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<blockquote data-quote="MacConnell" data-source="post: 8201822" data-attributes="member: 6855223"><p>[spoiler=Negotiate]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 24(coerce) + 21(muddle) + 25(d100) = 70</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 25 + 23(befriend) + 82 = 130</p><p></p><p><span style="color: green">Astrid</span>: 25(skepticism) + 24(clarity) + 50(d100) = 99</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 25 + 25 + 50 = 100</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 23 + 45 = 91</p><p><span style="color: blue">Wrenn</span>: 27 + 27 + 19 = 73</p><p>[/spoiler]</p><p>[gm]Had the intentions of the two newcomers been anything other than genuine, only Volki could have fooled the party, and that by stroke of fortune.[/gm]</p><p>The two explain that they are from an Ansylin village located what they were told was the Evening Shadow of the Dragon's Wing. The party understands this to be just within the Bakka-taerm Desert about a day's journey north of the Centrin village. Respectively, no one in the party is aware of the existence of the other village, though trade has now been established between the two during the period of exploration.</p><p></p><p>Having made multiple day trips into the desert, Askari and Volki explain that the idea of exploring a forest of giant trees, most as tall as 50 people, sounded much more exciting than rocks and sand. They had only been in the forest two days when chance encounter merged the parties.</p><p></p><p>The other four talk of the discover of, what they were told was called, the Chain of Keeps, ancient in constructed having existed longer than forest that now surrounds them. Conversation indicates that all six youth have met and are familiar with the elder Spiofthest who is simply called the Storyteller. To everyone's amazement, Askari says that the man speaks Ansylin when visiting his village. Hiroshi says the man spoke Centrin when visiting his village. </p><p>[gm]On that Note: The default language for the party is now Shimadow instead of Spiofthest. The use of other languages must be indicated.[/gm]</p><p>While the party gets to know one another, Oorvid finds a suitable, fresh stick and splits the end of it multiple times with his carving axe. He then jambs the smooth, clear stone (glass marble) into the end and tethers it on both sides with some gut string.</p><p></p><p>Once everyone is agreed to re-enter the tunnel to continue the current exploration Oorvid addresses the newcomers. "<span style="color: rgb(26, 188, 156)">Well, might as well show you right away. We all have a particular talent that is ill-understood, feared, and publicly forbidden in polite society</span>."</p><p></p><p>He puts his finger on the stone and it begins to glow with light. Askari is a bit taken aback but Volki almost laughs. With only about 10% of the general populace having such talent, it would seem a statistical impossibility for six individuals to find one another, but the talent seems to draw together those of like skill, defying statistics.</p><p></p><p>Because the process is unnaturally fatiguing, everyone takes turns illuminating and carrying the lamp. Returning to the room of entrance for the original four, there remains two unexplored directions, East and South. As one is as good as another, the party moves East. As the party walks, the wear of age is readily evident even though the tunnels were well-made, so is the evidence that someone has been recently cleaning them. The party has been walking for about three hours when, at one of the moments that the lamp extinguishes, faint light can be seen far up ahead. The light does not appear to be moving.</p><p></p><p>Approaching as carefully and quietly as possible, the light is natural, though faint for the late hour of afternoon and the depth of the tunnel. It is sunlight from the open trapdoor some four body length up. The access is made, once again, by a metal ladder. The tunnel continues on eastward.</p><p></p><p>Being as cautious as possible, everyone eventually exits, being glad to be out of the tunnel for a bit. The landing is another stone pergola as the one previously discovered. Near at hand, there is overt evidence of a campsite, though no one else can currently be seen or heard. Being late afternoon, whoever made the camp may be off setting game traps or foraging for food.</p><p>[spoiler=Character Data]</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 4</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Arrows: 15</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 1 brick, ??</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 4 measures, ??</p><p>Bird Skulls: 5, ??</p><p>Rodent Tooth Necklace: 3, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, ??</p><p>Spider Fangs: 3 sets, ??</p><p></p><p>Coal: 4 bricks, ??</p><p>Bloodstone: 1, (Health +1)</p><p>curious stones: 2, ??</p><p>Dark Green Stone: 1 brick, ??</p><p>Dull, Gray Stone: 1, ??