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<blockquote data-quote="MacConnell" data-source="post: 8215347" data-attributes="member: 6855223"><p>[spoiler=Enhancement]</p><p><span style="color: green">Astrid</span>: 24(shade): 176 seconds</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 26(shade): 176 seconds</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 23(camo): 9 minutes</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 29(motility): 117 seconds</p><p>29(strength): 118 seconds</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 150 + 50(sword) + 60(injured) = 260</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 119 + 50(axe) + 20(hurt) = 189, 239</p><p><span style="color: blue">Wrenn</span>: 139 + 300(bow) + 10(hurt) = 449</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 157 + 200(bending) + 30(hurt) = 387, 437</p><p><span style="color: green">Astrid</span>: 68 + 200(bending) + 40(hurt) = 308</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 100 + 200(bending) = 300</p><p>Shimadows: 33 + 180, 90 = 303</p><p>S1: <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>S2: <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>S3: 303 + 10(hurt) = 313</p><p>S4: 303 + 50(hurt) = 353</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(aggression) + 25(accuracy) + 22(fury) + 147(d100) = 216 + 100(flank) = 316</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 24 + 22 + 30 + 144 = 220 + 29(strength) = 249</p><p>Shimadows: 53 + 144 = 197</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 24(finesse) + 23 + 23(clarity) + 72 = 142</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(readiness) + 22(avoidance) + 22(analysis) + 81(d100) = 147</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 21 + 23 + 81 = 148 + 29(motility) = 177</p><p>Shimadows: 17 + 30 + 11 + 81 = 139</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: green">Astrid</span>: 31(bending) + 24(shock) + 112(d100) = 167</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30 + 23 + 83 = 136</p><p><span style="color: blue">Wrenn</span>: 28 + 22 + 55 = 105</p><p></p><p>Shimadows: 17(conditioning) + 11(fury) + 83(d100) = 121</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: blue">Wrenn</span>: 22(launch) + 24(accuracy) + 27(launch) + 187 = 260 + 50(range) = 310</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23 + 21 + 25 + 57 = 126</p><p>Shimadows: 53 + 122 = 175</p><p></p><p><span style="color: blue">Wrenn</span>: 23(avoid) + 24(analysis) + 187(d100) = 234</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 22 + 28 + 166 = 216 + 26(shade) = 242</p><p><span style="color: green">Astrid</span>: 27 + 23 + 112 = 162 + 24(shade) = 186</p><p>Shimadows: 30 + 11 + 155 = 196</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p>S1: <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>S3: 316 - 139 - 25(kilter) = 152% * 11 = 17. <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 17 = -8. <span style="color: rgb(226, 80, 65)">unconscious</span>.</p><p>S2: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5 x 2 = 10. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 10 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>S4: 249 - 139 = 110% * 11 = 12 - 2(deflect) = 10 x 2. <span style="color: rgb(226, 80, 65)">Body</span>: 5 - 20 = -15, <span style="color: rgb(226, 80, 65)">unconscious</span>.</p><p>S6: 167 - 121 = 46% * 4 = 2. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, hurt.</p><p>S7: 310 - 196 = 114% * 8 = 9 - 2(deflect) = 7. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 7 = 3, injured.</p><p>[/spoiler]</p><p>With even more enhancement than in the first few seconds, Oorvid continues to carve through the Shimadows, dropping his second with a vicious cut across the abdomen. His follow through with the other hand is unnecessary but reflexive. This Shimadow is bleeding out upon the ground. He will not recover.</p><p></p><p>Askari realizes two things immediately. His second opponent is still focused on Volki; and despite his own injury, he can move faster. He punches his sword through the Shimadow's lower right side, piercing a kidney. The damage is severe enough to take away consciousness.</p><p></p><p>Hiroshi throws his javelin in vain, badly missing the agile Shimadow; though as fortune would have it, easily avoids the the return javelin of his enemy.</p><p></p><p>Another visible bolt of electricity races from the hands of Astrid toward an enemy, a fraction of a second after a javelin is launched at her. The shock causes a jolt of pain in the Shimadow, as Astrid slides to the side, avoiding the javelin.