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<blockquote data-quote="MacConnell" data-source="post: 8213578" data-attributes="member: 6855223"><p>[gm]Hands and body may be "charged" but not metal weapons.</p><p>TIP: Volki is a stealth combatant. She should move to flank an enemy with a comrade.[/gm]</p><p></p><p>[gm]TIP ALL: Bending waylines requires no visual representation unless making light. Visuals are for roleplay and aesthetics, but I love roleplay.</p><p></p><p>REMINDER: Use no visuals if ever fighting in civilization.[/gm]</p><p>[spoiler=Hide]</p><p><span style="color: green">Astrid</span>: 24(shade)</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 26(shade)</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 23(camo)</p><p>Shimadow: 30 + 112(d100) = 142</p><p>[/spoiler]</p><p>[spoiler=Wariness]</p><p><span style="color: blue">Wrenn</span>: -7</p><p>[/spoiler]</p><p>[spoiler=Enhancement]</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 29(motility): 119 seconds</p><p>29(strength): 120 seconds</p><p>[/spoiler]</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(readiness) + 23(speed) + 22(clarity) + 169(d100) = 236</p><p><span style="color: green">Astrid</span>: 22 + 26 + 24 + 60 = 132</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23 + 21 + 25 + 31 = 100</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 22 + 23 + 84 = 152 + 29(motility) = 181</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 24 + 23 + 23 + 73 = 143</p><p><span style="color: blue">Wrenn</span>: 22 + 24 + 27 + 88 = 161</p><p>Shimadow: 17 + 25 + 11 + 94 = 147</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 200(move) - 236(reaction) = ~0, 50, 100, 150</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 200(move) - 181 = 19, 69, 119</p><p><span style="color: blue">Wrenn</span>: 300(bow) - 161 = 139</p><p>Shimadows: 180(javelin) - 147 = 33</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 300(move) - 143 = 157</p><p><span style="color: green">Astrid</span>: 200(bending) - 132 = 68</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 200(throw) - 100 = 100</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Aggression: Body + Strength + Combat + Melee</p><p>Finesse: Body + Motility + Combat + Melee</p><p>Accuracy: Mind + Knowledge + Learning + Athletics</p><p>Fury: Essence + Confluence + Mysticism + ...</p><p>Clarity: Essence + Cohesion + Mysticism + ...</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(aggression) + 25(accuracy) + 22(fury) + 85(d100) = 154 x 4</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 24 + 22 + 30 + 125 = 201 x 3</p><p>Shimadows: 53 + 135 = 188</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 24(finesse) + 23 + 23(clarity) + 164 = 234</p><p></p><p>Readiness: Body + Motility + Combat + Melee</p><p>Avoidance: Mind + Knowledge + Learning + Tactile</p><p>Analysis: Essence + Adhesion + Mysticism + Divination</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(readiness) + 22(avoidance) + 22(analysis) + 66(d100) = 132</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 21 + 23 + 66 = 133 + 29(motility) = 162</p><p>Shimadows: 17 + 30 + 11 + 76 = 134</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>Bending: Mind + Knowledge + Will + Learning + Mercantile</p><p><span style="color: green">Astrid</span>: 31(bending) + 24(shock) + 79(d100) = 134</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30 + 23 + 89 = 142</p><p><span style="color: blue">Wrenn</span>: 28 + 22 + 72 = 122</p><p></p><p>Shimadows: 17(conditioning) + 11(fury) + 90(d100) = 128</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Throw: Body + Motility + Combat + Projectile</p><p>Accuracy: Mind + Knowledge + Learning + Athletics</p><p>Clarity: Essence + Cohesion + Mysticism + ...</p><p>Shimadows: 53 + 200 = 253 - 50(range), - 0(range) = 203, 253</p><p><span style="color: blue">Wrenn</span>: 22 + 24 + 27 + 190 = 263 - 50(into melee) = 213</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23 + 21 + 25 + 190 = 259 - 50(range) = 209</p><p></p><p><span style="color: blue">Wrenn</span>: 23(avoid) + 24(analysis) + 190 = 227 - 7(surprise) = 220</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 22 + 28 + 124 = 174 + 26(shade) = 200</p><p><span style="color: green">Astrid</span>: 27 + 23 + 93 = 143 + 24(shade) = 167</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 22 + 23 + 89 = 134 + 23(camo) = 157</p><p>Shimadows: 30 + 11 + 134 = 175</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p>S1: 154 - 134 = 20% * 11 = 2 x 2 = 4 - 2(deflect) = 2. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, hurt.</p><p>134 - 128 = 6% * 4 = ~1. <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 1 = 7, injured.</p><p>213 - 175 = 38% * 8 = 3 - 2(deflect) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 1 = 6, hurt.</p><p>234 - 134 = 34% + 100(flank) = 134% * 6 = 8 - 2(deflect) = 6. <span style="color: rgb(226, 80, 65)">Body</span>: 6 - 6 = 0, incapacitated.</p><p>S3: 154 - 134 = 20% * 3 = ~1 - 1(soak) = 0.</p><p>209 - 175 = 34% * 9 = 3 - 2(deflect) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9</p><p>S2: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5 x 2 = 10. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 10 = 0, incapacitated.</p><p>S4: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5, injured.</p><p>[/spoiler]</p><p>[gm]NOTE: Astrid is best at lightning. Volki should use acid(damages Body) or venom(damages Mind). Wrenn should quit heating his stone arrowheads and use acid on his opponent simultaneously.[/gm]</p><p>Askari moves with a speed and liquid fluidity belying his physical stature. He closes and engages with the first Shimadow Rover before any of them can even think to throw a javelin. He manages to cut the first opponent twice, causing minor harm and keeps the second at bay with his buckler, though unable to do any damage with it. Before he falls, the first opponent sticks Askari with a javelin, causing significant injury. His second opponent turns and throws a javelin at the approaching Volki, causing harm, though some was deflected by her tunic.</p><p></p><p>Oorvid, though slightly slower to react, moves with enhanced speed. He cuts his first opponent twice, causing him to fall, before turning on the second and cutting him for injury, as well. In the course of the melee, he takes two javelins through the tunic.</p><p></p><p>Astrid releases a visible bolt of electricity that travels 13 strides from her relocation to strike the first opponent of Askari, adding to his hurt. In turn, a hidden Shimadow throws a javelin at her that strikes her side below her protective mantle and cuts a painful gash.</p><p></p><p>Like Astrid, Wrenn causes more harm to the opponent of Askari by grazing him with an arrow. Unfortunately, Wrenn is niched by a javelin of a previously hidden foe.</p><p></p><p>Once Volki reaches her first mate, her flanking position gains her an added advantage and her knife cuts deep, dropping the enemy to the ground.</p><p></p><p>By the time he can throw, Hiroshi sees that Askari needs more help than Oorvid and throws a javelin at the one who was pushed away with a shield, not wanting to risk throwing into melee. The javelin is partially deflected by clothing. In return, Hiroshi is the target of an ineffective javelin launch from a hidden Shimadow.</p><p></p><p>All things seeming to be about even, the Shimadow do not frighten from the visible display of magic innate talent from either Astrid or Volki and show intent to continue fighting.</p><p></p><p>[ooc]Logistics: Askari and Oorvid are in melee with a single opponent each. Astrid is 13 strides from that melee and 10 strides from her previously hidden opponent. Hiroshi is about 5 strides from the melee and 10 strides from his previously hidden opponent. Volki is double teaming with Askari. Wrenn is remains at 11 strides from the central melee with a previously hidden opponent 5 strides from him.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 188 - 132 = 56% * 10 = 6. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, injured</p><p><span style="color: green">Astrid</span>: 203 - 167 = 36% * 10 = 4. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, hurt</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 4 - 1 = 3</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 188 - 162 = 26% * 10 = 3 - 2(tunic) = 1 x 2. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, hurt</p><p>Tunic: 70 - 1 - 1 = 68%</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 203 - 157 = 46% * 10 = 5 - 2(tunic) = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, hurt</p><p>Tunic: 50 - 2 = 48%</p><p><span style="color: blue">Wrenn</span>: 253 - 220 = 33% * 10 = 3 - 2(tunic) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, irritated</p><p>Tunic: 60 - 1 = 59%</p><p>Arrows: 15 - 1 = 14</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 1 brick, ??</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 4 measures, ??</p><p>Bird Skulls: 5, ??