Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Some Stories Are True
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8313074" data-attributes="member: 6855223"><p>[Spoiler=Prospecting]</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30(prospecting) + 24(analysis) + 60(d100) = 114</p><p>[/spoiler]</p><p>In her cursory search of the immediate area, Volki comes across a a strange flowering shrub, the blooms of which draw her attention so that she collects a measure of them.</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30(alchemy) + 24(analysis) + 60(d100) = 114, sucess</p><p>Time: 20 days / 114 = 5 hours, success</p><p>[/spoiler]</p><p>The flowers have the power to restore a person's mental faculties. (Identity x3)</p><p></p><p>Finally having decided to quite brooding or sulking it is Astrid who lends further clarity to the discussion, though her Shimadow is not very good. "<span style="color: rgb(97, 189, 109)">The Storyteller not use hostile clan. No, I agree with Askari. Elder Shimadow make younger Shimadow hang 'scarecrows.' Someone make elder Shimadow do this</span>."</p><p></p><p>She shakes her head at her poor speech and begins again in Spiofthest, having Wren translate. "<span style="color: rgb(97, 189, 109)">This is not some random thing, not really. The four of us find hostile Shimadows in the first Keep we find. Then all six of us find more Shimadows. They are obviously using the tunnel system to raid others who live in this forest. I think the Storyteller wanted us to find out who is behind this strategy and put an end to it. He is old. We are young and more physically able</span>."[spoiler=Tellerian Hawke]No meta-gaming about the NPC, you. ;p[/spoiler]</p><p>"<span style="color: rgb(97, 189, 109)">The Keep with those 'scarcrows' has all but collapsed, only the stairs to the tunnels is good. I think they are to make other people afraid so they cannot find the tunnel. If we keep searching these tunnels, I think we will find who is controlling the Shimadow</span>."</p><p></p><p>[ATTACH=full]138665[/ATTACH]</p><p>[ooc]The party is currently located 2 dots directly below the word 'Rheini.' This dot is a pergola. The tiny squares are all Keeps. Not all drawn locations are yet known to the party.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Time: 60 days / (74 + 121) = 8 hours</p><p>Shirt: 40 - 1 - 1 - 1 = 37.</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 5 - 11 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Time: 110 days / (74 + 121) = 14 hours</p><p>Mantle: 30 - 2 - 1 - 1 = 26.</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 7 - 7 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Time: 100 days / (74 + 121) = 13 hours</p><p>Tunic: 60 - 2 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 - 1 = 2 - 1 = 1, ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: -2 - 1 = -3 + 3 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Time: 100 days / (74 + 121) = 13 hours</p><p>Tunic: 68 - 1 - 1 - 1 = 65</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 3 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 40 days / (74 + 121) = 5 hours</p><p>Tunic: 50 - 2 - 1 - 1 = 46</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 9</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 5 ingots, {shock x3}</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bandy Feathers: 2, (Strength +2)</p><p>Bandy Skull Talisman: 1, ??</p><p>Bat Guano: 12 measures, {heat x2}</p><p>Canine Teeth: 2, (Strength +2)</p><p>Heckling Jay Feathers: 2, (Will +2)</p><p>Goat Beard: 2, ??</p><p>Rodent Tooth Necklace: 1, (Health +1)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, (Cohesion +1), {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p>Teal Skull: 1, ??</p><p></p><p>Coal: 7 bricks, ??</p><p>Dark-Green Stone: 2, ??</p><p>Dull, Gray Stone: 1, ??</p><p>Emberstone: 1, ??</p><p>Grayish-Black Stones: 2, ??</p><p>Livestone: 1, (Strength +2)</p><p>White Semi-Translucent Stone: 2, ??</p><p></p><p>Dried Leaves: 3 measures, ??</p><p>Other Leaves: 2 measures, ??</p><p>Flowers: 4 measures, ??