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<blockquote data-quote="MacConnell" data-source="post: 8084476" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20 - 2 = 18</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 2 = 18</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 50 measures, ??</p><p>Beetle Carapace: 1, max value 40 marks</p><p>White Silk: coverage 12%, max value 12 marks</p><p>Bird Skulls: 5, ??</p><p></p><p>coal: 52 bricks, ??</p><p>[/spoiler]</p><p></p><p></p><p></p><p>Like Astrid, Oorvid ignites a few of the lamp wicks. Hearing Hiroshi and seeing his movement he interjects dissuasion. "<span style="color: brown">Wait! No fires. It is too warm and the smoke will be seen for some distance outside. We do not want to draw undue attention to out presence</span>."</p><p></p><p>Small denizens of the forest have occupied the abandoned building, but nothing seems to have ventured very far from the main opening to the outside, total darkness being undesirable even to animals that can see well at night.</p><p>[spoiler=Active Search]Sociology + Clarity + d100</p><p>Sociology: Mind + Knowledge + Commercial</p><p>Clarity: Essence + Cohesion + Collegiate</p><p><span style="color: green">Astrid</span>: 21 + 11 + 50 = 82</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 18 + 12 + 73 = 103</p><p><span style="color: brown">Oorvid</span>: 16 + 19 + 69 = 104</p><p><span style="color: blue">Wrenn</span>: 16 + 15 + 175 = 206</p><p>[/spoiler]</p><p>Since no other suggestion was made for direction, Oorvid suggests sticking with the same level and to examine the kitchen, next, before heading up either stairs.</p><p></p><p>The greeting area still contains its dining tables and other such fare; and though they are much less weathered than the doors, they are no longer in a usable state. The stone dishes of all varieties are perfectly functional, with a few broken shards from having been inadvertently damaged by some wayward varmint. The oil lamps are also stone and can be removed from their mounts, if desired.</p><p></p><p>The doorway to the kitchen never contained a door but was probably covered with fabric that has long since rotted to a pile of debris upon the floor. The kitchen has the same type oil lamps. Oorvid hols up a hand before too much activity occurs in the kitchen, but it is Wrenn who notices the most interesting anomalies. Oorvid points out a definitive print of a person in the doorway of the back exit from the kitchen. Wrenn discloses evidence that the lamps have previously been lit, and the kitchen facilities appear to have been used.</p><p></p><p>A narrow hall exists behind the kitchen, the open back door of the structure providing some light. There are stairs at either end of the hall, one ascending, one descending. Tracks of people appear to have used both stairs but have not exited the building.</p><p></p><p>Oorvid muses quietly aloud, "<span style="color: brown">If these people did not enter the building by either outside door, how did they get in here? Which way do we go</span>?"</p><p>[ooc]Each character receives 5 DP. In addition to intentions, if any specific item is desired or sought, include it in the your next post.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8084476, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 - 2 = 18 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 2 = 18 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} Bat Guano: 50 measures, ?? Beetle Carapace: 1, max value 40 marks White Silk: coverage 12%, max value 12 marks Bird Skulls: 5, ?? coal: 52 bricks, ?? [/spoiler] Like Astrid, Oorvid ignites a few of the lamp wicks. Hearing Hiroshi and seeing his movement he interjects dissuasion. "[COLOR=brown]Wait! No fires. It is too warm and the smoke will be seen for some distance outside. We do not want to draw undue attention to out presence[/COLOR]." Small denizens of the forest have occupied the abandoned building, but nothing seems to have ventured very far from the main opening to the outside, total darkness being undesirable even to animals that can see well at night. [spoiler=Active Search]Sociology + Clarity + d100 Sociology: Mind + Knowledge + Commercial Clarity: Essence + Cohesion + Collegiate [COLOR=green]Astrid[/COLOR]: 21 + 11 + 50 = 82 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 18 + 12 + 73 = 103 [COLOR=brown]Oorvid[/COLOR]: 16 + 19 + 69 = 104 [COLOR=blue]Wrenn[/COLOR]: 16 + 15 + 175 = 206 [/spoiler] Since no other suggestion was made for direction, Oorvid suggests sticking with the same level and to examine the kitchen, next, before heading up either stairs. The greeting area still contains its dining tables and other such fare; and though they are much less weathered than the doors, they are no longer in a usable state. The stone dishes of all varieties are perfectly functional, with a few broken shards from having been inadvertently damaged by some wayward varmint. The oil lamps are also stone and can be removed from their mounts, if desired. The doorway to the kitchen never contained a door but was probably covered with fabric that has long since rotted to a pile of debris upon the floor. The kitchen has the same type oil lamps. Oorvid hols up a hand before too much activity occurs in the kitchen, but it is Wrenn who notices the most interesting anomalies. Oorvid points out a definitive print of a person in the doorway of the back exit from the kitchen. Wrenn discloses evidence that the lamps have previously been lit, and the kitchen facilities appear to have been used. A narrow hall exists behind the kitchen, the open back door of the structure providing some light. There are stairs at either end of the hall, one ascending, one descending. Tracks of people appear to have used both stairs but have not exited the building. Oorvid muses quietly aloud, "[COLOR=brown]If these people did not enter the building by either outside door, how did they get in here? Which way do we go[/COLOR]?" [ooc]Each character receives 5 DP. In addition to intentions, if any specific item is desired or sought, include it in the your next post.[/ooc] [/QUOTE]
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