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<blockquote data-quote="MacConnell" data-source="post: 8298357" data-attributes="member: 6855223"><p>[gm]To help with the unfamiliarity of all mechanics, I am going to switch poison for acid because Volki is fighting with a bladed weapon. This way both cause physical damage. Poison does mental damage, by mechanics. I will always aid players in optimizing their character's efforts because this is a new system to all players.[/gm]</p><p></p><p></p><p>Though he is near helpless, Oorvid still has a moment of remorse for what he intends to do. Unable to move from place to place, he is still able to reach over and touch the Shimadow that he crippled. When he does, he attempts to siphon life from him.</p><p>[spoiler=Enhancement]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 21(strength)</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 31(blur)</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 32(motility), 32(strength)</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 28(camouflage)</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 100 + 50(sword or shield) + 60(injured) = 210</p><p><span style="color: green">Astrid</span>: 73 + 200(bend) + 160(incapacitated) = 433</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 29 + 200(bend) + 100(incapacitated) = 329</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 100 + 200(bend) + 120(incapacitated) = 420</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 100 + 200(bend) + 40(hurt) = 340</p><p><span style="color: blue">Wrenn</span>: 139 + 200(bend) = 339</p><p><span style="color: rgb(243, 121, 52)">S3</span>: 28 + 60(injured) + 300(move) = 388</p><p><span style="color: rgb(26, 188, 156)">S7</span>: 28 + 80(injured) + 100(impeded) + 100(javelin) = 308</p><p>S6: 28 + 100(javelin) = 128</p><p>S10, 11, 12: 28 + 300(move) = 328</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: blue">Wrenn</span>: 23 + 24 + 34 + 85 = 166 + 100(range) = 266</p><p></p><p>Shimadows: 30 + 11 + 75 = 116</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: green">Astrid</span>: 42 + 24 + 50 = 116</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 25 + 31(shock) x 3(aluminum)+ 75 = 193</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 25 + 32(siphon) + 184 = 241</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 38 + 29(acidity) + 81 = 148</p><p><span style="color: blue">Wrenn</span>: 28 + 34(acidity) + 194 = 256</p><p></p><p>Shimadows: 17(conditioning) + 11(fury) + 91(d100) = 128 + 30(resilience) = 158</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 38(aggression) + 23(accuracy) + 24(fury) + 53(d100) = 138 + 21(strength) = 159</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 25 + 22 + 29 + 61 = 137</p><p>Shimadows: 17 + 25 + 11 + 47 = 100</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 29(defend) + 23(avoidance) + 22(analysis) + 89(d100) = 163 + 10(shield) = 173</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 25 + 26 + 24 + 61 = 136 + 28(camo) = 164</p><p>Shimadows: 17 + 30 + 11 + 68 = 126 + 30(kilter) = 156</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(44, 130, 201)">S1</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 2 - 4 = -2. <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">S2</span>: 318 - 172 = 146% * 10 = 15 * 4(head) = 60. <span style="color: rgb(226, 80, 65)">dead</span>.</p><p><span style="color: rgb(243, 121, 52)">S3</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 1 = 6. <span style="color: rgb(226, 80, 65)">hurt</span>. 131 - 79 = 52% * 4 = 2. <span style="color: rgb(226, 80, 65)">Body</span>: 6 - 2 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p><span style="color: rgb(250, 197, 28)">S4</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>. 257 - 160 = 97% * 6 = 6 - 2(deflect) = 4 x 5 = 20. <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 20 = -13, <span style="color: rgb(226, 80, 65)">unconscious</span>.</p><p><span style="color: rgb(85, 57, 130)">S5</span>: <span style="color: rgb(226, 80, 65)">dead</span>.</p><p><span style="color: rgb(26, 188, 156)">S7</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 6 = 2. <span style="color: rgb(226, 80, 65)">injured</span>. <span style="color: rgb(226, 80, 65)">impeded</span>. 