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<blockquote data-quote="MacConnell" data-source="post: 8330366" data-attributes="member: 6855223"><p>[gm]A difference between TUW and D&D: Flame has 2 components, visual and tactile. Only Astrid and Hiroshi can make fire. All others generate heat with no visual aspect. This is just technical information based on game mechanics. As GM, I will use the mechanics to best apply player intentions.</p><p></p><p>Because Wrenn's weapon does physical damage, I am changing "toxicity" to "acidity," which also causes physical damage. If this is not acceptable, let me know and I will correct it.[/gm]</p><p>Astrid, being empty handed, will take a queue from the words of Askari and heat one of the vipers, using a piece of guano.</p><p></p><p>Hiroshi, with an ularin javelin in each hand, point down in his left and point up in his right, will also attempt to use heat against a viper while physically assaulting it.</p><p></p><p>Oorvid smiles at the suggestion from Askari and realizes instinctively that he can perform such a task. With regard to the confined space, he uses his carving axes to punch at a viper, rather than swinging them in an arc.</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 29(readiness) + 26(speed) + 22(clarity) + 65(d100) = 132</p><p><span style="color: green">Astrid</span>: 22 + 31 + 24 + 65 = 142</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23 + 21 + 32 + 85 = 161</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 22 + 29 + 73 = 147</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 26 + 31 + 31 + 67 = 155</p><p><span style="color: blue">Wrenn</span>: 23 + 28 + 38 + 83 = 173</p><p>Vipers: 16 + 26 + 0 + 83 = 125</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 200(bend) - 132 = 68</p><p><span style="color: green">Astrid</span>: 200(bend) - 142 = 58</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 200(bend) - 161 = 39</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 200(bend) - 147 = 53</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 200(bend) - 155 = 45</p><p><span style="color: blue">Wrenn</span>: 300(bow) - 173 = 127</p><p>Vipers: 50 - 125 = ~0, 50, 100</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p>Vipers: 41 + 124 = 165</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 39(aggression) + 26(accuracy) + 25(fury) + 151(d100) = 241</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 22(finesse) + 21(accuracy) + 32(clarity) + 85 = 160</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 26(aggression) + 22(accuracy) + 32(fury) + 114 = 194</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 26(finesse) + 31(accuracy) + 31(clarity) + 136 = 224</p><p><span style="color: blue">Wrenn</span>: 23(launch) + 28(accuracy) + 32(clarity) + 83 = 166</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 27(readiness) + 29(avoidance) + 21(analysis) + 151(d100) = 228</p><p><span style="color: green">Astrid</span>: 22 + 31 + 23 + 65 = 141</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23 + 22 + 30 + 85 = 160</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 21 + 30 + 104 = 178</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 26 + 27 + 24 + 136 = 213</p><p><span style="color: blue">Wrenn</span>: 23 + 27 + 24 + 83 = 157</p><p>Vipers: 46 + 114 = 160</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 25%(ambient heat)</p><p><span style="color: green">Astrid</span>: 50(bending) + 22(fire) x 2(guano) + 65(d100) = 159</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 26(bending) + 29(fire) + 85 = 140</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 32%(ambient heat)</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 44(bending) + 23(heat) x 2(guano) + 83 = 173</p><p><span style="color: blue">Wrenn</span>: 32(bending) + 38(acidity) + 175 = 245</p><p></p><p>Vipers: 11(conditioning) + 112(d100) = 123</p><p>[/spoiler]</p><p>[spoiler=Venom]</p><p>29 + 84 = 113</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 39(conditioning) + 22(fury) +</p><p><span style="color: green">Astrid</span>: 24 + 21 + 65(d100) = 110</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23 + 27 +</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 32 +</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 27 + 27</p><p><span style="color: blue">Wrenn</span>: 22 + 29 + 83(d100) > 113, resists</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(85, 57, 130)">V1</span>: 228 - 165 = 63% * 11 = 7 - 4(deflect) = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 4 - 1 = 1, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>140 - 123 = 17% * 2 = ~1. <span style="color: rgb(226, 80, 65)">Body</span>: 1 - 1 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>241% * 11 > 6, <span style="color: rgb(226, 80, 65)">dead</span>.</p><p><span style="color: rgb(250, 197, 28)">V2</span>: 224 - 160 = 64% * 6 = 4 - 4(deflect) = 0, ineffective.</p><p>173 - 123 = 40% * 2 = 1, <span style="color: rgb(226, 80, 65)">Body</span>: 4 - 1 = 3, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p><span style="color: rgb(97, 189, 109)">V3</span>: 159 - 123 = 36% * 2 = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 4 - 1 = 3, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p><span style="color: rgb(44, 130, 201)">V4</span>: 245 - 123 = 122% * 4 = 5. <span style="color: rgb(226, 80, 65)">Body</span>: 4 - 5 = -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>[/spoiler]</p><p>Perhaps it is Fortune who rides on the wisp of a cool draft that wafts through the opening in the debris, for Askari realizes that it is he who can best manipulate thermal waylines. As a result, he generates ambient heat around his body, enough to be felt by anything within one stride of him but not enough to damage anything or himself.