</p><p></p><p>Wrenn must avoid a second incoming javelin before he is able to fire his own arrow. While the javelin misses its mark, the arrow does not. It punches through clothing and into the gut of the Shimadow, causing significant harm.</p><p></p><p>Four Shimadow are down. Two of the distant three are hurt, one significantly, and all are now empty-handed, having foolishly thrown both javelins, thinking the younger party would be easily overcome. Those three forsake any hope of continue combat and attempt to flee it. No one in the party sustained further damage.</p><p></p><p>[ooc]Logistics: Astrid is 10 strides from her hurt opponent, who is running away, barely impeded. Hiroshi is 5 strides from his uninjured opponent, who is running away. Wrenn is 5 strides from his significantly hurt opponent, who is hobbling away.[/ooc]</p><p>[gm]With regard to in-game morality of common society, it is NOT considered to be malevolent to quickly kill a downed enemy. This is most often considered a mercy, as opposed to allowing the multitude of animals that occupy the Wilds to devour a dying person while he is yet alive.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 188 - 132 = 56% * 10 = 6. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, injured</p><p><span style="color: green">Astrid</span>: 203 - 167 = 36% * 10 = 4. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, hurt</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 4 - 1 = 3</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 188 - 162 = 26% * 10 = 3 - 2(tunic) = 1 x 2. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, hurt</p><p>Tunic: 70 - 1 - 1 = 68%</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 203 - 157 = 46% * 10 = 5 - 2(tunic) = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, hurt</p><p>Tunic: 50 - 2 = 48%</p><p><span style="color: blue">Wrenn</span>: 253 - 220 = 33% * 10 = 3 - 2(tunic) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, irritated</p><p>Tunic: 60 - 1 = 59%</p><p>Arrows: 15 - 1 = 14</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 1 brick, ??</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 4 measures, ??</p><p>Bird Skulls: 5, ??</p><p>Rodent Tooth Necklace: 3, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, ??</p><p>Spider Fangs: 3 sets, ??</p><p></p><p>Coal: 4 bricks, ??</p><p>Bloodstone: 1, (Health +1)</p><p>curious stones: 2, ??</p><p>Dark Green Stone: 1 brick, ??</p><p>Dull, Gray Stone: 1, ??</p><p></p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State after-action intentions and provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8215347, member: 6855223"] [spoiler=Enhancement] [COLOR=green]Astrid[/COLOR]: 24(shade): 176 seconds [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 26(shade): 176 seconds [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 23(camo): 9 minutes [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 29(motility): 117 seconds 29(strength): 118 seconds [/spoiler] [spoiler=Speed of Action] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 150 + 50(sword) + 60(injured) = 260 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 119 + 50(axe) + 20(hurt) = 189, 239 [COLOR=blue]Wrenn[/COLOR]: 139 + 300(bow) + 10(hurt) = 449 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 157 + 200(bending) + 30(hurt) = 387, 437 [COLOR=green]Astrid[/COLOR]: 68 + 200(bending) + 40(hurt) = 308 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 100 + 200(bending) = 300 Shimadows: 33 + 180, 90 = 303 S1: [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. S2: [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. S3: 303 + 10(hurt) = 313 S4: 303 + 50(hurt) = 353 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(aggression) + 25(accuracy) + 22(fury) + 147(d100) = 216 + 100(flank) = 316 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 24 + 22 + 30 + 144 = 220 + 29(strength) = 249 Shimadows: 53 + 144 = 197 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 24(finesse) + 23 + 23(clarity) + 72 = 142 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(readiness) + 22(avoidance) + 22(analysis) + 81(d100) = 147 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 21 + 23 + 81 = 148 + 29(motility) = 177 Shimadows: 17 + 30 + 11 + 81 = 139 [/spoiler] [spoiler=Mystical Assault] [COLOR=green]Astrid[/COLOR]: 31(bending) + 24(shock) + 112(d100) = 167 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30 + 23 + 83 = 136 [COLOR=blue]Wrenn[/COLOR]: 28 + 22 + 55 = 105 Shimadows: 17(conditioning) + 11(fury) + 83(d100) = 121 [/spoiler] [spoiler=Projectile Assault] [COLOR=blue]Wrenn[/COLOR]: 22(launch) + 24(accuracy) + 27(launch) + 187 = 260 + 50(range) = 310 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23 + 21 + 25 + 57 = 126 Shimadows: 53 + 122 = 175 [COLOR=blue]Wrenn[/COLOR]: 23(avoid) + 24(analysis) + 187(d100) = 234 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 22 + 28 + 166 = 216 + 26(shade) = 242 [COLOR=green]Astrid[/COLOR]: 27 + 23 + 112 = 162 + 24(shade) = 186 Shimadows: 30 + 11 + 155 = 196 [/spoiler] [spoiler=Combat Data] S1: [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. S3: 316 - 139 - 25(kilter) = 152% * 11 = 17. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 17 = -8. [COLOR=rgb(226, 80, 65)]unconscious[/COLOR]. S2: 201 - 134 = 67% * 11 = 7 - 2(deflect) = 5 x 2 = 10. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 10 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. S4: 249 - 139 = 110% * 11 = 12 - 2(deflect) = 10 x 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 5 - 20 = -15, [COLOR=rgb(226, 80, 65)]unconscious[/COLOR]. S6: 167 - 121 = 46% * 4 = 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, hurt. S7: 310 - 196 = 114% * 8 = 9 - 2(deflect) = 7. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 7 = 3, injured. [/spoiler] With even more enhancement than in the first few seconds, Oorvid continues to carve through the Shimadows, dropping his second with a vicious cut across the abdomen. His follow through with the other hand is unnecessary but reflexive. This Shimadow is bleeding out upon the ground. He will not recover. Askari realizes two things immediately. His second opponent is still focused on Volki; and despite his own injury, he can move faster. He punches his sword through the Shimadow's lower right side, piercing a kidney. The damage is severe enough to take away consciousness. Hiroshi throws his javelin in vain, badly missing the agile Shimadow; though as fortune would have it, easily avoids the the return javelin of his enemy. Another visible bolt of electricity races from the hands of Astrid toward an enemy, a fraction of a second after a javelin is launched at her. The shock causes a jolt of pain in the Shimadow, as Astrid slides to the side, avoiding the javelin. Wrenn must avoid a second incoming javelin before he is able to fire his own arrow. While the javelin misses its mark, the arrow does not. It punches through clothing and into the gut of the Shimadow, causing significant harm. Four Shimadow are down. Two of the distant three are hurt, one significantly, and all are now empty-handed, having foolishly thrown both javelins, thinking the younger party would be easily overcome. Those three forsake any hope of continue combat and attempt to flee it. No one in the party sustained further damage. [ooc]Logistics: Astrid is 10 strides from her hurt opponent, who is running away, barely impeded. Hiroshi is 5 strides from his uninjured opponent, who is running away. Wrenn is 5 strides from his significantly hurt opponent, who is hobbling away.[/ooc] [gm]With regard to in-game morality of common society, it is NOT considered to be malevolent to quickly kill a downed enemy. This is most often considered a mercy, as opposed to allowing the multitude of animals that occupy the Wilds to devour a dying person while he is yet alive.[/gm] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 188 - 132 = 56% * 10 = 6. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, injured [COLOR=green]Astrid[/COLOR]: 203 - 167 = 36% * 10 = 4. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, hurt Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 4 - 1 = 3 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 188 - 162 = 26% * 10 = 3 - 2(tunic) = 1 x 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, hurt Tunic: 70 - 1 - 1 = 68% [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 203 - 157 = 46% * 10 = 5 - 2(tunic) = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, hurt Tunic: 50 - 2 = 48% [COLOR=blue]Wrenn[/COLOR]: 253 - 220 = 33% * 10 = 3 - 2(tunic) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, irritated Tunic: 60 - 1 = 59% Arrows: 15 - 1 = 14 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 1 brick, ?? Ant Stingers: 4, {toxicity x2} Bat Guano: 4 measures, ?? Bird Skulls: 5, ?? Rodent Tooth Necklace: 3, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, ?? Spider Fangs: 3 sets, ?? Coal: 4 bricks, ?? Bloodstone: 1, (Health +1) curious stones: 2, ?? Dark Green Stone: 1 brick, ?? Dull, Gray Stone: 1, ?? Flowers: 2 measures, ?? [/spoiler] [ooc]Everyone receives 5 DP. State after-action intentions and provide 1 random roll.[/ooc] [/QUOTE]
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