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<blockquote data-quote="MacConnell" data-source="post: 8252729" data-attributes="member: 6855223"><p>[spoiler=Wariness]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 22(perception) + 22(analysis) + 56(d100) = 100</p><p><span style="color: green">Astrid</span>: 31 + 23 + 50 = 104</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 22 + 30 + 75 = 127</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 28 + 101 = 150</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 25 + 24 + 165 = 214</p><p><span style="color: blue">Wrenn</span>: 23 + 24 + 157 = 204</p><p>[/spoiler]</p><p>The tunnel system is about 5 strides underground. It is only 2 strides wide and 3 strides tall. During its active use, a person could have probably transversed the smooth path at a full run or, at least, at a forced march; but with the advent of age and disrepair, a slow, disconcerting walk is what the party can manage.</p><p></p><p>Wrenn moves far enough out front to not specifically be illuminated by the lantern rod that Oorvid and Askari alternate carrying, since they remain in the middle of the group. Being unable to flank in the narrows, Volki hangs back with Hiroshi as part of the rear guard. Astrid stays with Oorvid and Askari.</p><p></p><p>Being in a dark environment, Wrenn and Volki both cause their skin to darken in an attempt to blend in. Quite interestingly, the skin changes and mottles if touched by the light. Neither have any talent to alter sound but must physically try to be quiet.</p><p></p><p>After 6 long hours of walking, which only covers about 3 hours of the distance that could naturally be walked, the party enters an enlarged room with a metal ladder offering egress to the surface, a needed respite and preferred camping. The tunnel, at this juncture, only continues west.</p><p></p><p>Back on the surface, the pergola is intact though overgrown with vines and obscured in shrubbery. The forest here is populated by average size conifers. Oorvid and Askari begin gathering material for a fire. Astrid discovers a small covey of thrushes and manages to stun 4 of them with a charges sling stone. Hiroshi finds and pulls a groundhog from its den. Wrenn and Volki both give signal of having definitive evidence that someone else has camped here, and both are pretty certain that they caught a glimpse of a person or two headed the party's way through the forest from the southeast. The party has maybe 3 minutes before that someone or someones should arrive.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Javelins: 3, stone: 3, ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 68</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 = 48%</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 14</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 6 ingots, {shock x3}</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bandy Skull Talisman: 1, ??</p><p>Bat Guano: 12 measures, {heat x2}</p><p>Rodent Tooth Necklace: 1, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, (Cohesion +1), {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p></p><p>Coal: 5 bricks, ??</p><p>Dull, Gray Stone: 1, ??</p><p>Livestone: 1, (Strength +2)</p><p>Emberstone: 1, ??</p><p></p><p>Dried Leaves: 1 measure, ??</p><p>Itch Weed: 1 measure, {acidity x2}</p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State mystical and physical intentions and provide two random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8252729, member: 6855223"] [spoiler=Wariness] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 22(perception) + 22(analysis) + 56(d100) = 100 [COLOR=green]Astrid[/COLOR]: 31 + 23 + 50 = 104 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 22 + 30 + 75 = 127 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 28 + 101 = 150 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 25 + 24 + 165 = 214 [COLOR=blue]Wrenn[/COLOR]: 23 + 24 + 157 = 204 [/spoiler] The tunnel system is about 5 strides underground. It is only 2 strides wide and 3 strides tall. During its active use, a person could have probably transversed the smooth path at a full run or, at least, at a forced march; but with the advent of age and disrepair, a slow, disconcerting walk is what the party can manage. Wrenn moves far enough out front to not specifically be illuminated by the lantern rod that Oorvid and Askari alternate carrying, since they remain in the middle of the group. Being unable to flank in the narrows, Volki hangs back with Hiroshi as part of the rear guard. Astrid stays with Oorvid and Askari. Being in a dark environment, Wrenn and Volki both cause their skin to darken in an attempt to blend in. Quite interestingly, the skin changes and mottles if touched by the light. Neither have any talent to alter sound but must physically try to be quiet. After 6 long hours of walking, which only covers about 3 hours of the distance that could naturally be walked, the party enters an enlarged room with a metal ladder offering egress to the surface, a needed respite and preferred camping. The tunnel, at this juncture, only continues west. Back on the surface, the pergola is intact though overgrown with vines and obscured in shrubbery. The forest here is populated by average size conifers. Oorvid and Askari begin gathering material for a fire. Astrid discovers a small covey of thrushes and manages to stun 4 of them with a charges sling stone. Hiroshi finds and pulls a groundhog from its den. Wrenn and Volki both give signal of having definitive evidence that someone else has camped here, and both are pretty certain that they caught a glimpse of a person or two headed the party's way through the forest from the southeast. The party has maybe 3 minutes before that someone or someones should arrive. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness [COLOR=green]Astrid[/COLOR]: full wellness Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Javelins: 3, stone: 3, ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 68 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 = 48% [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 14 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 6 ingots, {shock x3} Ant Stingers: 4, {toxicity x2} Bandy Skull Talisman: 1, ?? Bat Guano: 12 measures, {heat x2} Rodent Tooth Necklace: 1, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, (Cohesion +1), {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) Coal: 5 bricks, ?? Dull, Gray Stone: 1, ?? Livestone: 1, (Strength +2) Emberstone: 1, ?? Dried Leaves: 1 measure, ?? Itch Weed: 1 measure, {acidity x2} Flowers: 2 measures, ?? [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State mystical and physical intentions and provide two random rolls.[/ooc] [/QUOTE]
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