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<blockquote data-quote="MacConnell" data-source="post: 8247755" data-attributes="member: 6855223"><p>Hiroshi and Wrenn enter the tower to find that the weight and moisture from the guano has collapsed the center part of the second and third floors. Guano has begun to pile upon the ground, and there is evidence that other people have collected some. Bat guano is not eaten by any known insects, thus it is often found in large quantities. Guano is readily used as a fuel source for torches and lamps in all communities who have managed to locate a supply. Due to the ease of which it can be stored, it is also a commonly traded commodity.</p><p></p><p>The two young men gather just a little without disturbing the bats. This makes the second such colony that the party has discovered and regular trips can be made to gather it, once the area is safe. It is indicative of the nature of this party to secure the area and establish a path. Securing the safety of the area is not something just anyone can do, but gathering guano is.</p><p>[spoiler=Bat Guano]Heat x2</p><p>A character must have at least 1 rank in the Mysticism skill, 1 rank in Adhesion, and 1 rank in Confluence to make use of this item. Each measure disintegrates upon use. No need to make individual records. The inventory will be edited as each use is stated in a post.[/spoiler]</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: blue">Wrenn</span>: 24(alchemy) + 24(analysis) + 170(d100) = 218, success</p><p>Time: 20 days / 218 = 3 hours, success</p><p>[/spoiler]</p><p>Since there are more green stones than any other, enough for every member of the party, Wrenn continually thumbs one of the stones while he goes through other morning activities. A little over 2 hours after doing so he discovers that he feels slightly stronger.</p><p>[spoiler=Livestone]Strength +2</p><p>A character must have 10 ranks in the Mysticism skill to make full use of this stone, which every character does. I will add this to all character records. Kudos![/spoiler]</p><p>Wrenn shakes his head and smiles at himself as he approaches one of the twana. The things are all made of wood. There is no way that they can harbor any proclivity as wood is an inhibitor. The items would have to be integrated with hair or feathers or some such, of which none are. The things are merely ominous decorations.</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(perception) + 22(analysis) + 54(d100) = 98</p><p><span style="color: green">Astrid</span>: 31 + 23 + 50 = 104</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 22 + 30 + 162 = 214</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 27 + 103 = 151</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 25 + 24 + 81 = 130</p><p><span style="color: blue">Wrenn</span>: 23 + 24 + 170 = 217</p><p>[/spoiler]</p><p>Entering the tunnel system, the party become aware that others have traveled in all four directions. The path due north would lead to the Rheini village, but the pergola there is collapsed, and dust has settled over, almost obscuring, old prints in that direction. Most traffic has gone to the west, which would be where a party of Shimadow raiders was camped. The party has eliminated that threat. This leaves south and east. The south has seen more recent activity.</p><p></p><p>Oorvid states, as best he can in Shimadow, very quietly, "<span style="color: rgb(26, 188, 156)">I think we go south. Most steps there. Trouble probably there, too</span>."</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 3, stone: 3, ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 68</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 = 48%</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 14</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 6 ingots, {shock x3}</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bandy Skull Talisman: 1, ??</p><p>Bat Guano: 12 measures, {heat x2}</p><p>Rodent Tooth Necklace: 1, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, (Cohesion +1), {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p></p><p>Coal: 5 bricks, ??</p><p>Dull, Gray Stone: 1, ??</p><p>Livestone: 1, (Strength +2)</p><p>Emberstone: 1, ??</p><p></p><p>Dried Leaves: 1 measure, ??</p><p>Itch Weed: 1 measure, {acidity x2}</p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State idle actions and intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8247755, member: 6855223"] Hiroshi and Wrenn enter the tower to find that the weight and moisture from the guano has collapsed the center part of the second and third floors. Guano has begun to pile upon the ground, and there is evidence that other people have collected some. Bat guano is not eaten by any known insects, thus it is often found in large quantities. Guano is readily used as a fuel source for torches and lamps in all communities who have managed to locate a supply. Due to the ease of which it can be stored, it is also a commonly traded commodity. The two young men gather just a little without disturbing the bats. This makes the second such colony that the party has discovered and regular trips can be made to gather it, once the area is safe. It is indicative of the nature of this party to secure the area and establish a path. Securing the safety of the area is not something just anyone can do, but gathering guano is. [spoiler=Bat Guano]Heat x2 A character must have at least 1 rank in the Mysticism skill, 1 rank in Adhesion, and 1 rank in Confluence to make use of this item. Each measure disintegrates upon use. No need to make individual records. The inventory will be edited as each use is stated in a post.[/spoiler] [spoiler=Alchemical Sensitivity] [COLOR=blue]Wrenn[/COLOR]: 24(alchemy) + 24(analysis) + 170(d100) = 218, success Time: 20 days / 218 = 3 hours, success [/spoiler] Since there are more green stones than any other, enough for every member of the party, Wrenn continually thumbs one of the stones while he goes through other morning activities. A little over 2 hours after doing so he discovers that he feels slightly stronger. [spoiler=Livestone]Strength +2 A character must have 10 ranks in the Mysticism skill to make full use of this stone, which every character does. I will add this to all character records. Kudos![/spoiler] Wrenn shakes his head and smiles at himself as he approaches one of the twana. The things are all made of wood. There is no way that they can harbor any proclivity as wood is an inhibitor. The items would have to be integrated with hair or feathers or some such, of which none are. The things are merely ominous decorations. [spoiler=Wariness] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(perception) + 22(analysis) + 54(d100) = 98 [COLOR=green]Astrid[/COLOR]: 31 + 23 + 50 = 104 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 22 + 30 + 162 = 214 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 27 + 103 = 151 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 25 + 24 + 81 = 130 [COLOR=blue]Wrenn[/COLOR]: 23 + 24 + 170 = 217 [/spoiler] Entering the tunnel system, the party become aware that others have traveled in all four directions. The path due north would lead to the Rheini village, but the pergola there is collapsed, and dust has settled over, almost obscuring, old prints in that direction. Most traffic has gone to the west, which would be where a party of Shimadow raiders was camped. The party has eliminated that threat. This leaves south and east. The south has seen more recent activity. Oorvid states, as best he can in Shimadow, very quietly, "[COLOR=rgb(26, 188, 156)]I think we go south. Most steps there. Trouble probably there, too[/COLOR]." [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 3, stone: 3, ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 68 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 = 48% [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 14 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 6 ingots, {shock x3} Ant Stingers: 4, {toxicity x2} Bandy Skull Talisman: 1, ?? Bat Guano: 12 measures, {heat x2} Rodent Tooth Necklace: 1, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, (Cohesion +1), {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) Coal: 5 bricks, ?? Dull, Gray Stone: 1, ?? Livestone: 1, (Strength +2) Emberstone: 1, ?? Dried Leaves: 1 measure, ?? Itch Weed: 1 measure, {acidity x2} Flowers: 2 measures, ?? [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State idle actions and intentions and provide a random roll.[/ooc] [/QUOTE]
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