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<blockquote data-quote="MacConnell" data-source="post: 8156564" data-attributes="member: 6855223"><p>Already engaged in melee, Oorvid continues to ply his carving axes; but instead of accompanying the assault with mystical heat, he will bend air to push one opponent away from him.</p><p>[spoiler=Speed of Action]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 0 + 100(bending) = 100, 200, 300, 400</p><p><span style="color: rgb(251, 160, 38)">Hiroshi</span>: 12 + 100(javelin) = 112, 224, 336, 448</p><p><span style="color: rgb(124, 112, 107)">Oorvid</span>: 51 + 100(axe) = 151, 302, 453</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 179 + 300(arrow) = 479</p><p>Kaalatalae: 91 + 100(javelin) = 191, 382</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 25(bending) + 23(shock) + 89(d100) = 137</p><p><span style="color: rgb(251, 160, 38)">Hiroshi</span>: 24 + 22 + 87 = 133</p><p><span style="color: rgb(124, 112, 107)">Oorvid</span>: +23(strength). 18 + 23 + 78 = 119</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 28 + 19 + 58 = 105</p><p></p><p>Kaalatalae: 22 + 78 = 100</p><p>K1: 137 - 100 = 37% * 4 = 1 (x4). <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 4 = 3, injured</p><p>K2: 133 - 100 = 33% * 2 = ~1 (x2). <span style="color: rgb(226, 80, 65)">Body</span>: 4 - 2 = 2, injured</p><p>K3: 133 - 100 = 33% * 2 = ~1 (x2). <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 2 = 6, hurt</p><p>K4: not attacked</p><p>K5: 119 - 100 = 19% / 10% = 2 strides. 19 - 8(kilter) = 11% * 8 = 1. <span style="color: rgb(44, 130, 201)">Mind</span>: 8 - 1 = 7, irritated.</p><p>K6: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 12 = -5, incapacitated</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 18 + 24 + 18 + 141 = 201 + 50(short) - 50(melee) = 201</p><p></p><p>Kaalatalae: 14 + 78 = 92</p><p>K5: 201 - 92 = 109% * 8 = 9. <span style="color: rgb(226, 80, 65)">Body</span>: 6 - 9 = -3, incapacitated</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(251, 160, 38)">Hiroshi</span>: 18(finesse) + 21(accuracy) + 25(clarity) + 86(d100) = 150</p><p><span style="color: rgb(124, 112, 107)">Oorvid</span>: 24(aggression) + 17(accuracy) + 23(fury) + 78(d100) = 142 + 23(strength) = 165</p><p>Kaalatalae: 22 + 78 = 100</p><p></p><p><span style="color: rgb(97, 189, 109)">Astrid</span>: 10 + 23 + 23 + 65 = 121, dodged</p><p><span style="color: rgb(251, 160, 38)">Hiroshi</span>: 18 + 22 + 23 + 86 = 149, dodged</p><p>200 - 149 = 51 - 22(kilter) = 29% * 6 = 2 - 3(tunic), ineffective</p><p>Tunic: 60 - 2 = 58 - 2 = 56</p><p></p><p><span style="color: rgb(124, 112, 107)">Oorvid</span>: 22 + 17 + 23 + 78 = 140, dodged</p><p>200 - 140 = 60 - 17(kilter) = 43% * 6 = 3 - 2(tunic) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 1 = 8, hurt.</p><p>Tunic: 70 - 1 = 69 - 1 = 68</p><p></p><p>Kaalatalae: 22 + 78 = 100</p><p></p><p>K2: 150 - 100 = 50% * 8 = 4 (x2). <span style="color: rgb(226, 80, 65)">Body</span>: 2 - 8 = -6, incapacitated</p><p>K3: 150 - 100 = 50% * 8 = 4 (x2). <span style="color: rgb(226, 80, 65)">Body</span>:</p><p>K4: 140 - 100 = 40% * 10 = 4. <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 7 = 1 - 4 = -3, incapacitated</p><p>[/spoiler]</p><p>Weaving around her assailant in manner much to agile to become a target, Astrid shocks her opponent with visible electricity four times before he panics and turns to run away.</p><p></p><p>In the time it take Wrenn to aid the situation, Hiroshi competently engages both of his opponents twice. Though his talent to bend waylines in not very strong, he hurts both with acid before really bringing his skill to bear, stabbing each with a javelin, twice, incapacitating both.</p><p></p><p>Oorvid manages to generate enough air to push away his uninjured opponent, 2 strides, knocking the wind from him. Taking another minor wound from his first, he retaliates with a finishing blow that puts him on the ground.</p><p></p><p>By the time the fallen opponent gains his feet, he finds an arrow sprouting from his abdomen. He looks down at it before falling forward to the ground.</p><p>[gm]The Kaalatala that was fighting Astrid is preparing to run. All others are incapacitated on the ground.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 17 - 1 = 16</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 4</p><p><span style="color: brown">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 18 - 1 = 17 - 2 = 15</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 4 measures, ??</p><p>Bird Skulls: 5, ??</p><p>Rodent Tooth Necklace: 1, ??</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, ??