241 - 158 = 83% * 4 = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 2 - 3 = -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(85, 57, 130)">S8</span>: 280 - 153 = 127% * 11 = 14 - 2 = 12. <span style="color: rgb(226, 80, 65)">Body</span> = 10 - 12 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">S9</span>: 229 - 120 = 109% * 10 = 11 - 2(deflect) = 9. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 = 1, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>100 - 79 = 21% * 4 = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 1 - 1 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">S10</span>: 193 - 128 = 65% * 4 = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>256 - 128 = 128% * 4 = 5. <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 5 = 2, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>266 - 116 = 150% * 10 = 15 - 2 = 13. <span style="color: rgb(226, 80, 65)">Body</span>: 2 - 13 = -11, <span style="color: rgb(226, 80, 65)">unconscious</span>.</p><p><span style="color: rgb(85, 57, 130)">S11</span>: 173 - 100 = 73% * 3 = 2. <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">dazed</span>, <span style="color: rgb(44, 130, 201)">prone</span>, 7 strides.</p><p><span style="color: rgb(250, 197, 28)">S12</span>: 148 - 128 = 20% * 4 = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>[/spoiler]</p><p>The uninjured Shimadow that remained fighting Volki acts before anything else happens. He stabs at Volki with his javelin but aims terribly, missing badly. This provokes Askari to hit him with his short sword a full two seconds before the others can close, but the assault only grazes the thin leather tunic.</p><p></p><p>The crippled Shimadow pokes Oorvid with a javelin, but the awkwardness of lying on the ground makes the assault barely effective and very little further harm is caused.</p><p></p><p>Only tics apart, the three outlying Shimadow close on Askari and Volki and Hiroshi and Wrenn each mystically assault one. Happening to choose the same target, the combination of shock and acid injures the Faethrin. This causes his steps to falter.</p><p></p><p>Set to receive the enemy, Aksari aggressively knocks the javelin down and aside with his sword, stepping in to slam his buckler into the Shimadow's face. The force of the blow is so hard that the Faethrin stumbles backward 7 steps before falling on his back.</p><p></p><p>Volki is not able to avoid the javelin of the newly arriving enemy, but the thrust only cuts her tunic.</p><p></p><p>Despite being poked again with a javelin, Oorvid touches the fallen Shimadow, siphoning life from him into himself. It is not enough life to allow him to get off the ground, but it is enough to incapacitate the crippled enemy.</p><p></p><p>Astrid wails in her defeat, overtly displaying unmitigated emotion.</p><p></p><p>Wrenn releases another deadly arrow, taking the consciousness from the Shimadow he had mystically assaulted.</p><p></p><p>In a matter of seconds, what appeared to be an assured situation for the Shimadow has been devastated in ruin. The Shimadow have gone from 12 to 3. It is obvious that the Shimadow that Akari knocked down is going to run. The other two who are still engaged with he and Volki slide a step back offering a gesture of yielding.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Shirt: 40 - 1 = 39 - 1 = 38 - 1 = 37.</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 5 - 11 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Mantle: 30 - 2 = 28 - 1 - 1 = 26.</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 7 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 60 - 2 = 58 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 - 1 = 2 - 1 = 1, ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 9 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>. 30 * 10 = 3 - 2(tunic) = 1. <span style="color: rgb(226, 80, 65)">Body</span>: -2 - 1 = -3 + 3 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 68 - 1 = 67 - 1 = 66 - 1 = 65</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 3 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>200 - 164 - 26(kilter) = 20% * 10 = 2 - 2 = 0, ineffective</p><p>Tunic: 50 - 2 = 48 - 1 = 47 - 1 = 46</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 13 - 1 = 12 - 1 = 11 - 1 = 10 - 1 = 9</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 5 ingots, {shock x3}</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bandy Skull Talisman: 1, ??</p><p>Bat Guano: 12 measures, {heat x2}</p><p>Rodent Tooth Necklace: 1, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, (Cohesion +1), {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p></p><p>Coal: 5 bricks, ??