5.jpeg"]124494[/ATTACH] Having taken some near village excursions in their even younger days, the four youths are quite pleased with the current discovery, having never before ventured so far inland from the coast, fresh water and seemingly plentiful game. The day turns into 10 with the four thoroughly exploring the external remains of the ruin. The two points of egress on the outer wall used to be impeded by iron-wrought gates. Both gates are open and weathered beyond any recovery of the metal. Several other points of egress exist now, with parts of the wall crumbling and two large trees having grown at the southwest and northeast corners. The main structure appears to be three levels in height and still seems structurally sound. Two of the four sentry towers, where the trees now stand, are nothing much more than rubble. The other two are intact with stone steps leading upward, directly across from the open entry. Narrow slits in the construction of the walls allow enough light to enter for a person to see to move around but not enough to actually examine anything. Of the other two structures along the outer wall, one appears like it might have been some kind of tenet housing. Its wooden door is still closed, but a corner has been eaten away by forest denizens and the wood does not look like it would give a toddler much resistance. The smaller building looks to have been a smithy. It is open. The main building has two entry points, one in the front and one in the back. The one in the back was barricaded by an iron portcullis, similar in manufacture to the outer gates, with the metal in similar deterioration. The front could have been barricaded by a wooden draw gate, but the gate is opened, flat. It is too dark to comfortably move about the main building. During the 10-day of camping, some discussion and experimentation ensues in which it is learned that a stone or the stone tip of Wrenn's arrows can be caused to give light, or a glow can be produced in thin air. The light, only about the brightness of a single candle, lasts for about 10 minutes no mater who illuminates it. The floating illumination requires concentration but the illuminated stone does not. Early in the morning, Oorvid returns from washing his face in the pool and says, "[COLOR=brown]Well, what say you we actually search through one of those outer buildings[/COLOR]?" [ooc]Each character receives 5 DP. Don't forget to update your character records.[/ooc] [/QUOTE]
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