</p><p>Spider Fangs: 3 sets, ??</p><p></p><p>Coal: 4 bricks, ??</p><p>Dull, Gray Stone: 1, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Provide 1 random roll with stated intentions.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8156564, member: 6855223"] Already engaged in melee, Oorvid continues to ply his carving axes; but instead of accompanying the assault with mystical heat, he will bend air to push one opponent away from him. [spoiler=Speed of Action] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 0 + 100(bending) = 100, 200, 300, 400 [COLOR=rgb(251, 160, 38)]Hiroshi[/COLOR]: 12 + 100(javelin) = 112, 224, 336, 448 [COLOR=rgb(124, 112, 107)]Oorvid[/COLOR]: 51 + 100(axe) = 151, 302, 453 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 179 + 300(arrow) = 479 Kaalatalae: 91 + 100(javelin) = 191, 382 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 25(bending) + 23(shock) + 89(d100) = 137 [COLOR=rgb(251, 160, 38)]Hiroshi[/COLOR]: 24 + 22 + 87 = 133 [COLOR=rgb(124, 112, 107)]Oorvid[/COLOR]: +23(strength). 18 + 23 + 78 = 119 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 28 + 19 + 58 = 105 Kaalatalae: 22 + 78 = 100 K1: 137 - 100 = 37% * 4 = 1 (x4). [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 4 = 3, injured K2: 133 - 100 = 33% * 2 = ~1 (x2). [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4 - 2 = 2, injured K3: 133 - 100 = 33% * 2 = ~1 (x2). [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 2 = 6, hurt K4: not attacked K5: 119 - 100 = 19% / 10% = 2 strides. 19 - 8(kilter) = 11% * 8 = 1. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 8 - 1 = 7, irritated. K6: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 12 = -5, incapacitated [/spoiler] [spoiler=Projectile Assault] [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 18 + 24 + 18 + 141 = 201 + 50(short) - 50(melee) = 201 Kaalatalae: 14 + 78 = 92 K5: 201 - 92 = 109% * 8 = 9. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 9 = -3, incapacitated [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(251, 160, 38)]Hiroshi[/COLOR]: 18(finesse) + 21(accuracy) + 25(clarity) + 86(d100) = 150 [COLOR=rgb(124, 112, 107)]Oorvid[/COLOR]: 24(aggression) + 17(accuracy) + 23(fury) + 78(d100) = 142 + 23(strength) = 165 Kaalatalae: 22 + 78 = 100 [COLOR=rgb(97, 189, 109)]Astrid[/COLOR]: 10 + 23 + 23 + 65 = 121, dodged [COLOR=rgb(251, 160, 38)]Hiroshi[/COLOR]: 18 + 22 + 23 + 86 = 149, dodged 200 - 149 = 51 - 22(kilter) = 29% * 6 = 2 - 3(tunic), ineffective Tunic: 60 - 2 = 58 - 2 = 56 [COLOR=rgb(124, 112, 107)]Oorvid[/COLOR]: 22 + 17 + 23 + 78 = 140, dodged 200 - 140 = 60 - 17(kilter) = 43% * 6 = 3 - 2(tunic) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 1 = 8, hurt. Tunic: 70 - 1 = 69 - 1 = 68 Kaalatalae: 22 + 78 = 100 K2: 150 - 100 = 50% * 8 = 4 (x2). [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 2 - 8 = -6, incapacitated K3: 150 - 100 = 50% * 8 = 4 (x2). [COLOR=rgb(226, 80, 65)]Body[/COLOR]: K4: 140 - 100 = 40% * 10 = 4. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 7 = 1 - 4 = -3, incapacitated [/spoiler] Weaving around her assailant in manner much to agile to become a target, Astrid shocks her opponent with visible electricity four times before he panics and turns to run away. In the time it take Wrenn to aid the situation, Hiroshi competently engages both of his opponents twice. Though his talent to bend waylines in not very strong, he hurts both with acid before really bringing his skill to bear, stabbing each with a javelin, twice, incapacitating both. Oorvid manages to generate enough air to push away his uninjured opponent, 2 strides, knocking the wind from him. Taking another minor wound from his first, he retaliates with a finishing blow that puts him on the ground. By the time the fallen opponent gains his feet, he finds an arrow sprouting from his abdomen. He looks down at it before falling forward to the ground. [gm]The Kaalatala that was fighting Astrid is preparing to run. All others are incapacitated on the ground.[/gm] [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 17 - 1 = 16 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 4 [COLOR=brown]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 18 - 1 = 17 - 2 = 15 [/spoiler] [spoiler=Collections] 41 marks: currency Ant Stingers: 4, {toxicity x2} Bat Guano: 4 measures, ?? Bird Skulls: 5, ?? Rodent Tooth Necklace: 1, ?? Songbird Talisman: 1, ?? Spider Claws: 3 sets, ?? Spider Fangs: 3 sets, ?? Coal: 4 bricks, ?? Dull, Gray Stone: 1, ?? [/spoiler] [ooc]Each character receives 5 DP. Provide 1 random roll with stated intentions.[/ooc] [/QUOTE]
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