</p><p>Rodent Tooth Necklace: 3, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, ??</p><p>Spider Fangs: 3 sets, ??</p><p></p><p>Coal: 4 bricks, ??</p><p>Bloodstone: 1, (Health +1)</p><p>curious stones: 2, ??</p><p>Dark Green Stone: 1 brick, ??</p><p>Dull, Gray Stone: 1, ??</p><p></p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State combat intentions and provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8213578, member: 6855223"] [gm]Hands and body may be "charged" but not metal weapons. TIP: Volki is a stealth combatant. She should move to flank an enemy with a comrade.[/gm] [gm]TIP ALL: Bending waylines requires no visual representation unless making light. Visuals are for roleplay and aesthetics, but I love roleplay. REMINDER: Use no visuals if ever fighting in civilization.[/gm] [spoiler=Hide] [COLOR=green]Astrid[/COLOR]: 24(shade) [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 26(shade) [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 23(camo) Shimadow: 30 + 112(d100) = 142 [/spoiler] [spoiler=Wariness] [COLOR=blue]Wrenn[/COLOR]: -7 [/spoiler] [spoiler=Enhancement] [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 29(motility): 119 seconds 29(strength): 120 seconds [/spoiler] [spoiler=Reaction] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(readiness) + 23(speed) + 22(clarity) + 169(d100) = 236 [COLOR=green]Astrid[/COLOR]: 22 + 26 + 24 + 60 = 132 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23 + 21 + 25 + 31 = 100 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 22 + 23 + 84 = 152 + 29(motility) = 181 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 24 + 23 + 23 + 73 = 143 [COLOR=blue]Wrenn[/COLOR]: 22 + 24 + 27 + 88 = 161 Shimadow: 17 + 25 + 11 + 94 = 147 [/spoiler] [spoiler=Speed of Action] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 200(move) - 236(reaction) = ~0, 50, 100, 150 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 200(move) - 181 = 19, 69, 119 [COLOR=blue]Wrenn[/COLOR]: 300(bow) - 161 = 139 Shimadows: 180(javelin) - 147 = 33 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 300(move) - 143 = 157 [COLOR=green]Astrid[/COLOR]: 200(bending) - 132 = 68 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 200(throw) - 100 = 100 [/spoiler] [spoiler=Physical Assault] Aggression: Body + Strength + Combat + Melee Finesse: Body + Motility + Combat + Melee Accuracy: Mind + Knowledge + Learning + Athletics Fury: Essence + Confluence + Mysticism + ... Clarity: Essence + Cohesion + Mysticism + ... [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(aggression) + 25(accuracy) + 22(fury) + 85(d100) = 154 x 4 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 24 + 22 + 30 + 125 = 201 x 3 Shimadows: 53 + 135 = 188 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 24(finesse) + 23 + 23(clarity) + 164 = 234 Readiness: Body + Motility + Combat + Melee Avoidance: Mind + Knowledge + Learning + Tactile Analysis: Essence + Adhesion + Mysticism + Divination [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(readiness) + 22(avoidance) + 22(analysis) + 66(d100) = 132 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 21 + 23 + 66 = 133 + 29(motility) = 162 Shimadows: 17 + 30 + 11 + 76 = 134 [/spoiler] [spoiler=Mystical Assault] Bending: Mind + Knowledge + Will + Learning + Mercantile [COLOR=green]Astrid[/COLOR]: 31(bending) + 24(shock) + 79(d100) = 134 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30 + 23 + 89 = 142 [COLOR=blue]Wrenn[/COLOR]: 28 + 22 + 72 = 122 Shimadows: 17(conditioning) + 11(fury) + 90(d100) = 128 [/spoiler] [spoiler=Projectile Assault] Throw: Body + Motility + Combat + Projectile Accuracy: Mind + Knowledge + Learning + Athletics Clarity: Essence + Cohesion + Mysticism + ... Shimadows: 53 + 200 = 253 - 50(range), - 0(range) = 203, 253 [COLOR=blue]Wrenn[/COLOR]: 22 + 24 + 27 + 190 = 263 - 50(into melee) = 213 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23 + 21 + 25 + 190 = 259 - 50(range) = 209 [COLOR=blue]Wrenn[/COLOR]: 23(avoid) + 24(analysis) + 190 = 227 - 7(surprise) = 220 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 22 + 28 + 124 = 174 + 26(shade) = 200 [COLOR=green]Astrid[/COLOR]: 27 + 23 + 93 = 143 + 24(shade) = 167 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 22 + 23 + 89 = 134 + 23(camo) = 157 Shimadows: 30 + 11 + 134 = 175 [/spoiler] [spoiler=Combat Data] S1: 154 - 134 = 20% * 11 = 2 x 2 = 4 - 2(deflect) = 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, hurt. 134 - 128 = 6% * 4 = ~1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 1 = 7, injured. 