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<blockquote data-quote="MacConnell" data-source="post: 8219508" data-attributes="member: 6855223"><p>[spoiler=Active Search]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(observation) + 22(clarity) + 69(d100) = 113</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 22 + 23 + 153 = 198</p><p><span style="color: green">Astrid</span>: 29 + 26 + 86 = 141</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 21 + 25 + 60 = 106</p><p>[/spoiler]</p><p>[spoiler=Render Aid]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(medicine) + 25(mend) + 69(d100) = 113</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 + 79 = 131</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 22 + 23 + 153 = 198</p><p><span style="color: green">Astrid</span>: 29 + 22 + 34 = 85</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 21 + 23 + 60 = 104</p><p>[/spoiler]</p><p>[gm]Commonality of belief or superstition among all peoples is that while the body is temporal, the essence is eternal. After a body expires, the essence moves on to some other existence. The process is aided by the decomposition of the body. The more advanced peoples burn a body to free its essence immediately. Others prefer a more natural approach of allowing the body to consumed by denizens of the local wild, which is most common. Burying or, especially, entombing a body is considered to be a curse that can trap an essence causing it to remain and become a problem. Fallen enemies are almost always left on a field of battle or relocated a short distance from it.[/gm]</p><p>Astrid takes the mere seconds to generate an addition bolt of lightning, but the target only needs two steps to be out of range and the bolt will not form. It is really of no consequence as the day has already been won.</p><p></p><p>Askari quickly and mercifully ends the four fallen foes. Oorvid then drags each body, after it is searched, in a different direction to leave them in the forest.</p><p></p><p>Circumnavigating the battle area, Hiroshi is able to locate half of all thrown javelins, which only numbers 3. Since the weapons belonging to the Shimadows have ularin heads, he gathers them for his own use.</p><p></p><p>Collectively searching the bodies and the area where the supplies were dropped before combat initiated, the party collects three strings of dried meats, a woven basket of tubers, and two skins of fermented berry juice. Additionally on the fallen, there are four retained javelins and various common gear of snares and pouches.</p><p></p><p>Askari finds a thumb sized white stone that feels wet when rubbed and a talisman made of a skull of bandy game cock.</p><p></p><p>Astrid finds two bags of nuts and some mushrooms near one of the sleeping areas, as well as a white stone on one of the bodies, similar to the one Askari found, but it does not feel slick to the touch.</p><p></p><p>Hiroshi finds two bags of nuts and a small pouch of dried leaves near one of the sleeping areas, as well as a dull colored stone that has flecks of bright orange in it, on one of the bodies.</p><p></p><p>Volki finds a fist sized lump of coal, a thumb sized, dark green stone, a thumb sized white stone identical to the one Astrid located, and a talisman made of the skull of a common jay.</p><p></p><p>Looking at the collected items, Oorvid shows Askari and Volki some of the things they had previously collected and explains that some of them harbor some kind of affinity to be kept, like his grey and red flecked stone that he says makes him feel more alive (Confluence +1). "<span style="color: rgb(26, 188, 156)">We have several things that we have kept, but we are, as yet, unsure as to why</span>."</p><p></p><p>After all is said and done Oorvid again addresses the party, but has Wrenn translate as he speaks in Spiofthest. "<span style="color: rgb(26, 188, 156)">I don't think we need to relocate to rest for the night. I think I know what is going on here. Various Shimadow clans have located these keeps and tunnels and are using them to stage raids on local communities. The first party we encountered was younger and less apt than this one. If each group is in communication with the others, I think they are using the tunnels, hence the obvious cleaning and repairs we have seen. We can just block that trap door</span>."</p><p></p><p>As it so happens, Oorvid is correct and the night is uneventful. The injuries that would naturally have taken many days to heal, recover in just a few hours, including Askari, who was the most hurt and was having difficulty even walking. The morning brings fair weather and a few new battle scars but no remaining damage. Astrid makes a pile of the three strings of meat, basket of tubers, and two wine skins, which obviously belonged to some small community to the northeast of the party's current location. It is suspected to be very near.</p><p></p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, injured</p><p>Time: 10 days * 6 / (113 + 131 + 198 + 85 + 104) = 2 hours, 17 minutes</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, hurt</p><p>Time: 10 days * 4 / 631 = 1 hour, 32 minutes</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 3, stone: 3, ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, hurt</p><p>Time: 10 days * 2 / 631 = 46 minutes</p><p>Tunic: 70 - 1 - 1 = 68%</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, hurt</p><p>Time: 10 days * 3 / 631 = 1 hour, 9 minutes</p><p>Tunic: 50 - 2 = 48%</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, irritated</p><p>Time: 10 days / 631 = 23 minutes</p><p>Tunic: 60 - 1 = 59%</p><p>Arrows: 14</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 1 brick, ??</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 4 measures, ??</p><p>Bird Skulls: 5, ??</p><p>Rodent Tooth Necklace: 3, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, ??</p><p>Spider Fangs: 3 sets, ??</p><p></p><p>Coal: 4 bricks, ??</p><p>Bloodstone: 1, (Health +1)</p><p>curious stones: 2, ??</p><p>Dark Green Stone: 1 brick, ??