</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP and improves in Spiofthest by 2%. State intentions and nominal actions and provide a random roll for each.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8313074, member: 6855223"] [Spoiler=Prospecting] [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30(prospecting) + 24(analysis) + 60(d100) = 114 [/spoiler] In her cursory search of the immediate area, Volki comes across a a strange flowering shrub, the blooms of which draw her attention so that she collects a measure of them. [spoiler=Alchemical Sensitivity] [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30(alchemy) + 24(analysis) + 60(d100) = 114, sucess Time: 20 days / 114 = 5 hours, success [/spoiler] The flowers have the power to restore a person's mental faculties. (Identity x3) Finally having decided to quite brooding or sulking it is Astrid who lends further clarity to the discussion, though her Shimadow is not very good. "[COLOR=rgb(97, 189, 109)]The Storyteller not use hostile clan. No, I agree with Askari. Elder Shimadow make younger Shimadow hang 'scarecrows.' Someone make elder Shimadow do this[/COLOR]." She shakes her head at her poor speech and begins again in Spiofthest, having Wren translate. "[COLOR=rgb(97, 189, 109)]This is not some random thing, not really. The four of us find hostile Shimadows in the first Keep we find. Then all six of us find more Shimadows. They are obviously using the tunnel system to raid others who live in this forest. I think the Storyteller wanted us to find out who is behind this strategy and put an end to it. He is old. We are young and more physically able[/COLOR]."[spoiler=Tellerian Hawke]No meta-gaming about the NPC, you. ;p[/spoiler] "[COLOR=rgb(97, 189, 109)]The Keep with those 'scarcrows' has all but collapsed, only the stairs to the tunnels is good. I think they are to make other people afraid so they cannot find the tunnel. If we keep searching these tunnels, I think we will find who is controlling the Shimadow[/COLOR]." [ATTACH type="full"]138665[/ATTACH] [ooc]The party is currently located 2 dots directly below the word 'Rheini.' This dot is a pergola. The tiny squares are all Keeps. Not all drawn locations are yet known to the party.[/ooc] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Time: 60 days / (74 + 121) = 8 hours Shirt: 40 - 1 - 1 - 1 = 37. [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 5 - 11 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Time: 110 days / (74 + 121) = 14 hours Mantle: 30 - 2 - 1 - 1 = 26. Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 7 - 7 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Time: 100 days / (74 + 121) = 13 hours Tunic: 60 - 2 - 1 - 1 = 56. Javelins: 3, stone: 3 - 1 = 2 - 1 = 1, ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: -2 - 1 = -3 + 3 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Time: 100 days / (74 + 121) = 13 hours Tunic: 68 - 1 - 1 - 1 = 65 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 3 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 40 days / (74 + 121) = 5 hours Tunic: 50 - 2 - 1 - 1 = 46 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 9 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 5 ingots, {shock x3} Ant Stingers: 4, {toxicity x2} Bandy Feathers: 2, (Strength +2) Bandy Skull Talisman: 1, ?? Bat Guano: 12 measures, {heat x2} Canine Teeth: 2, (Strength +2) Heckling Jay Feathers: 2, (Will +2) Goat Beard: 2, ?? Rodent Tooth Necklace: 1, (Health +1) Songbird Talisman: 1, ?? Spider Claws: 3 sets, (Cohesion +1), {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) Teal Skull: 1, ?? Coal: 7 bricks, ?? Dark-Green Stone: 2, ?? Dull, Gray Stone: 1, ?? Emberstone: 1, ?? Grayish-Black Stones: 2, ?? Livestone: 1, (Strength +2) White Semi-Translucent Stone: 2, ?? Dried Leaves: 3 measures, ?? Other Leaves: 2 measures, ?? Flowers: 4 measures, ?? Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Rheini Village [/spoiler] [ooc]Everyone receives 5 DP and improves in Spiofthest by 2%. State intentions and nominal actions and provide a random roll for each.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Some Stories Are True
Top