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<blockquote data-quote="MacConnell" data-source="post: 8082307" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20 - 2 = 18</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 2 = 18</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 50 measures, ??</p><p>Beetle Carapace: 1, max value 40 marks</p><p>White Silk: coverage 12%, max value 12 marks</p><p>Bird Skulls: 5, ??</p><p></p><p>coal: 52 bricks, ??</p><p>[/spoiler]</p><p></p><p>It takes only a few minutes for everyone other than Wrenn to clear his head, including Hiroshi, after receiving some assistance to accelerate the process. Only Oorvid thought to bring a souvenir from the encounter. "<span style="color: green">This beetle shell is pretty neat</span>."</p><p></p><p>He holds up the pieces of the elytra, shifting them around in his hands. "<span style="color: green">I think I could fashion a shield from this thing, if I wanted to, but I don't. I carry two weapons. I think I will bring it back with us, though</span>."</p><p></p><p style="text-align: center">[ATTACH=full]125624[/ATTACH]</p><p></p><p>The only remaining sentry tower that can be entered proves boringly empty. Oorvid retrieves several more stones before the party enters the main building. Walking across the opened draw door, the party is thankful that it does not span a moat or other some such for the wood is all but decayed and squishes when trod.</p><p></p><p>Wanting his hands free, Oorvid illuminates one of his stones and tosses into the entrance. The immediate room is rectangular in shape, the length perpendicular to the entrance, having entered at about the midpoint. It appears to once have been something of a mudroom, a place where travelers could remove soiled clothing and leave pets, a place for mounts was probably outside but gone. A double door straight across from the entrance stands open.</p><p></p><p>Oorvid retrieves his lit stone and tosses it through the next doorway. The next room is very large, appearing to once have been used as a combination greeting feasting area. More light will be necessary to better examine the room. There are fire places along both side walls, two sets of stairs leading upward in the back, and an open doorway.</p><p></p><p>The open doorway leads into what was once a kitchen and storage area. More light will be necessary to better examine this area. All rooms have mounted oil lamps with oil still in them, as the oil is never going to evaporate, though tiny insects have found their deaths in it.</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8082307, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 - 2 = 18 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 2 = 18 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} Bat Guano: 50 measures, ?? Beetle Carapace: 1, max value 40 marks White Silk: coverage 12%, max value 12 marks Bird Skulls: 5, ?? coal: 52 bricks, ?? [/spoiler] It takes only a few minutes for everyone other than Wrenn to clear his head, including Hiroshi, after receiving some assistance to accelerate the process. Only Oorvid thought to bring a souvenir from the encounter. "[color=green]This beetle shell is pretty neat[/color]." He holds up the pieces of the elytra, shifting them around in his hands. "[color=green]I think I could fashion a shield from this thing, if I wanted to, but I don't. I carry two weapons. I think I will bring it back with us, though[/color]." [CENTER][ATTACH type="full"]125624[/ATTACH][/CENTER] The only remaining sentry tower that can be entered proves boringly empty. Oorvid retrieves several more stones before the party enters the main building. Walking across the opened draw door, the party is thankful that it does not span a moat or other some such for the wood is all but decayed and squishes when trod. Wanting his hands free, Oorvid illuminates one of his stones and tosses into the entrance. The immediate room is rectangular in shape, the length perpendicular to the entrance, having entered at about the midpoint. It appears to once have been something of a mudroom, a place where travelers could remove soiled clothing and leave pets, a place for mounts was probably outside but gone. A double door straight across from the entrance stands open. Oorvid retrieves his lit stone and tosses it through the next doorway. The next room is very large, appearing to once have been used as a combination greeting feasting area. More light will be necessary to better examine the room. There are fire places along both side walls, two sets of stairs leading upward in the back, and an open doorway. The open doorway leads into what was once a kitchen and storage area. More light will be necessary to better examine this area. All rooms have mounted oil lamps with oil still in them, as the oil is never going to evaporate, though tiny insects have found their deaths in it. [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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