</p><p>Dull, Gray Stone: 1, ??</p><p></p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP and improves in Spiofthest by 2%. State idle actions and travel intentions and provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8219508, member: 6855223"] [spoiler=Active Search] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(observation) + 22(clarity) + 69(d100) = 113 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 22 + 23 + 153 = 198 [COLOR=green]Astrid[/COLOR]: 29 + 26 + 86 = 141 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 21 + 25 + 60 = 106 [/spoiler] [spoiler=Render Aid] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(medicine) + 25(mend) + 69(d100) = 113 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + 79 = 131 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 22 + 23 + 153 = 198 [COLOR=green]Astrid[/COLOR]: 29 + 22 + 34 = 85 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 21 + 23 + 60 = 104 [/spoiler] [gm]Commonality of belief or superstition among all peoples is that while the body is temporal, the essence is eternal. After a body expires, the essence moves on to some other existence. The process is aided by the decomposition of the body. The more advanced peoples burn a body to free its essence immediately. Others prefer a more natural approach of allowing the body to consumed by denizens of the local wild, which is most common. Burying or, especially, entombing a body is considered to be a curse that can trap an essence causing it to remain and become a problem. Fallen enemies are almost always left on a field of battle or relocated a short distance from it.[/gm] Astrid takes the mere seconds to generate an addition bolt of lightning, but the target only needs two steps to be out of range and the bolt will not form. It is really of no consequence as the day has already been won. Askari quickly and mercifully ends the four fallen foes. Oorvid then drags each body, after it is searched, in a different direction to leave them in the forest. Circumnavigating the battle area, Hiroshi is able to locate half of all thrown javelins, which only numbers 3. Since the weapons belonging to the Shimadows have ularin heads, he gathers them for his own use. Collectively searching the bodies and the area where the supplies were dropped before combat initiated, the party collects three strings of dried meats, a woven basket of tubers, and two skins of fermented berry juice. Additionally on the fallen, there are four retained javelins and various common gear of snares and pouches. Askari finds a thumb sized white stone that feels wet when rubbed and a talisman made of a skull of bandy game cock. Astrid finds two bags of nuts and some mushrooms near one of the sleeping areas, as well as a white stone on one of the bodies, similar to the one Askari found, but it does not feel slick to the touch. Hiroshi finds two bags of nuts and a small pouch of dried leaves near one of the sleeping areas, as well as a dull colored stone that has flecks of bright orange in it, on one of the bodies. Volki finds a fist sized lump of coal, a thumb sized, dark green stone, a thumb sized white stone identical to the one Astrid located, and a talisman made of the skull of a common jay. Looking at the collected items, Oorvid shows Askari and Volki some of the things they had previously collected and explains that some of them harbor some kind of affinity to be kept, like his grey and red flecked stone that he says makes him feel more alive (Confluence +1). "[COLOR=rgb(26, 188, 156)]We have several things that we have kept, but we are, as yet, unsure as to why[/COLOR]." After all is said and done Oorvid again addresses the party, but has Wrenn translate as he speaks in Spiofthest. "[COLOR=rgb(26, 188, 156)]I don't think we need to relocate to rest for the night. I think I know what is going on here. Various Shimadow clans have located these keeps and tunnels and are using them to stage raids on local communities. The first party we encountered was younger and less apt than this one. If each group is in communication with the others, I think they are using the tunnels, hence the obvious cleaning and repairs we have seen. We can just block that trap door[/COLOR]." As it so happens, Oorvid is correct and the night is uneventful. The injuries that would naturally have taken many days to heal, recover in just a few hours, including Askari, who was the most hurt and was having difficulty even walking. The morning brings fair weather and a few new battle scars but no remaining damage. Astrid makes a pile of the three strings of meat, basket of tubers, and two wine skins, which obviously belonged to some small community to the northeast of the party's current location. It is suspected to be very near. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, injured Time: 10 days * 6 / (113 + 131 + 198 + 85 + 104) = 2 hours, 17 minutes [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, hurt Time: 10 days * 4 / 631 = 1 hour, 32 minutes Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 3, stone: 3, ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, hurt Time: 10 days * 2 / 631 = 46 minutes Tunic: 70 - 1 - 1 = 68% [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, hurt Time: 10 days * 3 / 631 = 1 hour, 9 minutes Tunic: 50 - 2 = 48% [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, irritated Time: 10 days / 631 = 23 minutes Tunic: 60 - 1 = 59% Arrows: 14 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 1 brick, ?? Ant Stingers: 4, {toxicity x2} Bat Guano: 4 measures, ?? Bird Skulls: 5, ?? Rodent Tooth Necklace: 3, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, ?? Spider Fangs: 3 sets, ?? Coal: 4 bricks, ?? Bloodstone: 1, (Health +1) curious stones: 2, ?? Dark Green Stone: 1 brick, ?? Dull, Gray Stone: 1, ?? Flowers: 2 measures, ?? [/spoiler] [ooc]Everyone receives 5 DP and improves in Spiofthest by 2%. State idle actions and travel intentions and provide 1 random roll.[/ooc] [/QUOTE]
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