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<blockquote data-quote="MacConnell" data-source="post: 8297160" data-attributes="member: 6855223"><p>[gm]Due to the necessity of concentration, even if only for a second, physical and mystical assaults must be directed toward the same opponent. This limitation may be overcome once an area of effect can be caused, but AoE has its own dangers.[/gm]</p><p></p><p>Not being particularly suited to using magic to affect others, Oorvid will attempt to cripple one of his opponents so that he is not fighting two simultaneously.</p><p>[spoiler=Enhancement]</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 31(blur)</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 32(motility), 32(strength)</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 200 + 100(shield or sword) = 300, 400, 500, 600</p><p><span style="color: green">Astrid</span>: 273 + 100(bend) = 373, 573</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 329 + 100(javelin) = 429, 529</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 300 + 100(axe) = 400, 500, 600</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 300 + 50(knife) = 350, 400, 450, 500, 550, 600</p><p><span style="color: blue">Wrenn</span>: 339 + 300(bow) = 639</p><p>Shimadows: 328 + 200 = 528</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: blue">Wrenn</span>: 23 + 24 + 34 + 148 = 229 + 50(range) - 50(melee) = 229</p><p></p><p>Shimadows: 30 + 11 + 79 = 120</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: green">Astrid</span>: 42 + 24 + 50 = 116</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 25 + 31(shock) + 75 = 131</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 38 + 29(acidity) + 65 = 132</p><p><span style="color: blue">Wrenn</span>: 28 + 34(acidity) + 38 = 100</p><p></p><p>Shimadows: 17(conditioning) + 11(fury) + 51(d100) = 79</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 38(aggression) + 23(accuracy) + 24(fury) + 43, 69, 195(d100) = 128, 154, 280</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 26 + 22 + 32 + 51, 57, 122 = 131, 137, 202 + 32(strength) = 163, 170, 234</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 22 + 21 + 32 + 75 = 150</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 25 + 22 + 29 + 81 = 157 + 100(flank) = 257</p><p>Shimadows: 17 + 25 + 11 + 82 = 135 + 25(kilter) = 160</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 29(defend) + 23(avoidance) + 22(analysis) + 43, 69, 195(d100) = 117, 143, 269 + 10(shield) = 127, 153, 279</p><p><span style="color: green">Astrid</span>: 22 + 31 + 23 + 50 = 126</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 21 + 30 + 51, 57, 122 = 125, 131, 196 + 32(motility) = 157, 163, 228</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 24 + 22 + 30 + 75 = 151</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 25 + 26 + 24 + 81 = 156 + 28(camo) = 184</p><p>Shimadows: 17 + 30 + 11 + 82 = 153</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(44, 130, 201)">S1</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 2 - 4 = -2. <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">S2</span>: 318 - 172 = 146% * 10 = 15 * 4(head) = 60. <span style="color: rgb(226, 80, 65)">dead</span>.</p><p><span style="color: rgb(243, 121, 52)">S3</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 1 = 6. <span style="color: rgb(226, 80, 65)">hurt</span>. 131 - 79 = 52% * 4 = 2. <span style="color: rgb(226, 80, 65)">Body</span>: 6 - 2 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p><span style="color: rgb(250, 197, 28)">S4</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>. 257 - 160 = 97% * 6 = 6 - 2(deflect) = 4 x 5 = 20. <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 20 = -13, <span style="color: rgb(226, 80, 65)">unconscious</span>.</p><p><span style="color: rgb(85, 57, 130)">S5</span>: <span style="color: rgb(226, 80, 65)">dead</span>.</p><p><span style="color: rgb(26, 188, 156)">S7</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>. 189 - 153 = 36% * 10 = 4 - 2 = 2 x 3 = 6. <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 6 = 2. <span style="color: rgb(226, 80, 65)">injured</span>. <span style="color: rgb(226, 80, 65)">impeded</span>.</p><p><span style="color: rgb(85, 57, 130)">S8</span>: 280 - 153 = 127% * 11 = 14 - 2 = 12. <span style="color: rgb(226, 80, 65)">Body</span> = 10 - 12 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">S9</span>: 229 - 120 = 109% * 10 = 11 - 2(deflect) = 9. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 = 1, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>100 - 79 = 21% * 4 = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 1 - 1 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>[/spoiler]</p><p>Askari moves first. His desire to distract the adjoining opponent has more affect than he could have imagined. Never has an occasion happened before to provoke such an action from Volki. She moves with a phenomenal speed, something like a whip adder. Askari ineffectively moves at the first opponent, but Volki is able to capitalize, cutting the Shimadow five times, rendering him unconscious. Askari turns and incapacitates his second opponent. During the engagement, Askari takes a javelin which causes significant injury. Volki is also hurt.</p><p></p><p>Astrid seem to be infested with misfortune. She cannot harm her opponents; and together, they stab her twice more, incapacitating her. At this point, those two Shimadow look up to see how the rest of the battle fares. Both appear as if they will move toward the pergola.</p><p></p><p>Oorvid injures one of his opponents, cutting the leg significantly enough to cause him to fall, but falls to the assault of his double team, being conscious yet incapacitated by a javelin to the lower abdomen. Freed of his opponent the second moves toward Askari, who is currently unopposed. The other is crippled.