</p><p></p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP and improves in Shimadow by 2%, unless fluent. State intentions and idle actions. Provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8201822, member: 6855223"] [spoiler=Negotiate] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 24(coerce) + 21(muddle) + 25(d100) = 70 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 25 + 23(befriend) + 82 = 130 [COLOR=green]Astrid[/COLOR]: 25(skepticism) + 24(clarity) + 50(d100) = 99 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 25 + 25 + 50 = 100 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 23 + 45 = 91 [COLOR=blue]Wrenn[/COLOR]: 27 + 27 + 19 = 73 [/spoiler] [gm]Had the intentions of the two newcomers been anything other than genuine, only Volki could have fooled the party, and that by stroke of fortune.[/gm] The two explain that they are from an Ansylin village located what they were told was the Evening Shadow of the Dragon's Wing. The party understands this to be just within the Bakka-taerm Desert about a day's journey north of the Centrin village. Respectively, no one in the party is aware of the existence of the other village, though trade has now been established between the two during the period of exploration. Having made multiple day trips into the desert, Askari and Volki explain that the idea of exploring a forest of giant trees, most as tall as 50 people, sounded much more exciting than rocks and sand. They had only been in the forest two days when chance encounter merged the parties. The other four talk of the discover of, what they were told was called, the Chain of Keeps, ancient in constructed having existed longer than forest that now surrounds them. Conversation indicates that all six youth have met and are familiar with the elder Spiofthest who is simply called the Storyteller. To everyone's amazement, Askari says that the man speaks Ansylin when visiting his village. Hiroshi says the man spoke Centrin when visiting his village. [gm]On that Note: The default language for the party is now Shimadow instead of Spiofthest. The use of other languages must be indicated.[/gm] While the party gets to know one another, Oorvid finds a suitable, fresh stick and splits the end of it multiple times with his carving axe. He then jambs the smooth, clear stone (glass marble) into the end and tethers it on both sides with some gut string. Once everyone is agreed to re-enter the tunnel to continue the current exploration Oorvid addresses the newcomers. "[COLOR=rgb(26, 188, 156)]Well, might as well show you right away. We all have a particular talent that is ill-understood, feared, and publicly forbidden in polite society[/COLOR]." He puts his finger on the stone and it begins to glow with light. Askari is a bit taken aback but Volki almost laughs. With only about 10% of the general populace having such talent, it would seem a statistical impossibility for six individuals to find one another, but the talent seems to draw together those of like skill, defying statistics. Because the process is unnaturally fatiguing, everyone takes turns illuminating and carrying the lamp. Returning to the room of entrance for the original four, there remains two unexplored directions, East and South. As one is as good as another, the party moves East. As the party walks, the wear of age is readily evident even though the tunnels were well-made, so is the evidence that someone has been recently cleaning them. The party has been walking for about three hours when, at one of the moments that the lamp extinguishes, faint light can be seen far up ahead. The light does not appear to be moving. Approaching as carefully and quietly as possible, the light is natural, though faint for the late hour of afternoon and the depth of the tunnel. It is sunlight from the open trapdoor some four body length up. The access is made, once again, by a metal ladder. The tunnel continues on eastward. Being as cautious as possible, everyone eventually exits, being glad to be out of the tunnel for a bit. The landing is another stone pergola as the one previously discovered. Near at hand, there is overt evidence of a campsite, though no one else can currently be seen or heard. Being late afternoon, whoever made the camp may be off setting game traps or foraging for food. [spoiler=Character Data] [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 4 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness [COLOR=blue]Wrenn[/COLOR]: full wellness Arrows: 15 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 1 brick, ?? Ant Stingers: 4, {toxicity x2} Bat Guano: 4 measures, ?? Bird Skulls: 5, ?? Rodent Tooth Necklace: 3, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, ?? Spider Fangs: 3 sets, ?? Coal: 4 bricks, ?? Bloodstone: 1, (Health +1) curious stones: 2, ?? Dark Green Stone: 1 brick, ?? Dull, Gray Stone: 1, ?? Flowers: 2 measures, ?? [/spoiler] [ooc]Everyone receives 5 DP and improves in Shimadow by 2%, unless fluent. State intentions and idle actions. Provide 1 random roll.[/ooc] [/QUOTE]
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