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<blockquote data-quote="MacConnell" data-source="post: 8225903" data-attributes="member: 6855223"><p>Oorvid is more curios as to how this village came to be centered around the collapsed pergola and if the Rheini are aware of any such other structures.</p><p></p><p>The Rheini people seem to be as open and benevolent as the Spiofthest and Centrin. Though Askari and Volki are not specifically familiar with these other tribes outside of this group of new friends, they find that the Rheini treat them like family, despite that Volki and Wrenn are Shimadow.</p><p></p><p>With the remarkable language skills of the Storyteller. The Rheini people tell the story of finding this flat rock and seeing a white elk standing upon it. This was taken as a fortuitous sign to stop wandering. The village had been bountiful and pleasant until the raids from the Shimadow Rovers started last season. They had been coming once a tenday, taking mostly food and leaving quickly. Pursuit proved fruitless, as they seemed to vanish from the forest.</p><p></p><p>The Storyteller explains to the party that the Rheini are normally suspicious of stone structures; and though having discovered the pergola to the southwest and another structure due south, they have not investigated them. They claim that the building to the south, about a three hour walk is haunted.</p><p></p><p>The Rheini are happy to speak at length about their bows and proficiency in archery. They are competent hunters. Their bows are made from thin rods of decreasing length bound together to form a stronger bow than the simple manufacture of the one carried by Wrenn. In exchange for the return of the lost materials, the people offer him a stranded bow. Disappointingly, they have no technological advancement with regard to metal and know nothing of the ularin. Their own arrows are stone tipped.</p><p></p><p>Oorvid offers a suggestion to his friends. "<span style="color: rgb(26, 188, 156)">If I am correct, we cannot be more than a day or so from the Spiofthest village. We could arrange to establish trade between the two, like there is between the Spiofthests and the Centrins. Once we check out this "haunted" structure to the south, we could also see about trade with the village of Askari and our own</span>."</p><p>[spoiler=Prospecting]</p><p>This represents the desire to locate almost anything useful to the character, that may or may not be hidden from view or even require labor to collect, including anomalies, plants, minerals, ores, etc. Success is determined by meeting or exceeding the predetermined rank requirements of the tables found herein. The numeric value for the effectiveness of this task is calculated by adding the Prospecting (Learning) task, the Analysis (Mysticism) task, and a random d100.</p><p></p><p>Prospecting: Mind + Knowledge + Learning + Mercantile</p><p>Analysis: Essence + Adhesion + Mysticism +</p><p>Effectiveness: Prospecting + Analysis + d100</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22 + 22 + 174 = 218</p><p><span style="color: blue">Wrenn</span>: 24 + 24 + 85 = 133</p><p>[/spoiler]</p><p>One older and a younger Rheini accompany Wrenn and Askari as they explore the area. Openness and a friendly nature does not mean foolhardy. Perhaps it is only curiosity but perhaps it is some degree of protectiveness that provokes the two to go along. Either way, once the nature of the exploration is discovered, the Rheini speak at length about various shrubs and vines. The language cannot be understood, but the nature of the subject seems obvious by the way that the various plants are touched. It is quickly determined that the villagers regularly harvest the useful plants in their vicinity.</p><p></p><p>Some compulsory force seems to direct the attention of Askari to a small patch of bright yellow mushrooms, almost hidden next to the trunk of a large tree. He does not know what draws him to them but after he picks some, he spits on his hands and wipes off his fingers on his clothing.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 3, stone: 3, ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 70 - 1 - 1 = 68%</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 = 48%</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 60 - 1 = 59%</p><p>Arrows: 14</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 1 brick, ??</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bandy Skull Talisman: 1, ??</p><p>Bat Guano: 4 measures, ??</p><p>Jay Skull Talisman: 1, ??</p><p>Rodent Tooth Necklace: 3, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, ??</p><p>Spider Fangs: 3 sets, ??</p><p></p><p>Coal: 5 bricks, ??</p><p>Bloodstone: 1, (Health +1)</p><p>Dark Green Stone: 9, ??</p><p>Dull, Gray Stone: 1, ??</p><p>Emberstone: 1, ??</p><p>Slickstone: 1, ??</p><p>White stone: 3, ??</p><p></p><p>Dried Leaves: 1 measure, ??