</p><p></p><p>Hiroshi is not able to stab one of his assailants but does hurt the injured one with an unseen electric shock, before he succumbs to a stab from the second opponent.</p><p></p><p>The elation that could have been felt by the second opponent is short lived, as Wrenn puts an arrow into the rib cage, causing incapacitation.</p><p></p><p>Astrid, Hiroshi, and Oorvid are incapacitated and cannot physically move, though they can all still bend waylines. Askari is injured and Volki is hurt. Only Wrenn is at full capacity, being atop the pergola. Three of the four Shimadow who were on Astrid and Hiroshi quickly move toward the pergola.</p><p></p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 160 - 127 = 13% * 10 = 1 - 2(shirt), ineffective</p><p>260 - 153 - 23(kilter) = 84 * 10 = 8 - 2(shirt) = 6. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Shirt: 40 - 1 = 39 - 1 = 38 - 1 = 37.</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 2 = 6, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>160 - 126 = 34% * 10 = 3 - 2(mantle) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 6 - 1 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>260 - 126 = 134% * 10 = 13 - 2(mantle) = 11. <span style="color: rgb(226, 80, 65)">Body</span>: 5 - 11 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Mantle: 30 - 2 = 28 - 1 - 1 = 26.</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>160 - 151 = 9% * 10 = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 1 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>260 - 151 - 21(kilter) = 88% * 10 = 9 - 2(tunic) = 7. <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 7 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 60 - 2 = 58 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 - 1 = 2 - 1 = 1, ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>260 - 131 - 22(kilter) = 107 * 10 = 11 - 2(tunic) = 9. <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 9 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 68 - 1 = 67 - 1 = 66</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>260 - 184 - 28(kilter) = 48% * 10 = 5 - 2(tunic) = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 3 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Tunic: 50 - 2 = 48 - 1 = 47.</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 14 - 1 = 13 - 1 = 12</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 6 ingots, {shock x3}</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bandy Skull Talisman: 1, ??</p><p>Bat Guano: 12 measures, {heat x2}</p><p>Rodent Tooth Necklace: 1, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, (Cohesion +1), {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p></p><p>Coal: 5 bricks, ??</p><p>Dull, Gray Stone: 1, ??</p><p>Livestone: 1, (Strength +2)</p><p>Emberstone: 1, ??</p><p></p><p>Dried Leaves: 1 measure, ??</p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State further combat intentions and provide two random rolls: physical, mystical.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8297160, member: 6855223"] [gm]Due to the necessity of concentration, even if only for a second, physical and mystical assaults must be directed toward the same opponent. This limitation may be overcome once an area of effect can be caused, but AoE has its own dangers.[/gm] Not being particularly suited to using magic to affect others, Oorvid will attempt to cripple one of his opponents so that he is not fighting two simultaneously. [spoiler=Enhancement] [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 31(blur) [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 32(motility), 32(strength) [/spoiler] [spoiler=Speed of Action] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 200 + 100(shield or sword) = 300, 400, 500, 600 [COLOR=green]Astrid[/COLOR]: 273 + 100(bend) = 373, 573 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 329 + 100(javelin) = 429, 529 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 300 + 100(axe) = 400, 500, 600 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 300 + 50(knife) = 350, 400, 450, 500, 550, 600 [COLOR=blue]Wrenn[/COLOR]: 339 + 300(bow) = 639 Shimadows: 328 + 200 = 528 [/spoiler] [spoiler=Projectile Assault] [COLOR=blue]Wrenn[/COLOR]: 23 + 24 + 34 + 148 = 229 + 50(range) - 50(melee) = 229 Shimadows: 30 + 11 + 79 = 120 [/spoiler] [spoiler=Mystical Assault] [COLOR=green]Astrid[/COLOR]: 42 + 24 + 50 = 116 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 25 + 31(shock) + 75 = 131 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 38 + 29(acidity) + 65 = 132 [COLOR=blue]Wrenn[/COLOR]: 28 + 34(acidity) + 38 = 100 Shimadows: 17(conditioning) + 11(fury) + 51(d100) = 79 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 38(aggression) + 23(accuracy) + 24(fury) + 43, 69, 195(d100) = 128, 154, 280 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 26 + 22 + 32 + 51, 57, 122 = 131, 137, 202 + 32(strength) = 163, 170, 234 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 22 + 21 + 32 + 75 = 150 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 25 + 22 + 29 + 81 = 157 + 100(flank) = 257 Shimadows: 17 + 25 + 11 + 82 = 135 + 25(kilter) = 160 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 29(defend) + 23(avoidance) + 22(analysis) + 43, 69, 195(d100) = 117, 143, 269 + 10(shield) = 127, 153, 279 [COLOR=green]Astrid[/COLOR]: 22 + 31 + 23 + 50 = 126 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 21 + 30 + 51, 57, 122 = 125, 131, 196 + 32(motility) = 157, 163, 228 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 24 + 22 + 30 + 75 = 151 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 25 + 26 + 24 + 81 = 156 + 28(camo) = 184 Shimadows: 17 + 30 + 11 + 82 = 153 [/spoiler] [spoiler=Combat Data] [COLOR=rgb(44, 130, 201)]S1[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 2 - 4 = -2. [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]S2[/COLOR]: 318 - 172 = 146% * 10 = 15 * 4(head) = 60. [COLOR=rgb(226, 80, 65)]dead[/COLOR]. [COLOR=rgb(243, 121, 52)]S3[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 1 = 6. [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 131 - 79 = 52% * 4 = 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 2 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(250, 197, 28)]S4[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 257 - 160 = 97% * 6 = 6 - 2(deflect) = 4 x 5 = 20. