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<blockquote data-quote="MacConnell" data-source="post: 8175897" data-attributes="member: 6855223"><p>[spoiler=Active Search]</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 20(observation) + 25(clarity) + 54(d100) = 99</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 20 + 23 + 77= 120</p><p>[/spoiler]</p><p>[spoiler=Prospecting]</p><p><span style="color: blue">Wrenn</span>: 24(prospecting) + 18(clarity) + 88(d100)= 130</p><p>[/spoiler]</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: green">Astrid</span>: 24(alchemy) + 24(analysis) + 89(d100) = 138, success</p><p>Time: 10 days / 138 = 2 hours, fail</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 20 + 23 + 77= 120, success</p><p>Time: 10 days / 120 = 2 hours, success</p><p>[/spoiler]</p><p>Oorvid shrugs at the question from Astrid. "<span style="color: rgb(26, 188, 156)">Unfortunately, I do not have my father's talent with metal; but since it is so light in color, I am going to guess that it is aluminum, which is used to make the alloy mostly used in arrowheads and javelin blades, called Ularin</span>."</p><p></p><p>During his sleep, Oorvid dreams of molten rock and volcanic activity, something of a natural phenomenon not of portent, which segues into particulars about the stone he is holding. The stone is particularly beneficial to his form of mysticism. He also keeps one of the previously collected rodent tooth necklaces.</p><p></p><p>Once it is light enough to see, Oorvid takes a cursory look around the Keep to see if anything other than small animals may have investigated the place in the group's absence.</p><p></p><p>Astrid, even if asleep while while holding either the metal or the stone, can tell that both have mystical potential, but she as yet cannot determine the nature of the proclivity.</p><p></p><p>Wrenn happens to locate an identical, tiny, flowering shrub as the one Hiroshi discovered. It is not specifically night blooming, for the bulbs do not close with the rising sun. The oddity is that it is blooming during the opposite time of the Cycle (Year) when other plants bloom. Additionally, he finds a particular vine that grows from a buried bulb. The bulb can be boiled to make a tasty drink. It is the wrong season to find much else, as fallen nuts that were not foraged by forest denizens have begun to rot.</p><p></p><p>Hiroshi discovers that he has snared another hare; but additionally in another snare, he has caught a skunk. The skunk stares defiantly at the approaching person, making no sound, but wiggling its body in agitation.</p><p>[gm]It is against the nature of any of the characters to leave the skunk snared, which may cause it to starve to death. A decision must be made to attempt to kill it or free it. As skunks are known to be detrimental pests, no one would be adverse to killing it from a moral stand point.[/gm]</p><p>Oorvid finds no evidence that anything larger than a varmint may have entered the Keep and give the others an all clear indication, suggesting that when the sun it high, they enter and continue their search.</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 4</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 15</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 1 brick, ??</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 4 measures, ??</p><p>Bird Skulls: 5, ??</p><p>Hare: 1, ??</p><p>Rodent Tooth Necklace: 3, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, ??</p><p>Spider Fangs: 3 sets, ??</p><p></p><p>Coal: 4 bricks, ??</p><p>Bloodstone: 1, (Health +1)</p><p>curious stones: 2, ??</p><p>Dark Green Stone: 1 brick, ??</p><p>Dull, Gray Stone: 1, ??</p><p></p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. State intentions and idle actions. Provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8175897, member: 6855223"] [spoiler=Active Search] [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 20(observation) + 25(clarity) + 54(d100) = 99 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 20 + 23 + 77= 120 [/spoiler] [spoiler=Prospecting] [COLOR=blue]Wrenn[/COLOR]: 24(prospecting) + 18(clarity) + 88(d100)= 130 [/spoiler] [spoiler=Alchemical Sensitivity] [COLOR=green]Astrid[/COLOR]: 24(alchemy) + 24(analysis) + 89(d100) = 138, success Time: 10 days / 138 = 2 hours, fail [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 20 + 23 + 77= 120, success Time: 10 days / 120 = 2 hours, success [/spoiler] Oorvid shrugs at the question from Astrid. "[COLOR=rgb(26, 188, 156)]Unfortunately, I do not have my father's talent with metal; but since it is so light in color, I am going to guess that it is aluminum, which is used to make the alloy mostly used in arrowheads and javelin blades, called Ularin[/COLOR]." During his sleep, Oorvid dreams of molten rock and volcanic activity, something of a natural phenomenon not of portent, which segues into particulars about the stone he is holding. The stone is particularly beneficial to his form of mysticism. He also keeps one of the previously collected rodent tooth necklaces. Once it is light enough to see, Oorvid takes a cursory look around the Keep to see if anything other than small animals may have investigated the place in the group's absence. Astrid, even if asleep while while holding either the metal or the stone, can tell that both have mystical potential, but she as yet cannot determine the nature of the proclivity. Wrenn happens to locate an identical, tiny, flowering shrub as the one Hiroshi discovered. It is not specifically night blooming, for the bulbs do not close with the rising sun. The oddity is that it is blooming during the opposite time of the Cycle (Year) when other plants bloom. Additionally, he finds a particular vine that grows from a buried bulb. The bulb can be boiled to make a tasty drink. It is the wrong season to find much else, as fallen nuts that were not foraged by forest denizens have begun to rot. Hiroshi discovers that he has snared another hare; but additionally in another snare, he has caught a skunk. The skunk stares defiantly at the approaching person, making no sound, but wiggling its body in agitation. [gm]It is against the nature of any of the characters to leave the skunk snared, which may cause it to starve to death. A decision must be made to attempt to kill it or free it. As skunks are known to be detrimental pests, no one would be adverse to killing it from a moral stand point.[/gm] Oorvid finds no evidence that anything larger than a varmint may have entered the Keep and give the others an all clear indication, suggesting that when the sun it high, they enter and continue their search. [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 4 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 15 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 1 brick, ?? Ant Stingers: 4, {toxicity x2} Bat Guano: 4 measures, ?? Bird Skulls: 5, ?? Hare: 1, ?? Rodent Tooth Necklace: 3, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, ?? Spider Fangs: 3 sets, ?? Coal: 4 bricks, ?? Bloodstone: 1, (Health +1) curious stones: 2, ?? Dark Green Stone: 1 brick, ?? Dull, Gray Stone: 1, ?? Flowers: 2 measures, ?? [/spoiler] [ooc]Each character receives 5 DP. State intentions and idle actions. Provide 1 random roll.[/ooc] [/QUOTE]
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