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<blockquote data-quote="MacConnell" data-source="post: 8068773" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 1 = 19</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 50 measures, ??</p><p>White Silk: coverage 12%, max value 12 marks</p><p>Bird Skulls: 5, ??</p><p></p><p>coal: 52 bricks, ??</p><p>[/spoiler]</p><p></p><p>With the smithy still being somewhat exposed to the elements and so much time having passed, wooden objects, tools, and any viable ore that might have remained are of no use; however, within the rotting sacks are found 52 bricks of coal. While there is not a feasible manner of carrying such, as yet, something can surely be designed upon departure. Oorvid, for certain, does not want to leave such valuable smithing mineral behind.</p><p></p><p>With a change in the original planned order, the four decide to explore the nearest guard tower, next. Varmints have already eaten a hole in the bottom of the closed wooden door and the remainder is easily removed. A family of raccoons chatters loudly at the intrusion and the strange illumination and quickly vacates the domain when the people move from the door.</p><p></p><p>The stone steps to the second floor seem secure and the floor is found to be empty. It is the acrid, tarry, sulfurous smell wafting down from the third floor that draws attention. After some jovial, verbal, jabbing and prodding, it is Hiroshi who creeps up the stairs to take a peek, then motions the other up. The third floor has been adopted by as a residence by bats. The smell comes from the sizeable pile of guano on the floor. The bats seem little disturbed by the intrusion or the light. Removing his wool shirt from underneath his leather tunic, Oorvid adapts a sack to carry the guano, which is a known fuel source for torches. Getting some fresh stick from the forest, 50 measures are piled onto the shirt before it will hold no more. The shirt is tied and left outside the door to be collected upon departure.</p><p></p><p>Oorvid says quietly thinking that he does not want to spook the bats. "<span style="color: brown">We can return here and bring some better sacks to carry more. This is a lot of guano</span>."</p><p></p><p>The building that is suspected of being tenet housing or a bunk house has had its door similarly damaged. It too is easily removed. No raccoons this time. Over the years, the roof has collapsed and caved into the first floor. Enough leaf litter and other such debris has filled in the gap so that the lights are necessary to see for too little sunlight can penetrate. The room smells of dirt and mold. A huge pile of rotting timber and dirt fills the majority of the floor space, a pile which starts to move.</p><p></p><p>Boring out of the debris at the disturbing presence are 4 mottled colored beetles, about the size of a person's head, who are preparing to defend their wonderfully dilapidated dump by emitting their toxic spray.</p><p></p><p style="text-align: center">[ATTACH=full]124862[/ATTACH]</p><p>[ooc]Each character receives 5 DP. State intentions and provide a reaction roll and an action roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8068773, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 1 = 19 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} Bat Guano: 50 measures, ?? White Silk: coverage 12%, max value 12 marks Bird Skulls: 5, ?? coal: 52 bricks, ?? [/spoiler] With the smithy still being somewhat exposed to the elements and so much time having passed, wooden objects, tools, and any viable ore that might have remained are of no use; however, within the rotting sacks are found 52 bricks of coal. While there is not a feasible manner of carrying such, as yet, something can surely be designed upon departure. Oorvid, for certain, does not want to leave such valuable smithing mineral behind. With a change in the original planned order, the four decide to explore the nearest guard tower, next. Varmints have already eaten a hole in the bottom of the closed wooden door and the remainder is easily removed. A family of raccoons chatters loudly at the intrusion and the strange illumination and quickly vacates the domain when the people move from the door. The stone steps to the second floor seem secure and the floor is found to be empty. It is the acrid, tarry, sulfurous smell wafting down from the third floor that draws attention. After some jovial, verbal, jabbing and prodding, it is Hiroshi who creeps up the stairs to take a peek, then motions the other up. The third floor has been adopted by as a residence by bats. The smell comes from the sizeable pile of guano on the floor. The bats seem little disturbed by the intrusion or the light. Removing his wool shirt from underneath his leather tunic, Oorvid adapts a sack to carry the guano, which is a known fuel source for torches. Getting some fresh stick from the forest, 50 measures are piled onto the shirt before it will hold no more. The shirt is tied and left outside the door to be collected upon departure. Oorvid says quietly thinking that he does not want to spook the bats. "[COLOR=brown]We can return here and bring some better sacks to carry more. This is a lot of guano[/COLOR]." The building that is suspected of being tenet housing or a bunk house has had its door similarly damaged. It too is easily removed. No raccoons this time. Over the years, the roof has collapsed and caved into the first floor. Enough leaf litter and other such debris has filled in the gap so that the lights are necessary to see for too little sunlight can penetrate. The room smells of dirt and mold. A huge pile of rotting timber and dirt fills the majority of the floor space, a pile which starts to move. Boring out of the debris at the disturbing presence are 4 mottled colored beetles, about the size of a person's head, who are preparing to defend their wonderfully dilapidated dump by emitting their toxic spray. [CENTER][ATTACH type="full" alt="00684729-ADFB-4615-BF72-331556E56F39.jpeg"]124862[/ATTACH][/CENTER] [ooc]Each character receives 5 DP. State intentions and provide a reaction roll and an action roll.[/ooc] [/QUOTE]
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