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<blockquote data-quote="MacConnell" data-source="post: 8096791" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20 - 2 = 18</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 2 = 18</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 50 measures, ??</p><p>Beetle Carapace: 1, max value 40 marks</p><p>White Silk: coverage 12%, max value 12 marks</p><p>Bird Skulls: 5, ??</p><p></p><p>coal: 52 bricks, ??</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Stealth]Stealth + various + d100 > perception</p><p><span style="color: green">Astrid</span>: 21 + 0 + 50 = 71</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 19 + 0 + 72 = 91</p><p><span style="color: brown">Oorvid</span>: 17 + 0 + 96 = 113</p><p><span style="color: blue">Wrenn</span>: 18 + 0 + 168 = 186</p><p></p><p>Unknowns: 14 + 9 = 23</p><p>[/spoiler]</p><p>Try as they might, neither Hiroshi nor Wrenn can determine a manner to manipulate mechanical waylines in order to dampen sound. They are certain it is possible, but the particulars yet escape them. None the less, the party is able to move forward without detecting any change in the sounds coming from the second doorway.</p><p></p><p>The first room was empty. Oil lamps are lit in the second room and extremely pale people are moving about the room, as yet unaware that they are being observed. Wren is the one to recognize that these people are the same tribe as he is, Shimadow, but he gestures emphatically that they will not be friendly.</p><p></p><p>[ATTACH]126713[/ATTACH]</p><p></p><p>It would require a great deal of luck to be able to fire an arrow into the room at a target, as the current angle to the doorway does not allow much view. Any further movement will likely reveal the party to the newly discovered enemy.</p><p>[gm]Hiroshi and Wren would have to have acquired at least 1 rank in the Aberrative skill in order to dampen sound.[/gm]</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8096791, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 - 2 = 18 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 2 = 18 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} Bat Guano: 50 measures, ?? Beetle Carapace: 1, max value 40 marks White Silk: coverage 12%, max value 12 marks Bird Skulls: 5, ?? coal: 52 bricks, ?? [/spoiler] [spoiler=Stealth]Stealth + various + d100 > perception [COLOR=green]Astrid[/COLOR]: 21 + 0 + 50 = 71 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 19 + 0 + 72 = 91 [COLOR=brown]Oorvid[/COLOR]: 17 + 0 + 96 = 113 [COLOR=blue]Wrenn[/COLOR]: 18 + 0 + 168 = 186 Unknowns: 14 + 9 = 23 [/spoiler] Try as they might, neither Hiroshi nor Wrenn can determine a manner to manipulate mechanical waylines in order to dampen sound. They are certain it is possible, but the particulars yet escape them. None the less, the party is able to move forward without detecting any change in the sounds coming from the second doorway. The first room was empty. Oil lamps are lit in the second room and extremely pale people are moving about the room, as yet unaware that they are being observed. Wren is the one to recognize that these people are the same tribe as he is, Shimadow, but he gestures emphatically that they will not be friendly. [ATTACH alt="65475D37-AE0C-4A54-8CED-F309B6989CB4.jpeg"]126713[/ATTACH] It would require a great deal of luck to be able to fire an arrow into the room at a target, as the current angle to the doorway does not allow much view. Any further movement will likely reveal the party to the newly discovered enemy. [gm]Hiroshi and Wren would have to have acquired at least 1 rank in the Aberrative skill in order to dampen sound.[/gm] [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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