213 - 175 = 38% * 8 = 3 - 2(deflect) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 1 = 6, hurt. 234 - 134 = 34% + 100(flank) = 134% * 6 = 8 - 2(deflect) = 6. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 6 = 0, incapacitated. S3: 154 - 134 = 20% * 3 = ~1 - 1(soak) = 0. 209 - 175 = 34% * 9 = 3 - 2(deflect) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9 S2: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5 x 2 = 10. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 10 = 0, incapacitated. S4: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5, injured. [/spoiler] [gm]NOTE: Astrid is best at lightning. Volki should use acid(damages Body) or venom(damages Mind). Wrenn should quit heating his stone arrowheads and use acid on his opponent simultaneously.[/gm] Askari moves with a speed and liquid fluidity belying his physical stature. He closes and engages with the first Shimadow Rover before any of them can even think to throw a javelin. He manages to cut the first opponent twice, causing minor harm and keeps the second at bay with his buckler, though unable to do any damage with it. Before he falls, the first opponent sticks Askari with a javelin, causing significant injury. His second opponent turns and throws a javelin at the approaching Volki, causing harm, though some was deflected by her tunic. Oorvid, though slightly slower to react, moves with enhanced speed. He cuts his first opponent twice, causing him to fall, before turning on the second and cutting him for injury, as well. In the course of the melee, he takes two javelins through the tunic. Astrid releases a visible bolt of electricity that travels 13 strides from her relocation to strike the first opponent of Askari, adding to his hurt. In turn, a hidden Shimadow throws a javelin at her that strikes her side below her protective mantle and cuts a painful gash. Like Astrid, Wrenn causes more harm to the opponent of Askari by grazing him with an arrow. Unfortunately, Wrenn is niched by a javelin of a previously hidden foe. Once Volki reaches her first mate, her flanking position gains her an added advantage and her knife cuts deep, dropping the enemy to the ground. By the time he can throw, Hiroshi sees that Askari needs more help than Oorvid and throws a javelin at the one who was pushed away with a shield, not wanting to risk throwing into melee. The javelin is partially deflected by clothing. In return, Hiroshi is the target of an ineffective javelin launch from a hidden Shimadow. All things seeming to be about even, the Shimadow do not frighten from the visible display of magic innate talent from either Astrid or Volki and show intent to continue fighting. [ooc]Logistics: Askari and Oorvid are in melee with a single opponent each. Astrid is 13 strides from that melee and 10 strides from her previously hidden opponent. Hiroshi is about 5 strides from the melee and 10 strides from his previously hidden opponent. Volki is double teaming with Askari. Wrenn is remains at 11 strides from the central melee with a previously hidden opponent 5 strides from him.[/ooc] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 188 - 132 = 56% * 10 = 6. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, injured [COLOR=green]Astrid[/COLOR]: 203 - 167 = 36% * 10 = 4. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, hurt Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 4 - 1 = 3 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 188 - 162 = 26% * 10 = 3 - 2(tunic) = 1 x 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, hurt Tunic: 70 - 1 - 1 = 68% [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 203 - 157 = 46% * 10 = 5 - 2(tunic) = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, hurt Tunic: 50 - 2 = 48% [COLOR=blue]Wrenn[/COLOR]: 253 - 220 = 33% * 10 = 3 - 2(tunic) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, irritated Tunic: 60 - 1 = 59% Arrows: 15 - 1 = 14 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 1 brick, ?? Ant Stingers: 4, {toxicity x2} Bat Guano: 4 measures, ?? Bird Skulls: 5, ?? Rodent Tooth Necklace: 3, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, ?? Spider Fangs: 3 sets, ?? Coal: 4 bricks, ?? Bloodstone: 1, (Health +1) curious stones: 2, ?? Dark Green Stone: 1 brick, ?? Dull, Gray Stone: 1, ?? Flowers: 2 measures, ?? [/spoiler] [ooc]Everyone receives 5 DP. State combat intentions and provide 2 random rolls.[/ooc] [/QUOTE]
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