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 20 = -13, [COLOR=rgb(226, 80, 65)]unconscious[/COLOR]. [COLOR=rgb(85, 57, 130)]S5[/COLOR]: [COLOR=rgb(226, 80, 65)]dead[/COLOR]. [COLOR=rgb(26, 188, 156)]S7[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 189 - 153 = 36% * 10 = 4 - 2 = 2 x 3 = 6. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 6 = 2. [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(226, 80, 65)]impeded[/COLOR]. [COLOR=rgb(85, 57, 130)]S8[/COLOR]: 280 - 153 = 127% * 11 = 14 - 2 = 12. [COLOR=rgb(226, 80, 65)]Body[/COLOR] = 10 - 12 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]S9[/COLOR]: 229 - 120 = 109% * 10 = 11 - 2(deflect) = 9. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. 100 - 79 = 21% * 4 = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 1 - 1 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [/spoiler] Askari moves first. His desire to distract the adjoining opponent has more affect than he could have imagined. Never has an occasion happened before to provoke such an action from Volki. She moves with a phenomenal speed, something like a whip adder. Askari ineffectively moves at the first opponent, but Volki is able to capitalize, cutting the Shimadow five times, rendering him unconscious. Askari turns and incapacitates his second opponent. During the engagement, Askari takes a javelin which causes significant injury. Volki is also hurt. Astrid seem to be infested with misfortune. She cannot harm her opponents; and together, they stab her twice more, incapacitating her. At this point, those two Shimadow look up to see how the rest of the battle fares. Both appear as if they will move toward the pergola. Oorvid injures one of his opponents, cutting the leg significantly enough to cause him to fall, but falls to the assault of his double team, being conscious yet incapacitated by a javelin to the lower abdomen. Freed of his opponent the second moves toward Askari, who is currently unopposed. The other is crippled. Hiroshi is not able to stab one of his assailants but does hurt the injured one with an unseen electric shock, before he succumbs to a stab from the second opponent. The elation that could have been felt by the second opponent is short lived, as Wrenn puts an arrow into the rib cage, causing incapacitation. Astrid, Hiroshi, and Oorvid are incapacitated and cannot physically move, though they can all still bend waylines. Askari is injured and Volki is hurt. Only Wrenn is at full capacity, being atop the pergola. Three of the four Shimadow who were on Astrid and Hiroshi quickly move toward the pergola. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 160 - 127 = 13% * 10 = 1 - 2(shirt), ineffective 260 - 153 - 23(kilter) = 84 * 10 = 8 - 2(shirt) = 6. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Shirt: 40 - 1 = 39 - 1 = 38 - 1 = 37. [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 2 = 6, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. 160 - 126 = 34% * 10 = 3 - 2(mantle) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 1 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. 260 - 126 = 134% * 10 = 13 - 2(mantle) = 11. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 5 - 11 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Mantle: 30 - 2 = 28 - 1 - 1 = 26. Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 160 - 151 = 9% * 10 = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 1 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 260 - 151 - 21(kilter) = 88% * 10 = 9 - 2(tunic) = 7. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 7 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 60 - 2 = 58 - 1 - 1 = 56. Javelins: 3, stone: 3 - 1 = 2 - 1 = 1, ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 260 - 131 - 22(kilter) = 107 * 10 = 11 - 2(tunic) = 9. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 9 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 68 - 1 = 67 - 1 = 66 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. 260 - 184 - 28(kilter) = 48% * 10 = 5 - 2(tunic) = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 3 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Tunic: 50 - 2 = 48 - 1 = 47. [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 14 - 1 = 13 - 1 = 12 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 6 ingots, {shock x3} Ant Stingers: 4, {toxicity x2} Bandy Skull Talisman: 1, ?? Bat Guano: 12 measures, {heat x2} Rodent Tooth Necklace: 1, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, (Cohesion +1), {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) Coal: 5 bricks, ?? Dull, Gray Stone: 1, ?? Livestone: 1, (Strength +2) Emberstone: 1, ?? Dried Leaves: 1 measure, ?? Flowers: 2 measures, ?? [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State further combat intentions and provide two random rolls: physical, mystical.[/ooc] [/QUOTE]
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