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<blockquote data-quote="MacConnell" data-source="post: 8113668" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20 - 2 = 18</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 20 - 2 = 18</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 50 measures, ??</p><p>Beetle Carapace: 1, max value 40 marks</p><p>Bird Skulls: 5, ??</p><p>Rodent Tooth Necklace: 1, ??</p><p>Songbird Talisman: 1, ??</p><p>White Silk: coverage 12%, max value 12 marks</p><p></p><p>Coal: 52 bricks, ??</p><p>Dull, Gray Stone: 1, ??</p><p>[/spoiler]</p><p></p><p>[gm]Check the described personalities in the Character Creation Document, of which you have free access. You will find your description to be equivalent to pragmatic, which is a perfectly functional personality for a player character.[/gm]</p><p></p><p>[ooc]Posting for Tellerian Hawke:[/ooc]</p><p>Wrenn explains that he and his family are nothing like the majority of his tribe, which is why they live in the Spiofthest village. The Shimadow are known headhunters, psychotic killers. He does, however, feel a bit perplexed about the ambush tactic, fearing that the behavior is exactly what to expect from other Shimadow and one that should be avoided in the future, unless hunting for food.</p><p>[gm]It is often difficult to describe an environment to create an ambiance of the locale, and previous descriptions get forgotten during gaps in play. What the characters could not mistake is the fact that this keep that the party is exploring is older than the forest that has grown up around it. It has been abandoned for quite some time. The small party of Shimadow were mere opportunistic squatters.[/gm]</p><p>Oorvid stands after catching his breath and his heart rate returns to normal. He retrieves the items from the floor, handing the javelins to Hiroshi, then making a suggestion.</p><p></p><p>"<span style="color: rgb(163, 143, 132)">There are decent containers in that kitchen and we can make a litter from one of those shelves. I think we should take the coal and guano back home then return to explore further. What say you</span>?"</p><p>[ooc]Each character receives 5 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8113668, member: 6855223"] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 - 2 = 18 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 20 - 2 = 18 [/spoiler] [spoiler=Collections] Ant Stingers: 4, {toxicity x2} Bat Guano: 50 measures, ?? Beetle Carapace: 1, max value 40 marks Bird Skulls: 5, ?? Rodent Tooth Necklace: 1, ?? Songbird Talisman: 1, ?? White Silk: coverage 12%, max value 12 marks Coal: 52 bricks, ?? Dull, Gray Stone: 1, ?? [/spoiler] [gm]Check the described personalities in the Character Creation Document, of which you have free access. You will find your description to be equivalent to pragmatic, which is a perfectly functional personality for a player character.[/gm] [ooc]Posting for Tellerian Hawke:[/ooc] Wrenn explains that he and his family are nothing like the majority of his tribe, which is why they live in the Spiofthest village. The Shimadow are known headhunters, psychotic killers. He does, however, feel a bit perplexed about the ambush tactic, fearing that the behavior is exactly what to expect from other Shimadow and one that should be avoided in the future, unless hunting for food. [gm]It is often difficult to describe an environment to create an ambiance of the locale, and previous descriptions get forgotten during gaps in play. What the characters could not mistake is the fact that this keep that the party is exploring is older than the forest that has grown up around it. It has been abandoned for quite some time. The small party of Shimadow were mere opportunistic squatters.[/gm] Oorvid stands after catching his breath and his heart rate returns to normal. He retrieves the items from the floor, handing the javelins to Hiroshi, then making a suggestion. "[COLOR=rgb(163, 143, 132)]There are decent containers in that kitchen and we can make a litter from one of those shelves. I think we should take the coal and guano back home then return to explore further. What say you[/COLOR]?" [ooc]Each character receives 5 DP.[/ooc] [/QUOTE]
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