</p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP and improves in Rheini by 2%. State idle actions and communal intentions and provide 1 random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8225903, member: 6855223"] Oorvid is more curios as to how this village came to be centered around the collapsed pergola and if the Rheini are aware of any such other structures. The Rheini people seem to be as open and benevolent as the Spiofthest and Centrin. Though Askari and Volki are not specifically familiar with these other tribes outside of this group of new friends, they find that the Rheini treat them like family, despite that Volki and Wrenn are Shimadow. With the remarkable language skills of the Storyteller. The Rheini people tell the story of finding this flat rock and seeing a white elk standing upon it. This was taken as a fortuitous sign to stop wandering. The village had been bountiful and pleasant until the raids from the Shimadow Rovers started last season. They had been coming once a tenday, taking mostly food and leaving quickly. Pursuit proved fruitless, as they seemed to vanish from the forest. The Storyteller explains to the party that the Rheini are normally suspicious of stone structures; and though having discovered the pergola to the southwest and another structure due south, they have not investigated them. They claim that the building to the south, about a three hour walk is haunted. The Rheini are happy to speak at length about their bows and proficiency in archery. They are competent hunters. Their bows are made from thin rods of decreasing length bound together to form a stronger bow than the simple manufacture of the one carried by Wrenn. In exchange for the return of the lost materials, the people offer him a stranded bow. Disappointingly, they have no technological advancement with regard to metal and know nothing of the ularin. Their own arrows are stone tipped. Oorvid offers a suggestion to his friends. "[COLOR=rgb(26, 188, 156)]If I am correct, we cannot be more than a day or so from the Spiofthest village. We could arrange to establish trade between the two, like there is between the Spiofthests and the Centrins. Once we check out this "haunted" structure to the south, we could also see about trade with the village of Askari and our own[/COLOR]." [spoiler=Prospecting] This represents the desire to locate almost anything useful to the character, that may or may not be hidden from view or even require labor to collect, including anomalies, plants, minerals, ores, etc. Success is determined by meeting or exceeding the predetermined rank requirements of the tables found herein. The numeric value for the effectiveness of this task is calculated by adding the Prospecting (Learning) task, the Analysis (Mysticism) task, and a random d100. Prospecting: Mind + Knowledge + Learning + Mercantile Analysis: Essence + Adhesion + Mysticism + Effectiveness: Prospecting + Analysis + d100 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22 + 22 + 174 = 218 [COLOR=blue]Wrenn[/COLOR]: 24 + 24 + 85 = 133 [/spoiler] One older and a younger Rheini accompany Wrenn and Askari as they explore the area. Openness and a friendly nature does not mean foolhardy. Perhaps it is only curiosity but perhaps it is some degree of protectiveness that provokes the two to go along. Either way, once the nature of the exploration is discovered, the Rheini speak at length about various shrubs and vines. The language cannot be understood, but the nature of the subject seems obvious by the way that the various plants are touched. It is quickly determined that the villagers regularly harvest the useful plants in their vicinity. Some compulsory force seems to direct the attention of Askari to a small patch of bright yellow mushrooms, almost hidden next to the trunk of a large tree. He does not know what draws him to them but after he picks some, he spits on his hands and wipes off his fingers on his clothing. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 3, stone: 3, ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 70 - 1 - 1 = 68% [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 = 48% [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 60 - 1 = 59% Arrows: 14 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 1 brick, ?? Ant Stingers: 4, {toxicity x2} Bandy Skull Talisman: 1, ?? Bat Guano: 4 measures, ?? Jay Skull Talisman: 1, ?? Rodent Tooth Necklace: 3, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, ?? Spider Fangs: 3 sets, ?? Coal: 5 bricks, ?? Bloodstone: 1, (Health +1) Dark Green Stone: 9, ?? Dull, Gray Stone: 1, ?? Emberstone: 1, ?? Slickstone: 1, ?? White stone: 3, ?? Dried Leaves: 1 measure, ?? Flowers: 2 measures, ?? [/spoiler] [ooc]Everyone receives 5 DP and improves in Rheini by 2%. State idle actions and communal intentions and provide 1 random roll.[/ooc] [/QUOTE]
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