</p><p>Dull, Gray Stone: 1, ??</p><p>Livestone: 1, (Strength +2)</p><p>Emberstone: 1, ??</p><p></p><p>Dried Leaves: 1 measure, ??</p><p>Flowers: 2 measures, ??</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. Combat has ended. State intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8298357, member: 6855223"] [gm]To help with the unfamiliarity of all mechanics, I am going to switch poison for acid because Volki is fighting with a bladed weapon. This way both cause physical damage. Poison does mental damage, by mechanics. I will always aid players in optimizing their character's efforts because this is a new system to all players.[/gm] Though he is near helpless, Oorvid still has a moment of remorse for what he intends to do. Unable to move from place to place, he is still able to reach over and touch the Shimadow that he crippled. When he does, he attempts to siphon life from him. [spoiler=Enhancement] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 21(strength) [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 31(blur) [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 32(motility), 32(strength) [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 28(camouflage) [/spoiler] [spoiler=Speed of Action] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 100 + 50(sword or shield) + 60(injured) = 210 [COLOR=green]Astrid[/COLOR]: 73 + 200(bend) + 160(incapacitated) = 433 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 29 + 200(bend) + 100(incapacitated) = 329 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 100 + 200(bend) + 120(incapacitated) = 420 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 100 + 200(bend) + 40(hurt) = 340 [COLOR=blue]Wrenn[/COLOR]: 139 + 200(bend) = 339 [COLOR=rgb(243, 121, 52)]S3[/COLOR]: 28 + 60(injured) + 300(move) = 388 [COLOR=rgb(26, 188, 156)]S7[/COLOR]: 28 + 80(injured) + 100(impeded) + 100(javelin) = 308 S6: 28 + 100(javelin) = 128 S10, 11, 12: 28 + 300(move) = 328 [/spoiler] [spoiler=Projectile Assault] [COLOR=blue]Wrenn[/COLOR]: 23 + 24 + 34 + 85 = 166 + 100(range) = 266 Shimadows: 30 + 11 + 75 = 116 [/spoiler] [spoiler=Mystical Assault] [COLOR=green]Astrid[/COLOR]: 42 + 24 + 50 = 116 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 25 + 31(shock) x 3(aluminum)+ 75 = 193 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 25 + 32(siphon) + 184 = 241 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 38 + 29(acidity) + 81 = 148 [COLOR=blue]Wrenn[/COLOR]: 28 + 34(acidity) + 194 = 256 Shimadows: 17(conditioning) + 11(fury) + 91(d100) = 128 + 30(resilience) = 158 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 38(aggression) + 23(accuracy) + 24(fury) + 53(d100) = 138 + 21(strength) = 159 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 25 + 22 + 29 + 61 = 137 Shimadows: 17 + 25 + 11 + 47 = 100 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 29(defend) + 23(avoidance) + 22(analysis) + 89(d100) = 163 + 10(shield) = 173 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 25 + 26 + 24 + 61 = 136 + 28(camo) = 164 Shimadows: 17 + 30 + 11 + 68 = 126 + 30(kilter) = 156 [/spoiler] [spoiler=Combat Data] [COLOR=rgb(44, 130, 201)]S1[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 2 - 4 = -2. [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]S2[/COLOR]: 318 - 172 = 146% * 10 = 15 * 4(head) = 60. [COLOR=rgb(226, 80, 65)]dead[/COLOR]. [COLOR=rgb(243, 121, 52)]S3[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 1 = 6. [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 131 - 79 = 52% * 4 = 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 2 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(250, 197, 28)]S4[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 257 - 160 = 97% * 6 = 6 - 2(deflect) = 4 x 5 = 20. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 20 = -13, [COLOR=rgb(226, 80, 65)]unconscious[/COLOR]. [COLOR=rgb(85, 57, 130)]S5[/COLOR]: [COLOR=rgb(226, 80, 65)]dead[/COLOR]. [COLOR=rgb(26, 188, 156)]S7[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 6 = 2. [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(226, 80, 65)]impeded[/COLOR]. 241 - 158 = 83% * 4 = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 2 - 3 = -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(85, 57, 130)]S8[/COLOR]: 280 - 153 = 127% * 11 = 14 - 2 = 12. [COLOR=rgb(226, 80, 65)]Body[/COLOR] = 10 - 12 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]S9[/COLOR]: 229 - 120 = 109% * 10 = 11 - 2(deflect) = 9. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. 100 - 79 = 21% * 4 = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 1 - 1 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]S10[/COLOR]: 193 - 128 = 65% * 4 = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 256 - 128 = 128% * 4 = 5. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 5 = 2, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. 266 - 116 = 150% * 10 = 15 - 2 = 13. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 2 - 13 = -11, [COLOR=rgb(226, 80, 65)]unconscious[/COLOR]. [COLOR=rgb(85, 57, 130)]S11[/COLOR]: 173 - 100 = 73% * 3 = 2. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]dazed[/COLOR], [COLOR=rgb(44, 130, 201)]prone[/COLOR], 7 strides. [COLOR=rgb(250, 197, 28)]S12[/COLOR]: 148 - 128 = 20% * 4 = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [/spoiler] The uninjured Shimadow that remained fighting Volki acts before anything else happens. He stabs at Volki with his javelin but aims terribly, missing badly. This provokes Askari to hit him with his short sword a full two seconds before the others can close, but the assault only grazes the thin leather tunic. The crippled Shimadow pokes Oorvid with a javelin, but the awkwardness of lying on the ground makes the assault barely effective and very little further harm is caused. Only tics apart, the three outlying Shimadow close on Askari and Volki and Hiroshi and Wrenn each mystically assault one. Happening to choose the same target, the combination of shock and acid injures the Faethrin. This causes his steps to falter. Set to receive the enemy, Aksari aggressively knocks the javelin down and aside with his sword, stepping in to slam his buckler into the Shimadow's face. The force of the blow is so hard that the Faethrin stumbles backward 7 steps before falling on his back. Volki is not able to avoid the javelin of the newly arriving enemy, but the thrust only cuts her tunic. Despite being poked again with a javelin, Oorvid touches the fallen Shimadow, siphoning life from him into himself. It is not enough life to allow him to get off the ground, but it is enough to incapacitate the crippled enemy. Astrid wails in her defeat, overtly displaying unmitigated emotion. Wrenn releases another deadly arrow, taking the consciousness from the Shimadow he had mystically assaulted. In a matter of seconds, what appeared to be an assured situation for the Shimadow has been devastated in ruin. The Shimadow have gone from 12 to 3. It is obvious that the Shimadow that Akari knocked down is going to run. The other two who are still engaged with he and Volki slide a step back offering a gesture of yielding. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Shirt: 40 - 1 = 39 - 1 = 38 - 1 = 37. [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 5 - 11 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Mantle: 30 - 2 = 28 - 1 - 1 = 26. Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 7 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 60 - 2 = 58 - 1 - 1 = 56. Javelins: 3, stone: 3 - 1 = 2 - 1 = 1, ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 9 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. 30 * 10 = 3 - 2(tunic) = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: -2 - 1 = -3 + 3 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 68 - 1 = 67 - 1 = 66 - 1 = 65 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 3 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 200 - 164 - 26(kilter) = 20% * 10 = 2 - 2 = 0, ineffective Tunic: 50 - 2 = 48 - 1 = 47 - 1 = 46 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 13 - 1 = 12 - 1 = 11 - 1 = 10 - 1 = 9 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 5 ingots, {shock x3} Ant Stingers: 4, {toxicity x2} Bandy Skull Talisman: 1, ?? Bat Guano: 12 measures, {heat x2} Rodent Tooth Necklace: 1, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, (Cohesion +1), {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) Coal: 5 bricks, ?? Dull, Gray Stone: 1, ?? Livestone: 1, (Strength +2) Emberstone: 1, ?? Dried Leaves: 1 measure, ?? Flowers: 2 measures, ?? [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. Combat has ended. State intentions and provide a random roll.[/ooc] [/QUOTE]
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