</p><p></p><p>The room, being only 3 x 3, makes for very tight quarters when filled with 6 people and 4 vipers. The snakes prove still faster and strike a second time before anyone can act, striking at Askari, Astrid, Volki, and Wrenn. Askari and Volki reflexively dodge the strike, but the first is too fast for Askari to counter. Astrid and Wrenn are both bitten, but only Astrid is affected by the venom. Perhaps the strikes only glanced the thigh of Wrenn and not much venom could enter the body.</p><p></p><p>Hiroshi acts second. He thrusts his right javelin at the viper who struck at Askari but is unable to make contact. He does, however, cause some physical damage by mystically heating it. Askari counters the second strike, blocking the viper with his shield and making a vicious cut with his short sword, incapacitating the thing. Pressing down on its head with his shield, he severs the skull from the body with another blow.</p><p></p><p>Volki acts next, ineffectively stabbing at the viper who struck at her, but causing it some irritation with mystical heat. As soon as she began manipulating thermal waylines, she could feel that there was not any flammable material within the room, except what was being worn or carried by her friends. The debris is all rock and dirt.</p><p></p><p>Oorvid punches his carving axe at the viper who bit Astrid but is unable to cut through the scaled hide. Astrid, as she is struck the second time, irritates the snake by mystically heating it.</p><p></p><p>When Wrenn draws and fires his arrow, it narrowly misses the snake and careens wildly from the floor, into an adjacent wall, the ceiling, then back into some debris. He instantly realizes that the bow may do more damage than good in such an environment and thinks that magic should suit better. Despite missing the viper that struck him, he burns it with mystical acid. Luck being in his favor, he causes enough damage to incapacitate the thing.</p><p></p><p>Two active vipers remain. They seem overly aggressive. It could be because they cannot exit the room. It could be something yet unknown. Only Astrid is currently affected by venom.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 113 + 202 = 315 - 155 - 73 = 87% * 4 = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Shirt: 40 - 1 - 1 - 1 = 37.</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>165 - 141 = 24% * 2 = ~1 x 3 = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 3 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>113 - 110 = 3% * 10 = ~1 x 3. <span style="color: rgb(226, 80, 65)">Motility</span>: 1 - 3 = -2, still mobile.</p><p>Mantle: 30 - 2 - 1 - 1 = 26.</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 315 - 150 - 127 = 38% * 4 = 2. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Tunic: 60 - 2 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 315 - 149 - 111 = 55% * 4 = 2. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Tunic: 68 - 1 - 1 - 1 = 65</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 - 1 - 1 = 46</p><p><span style="color: blue">Wrenn</span>: 165 - 157 = 8% * 2 = ~1 x 3 = 3. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Tunic: 59</p><p>Arrows: 9</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 5 ingots, {shock x3}</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Bandy Skull Talisman: 1, ??</p><p>Bat Guano: 10 measures, {heat x2}</p><p>Goat Beard: 2, ??</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Songbird Talisman: 1, ??</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p>Teal Skull: 1, ??</p><p></p><p>Coal: 7 bricks, ??</p><p>Dull, Gray Stone: 1, ??</p><p>Emberstone: 1, ??</p><p>Grayish-Black Stone: 2, ??</p><p>Livestone: 4, (Strength +2)</p><p>White Semi-Translucent Stone: 2, ??</p><p></p><p>Dried Leaves: 3 measures, ??</p><p>Other Leaves: 2 measures, ??</p><p>Flowers: 4 measures, ??</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Bonus awarded for the use of actual biology and character theology. Everyone receives 10 DP. State combat intentions and provide a random roll for physical and mystical tasks.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8330366, member: 6855223"] [gm]A difference between TUW and D&D: Flame has 2 components, visual and tactile. Only Astrid and Hiroshi can make fire. All others generate heat with no visual aspect. This is just technical information based on game mechanics. As GM, I will use the mechanics to best apply player intentions. Because Wrenn's weapon does physical damage, I am changing "toxicity" to "acidity," which also causes physical damage. If this is not acceptable, let me know and I will correct it.[/gm] Astrid, being empty handed, will take a queue from the words of Askari and heat one of the vipers, using a piece of guano. Hiroshi, with an ularin javelin in each hand, point down in his left and point up in his right, will also attempt to use heat against a viper while physically assaulting it. Oorvid smiles at the suggestion from Askari and realizes instinctively that he can perform such a task. With regard to the confined space, he uses his carving axes to punch at a viper, rather than swinging them in an arc. [spoiler=Reaction] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 29(readiness) + 26(speed) + 22(clarity) + 65(d100) = 132 [COLOR=green]Astrid[/COLOR]: 22 + 31 + 24 + 65 = 142 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23 + 21 + 32 + 85 = 161 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 22 + 29 + 73 = 147 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 26 + 31 + 31 + 67 = 155 [COLOR=blue]Wrenn[/COLOR]: 23 + 28 + 38 + 83 = 173 Vipers: 16 + 26 + 0 + 83 = 125 [/spoiler] [spoiler=Speed of Action] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 200(bend) - 132 = 68 [COLOR=green]Astrid[/COLOR]: 200(bend) - 142 = 58 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 200(bend) - 161 = 39 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 200(bend) - 147 = 53 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 200(bend) - 155 = 45 [COLOR=blue]Wrenn[/COLOR]: 300(bow) - 173 = 127 Vipers: 50 - 125 = ~0, 50, 100 [/spoiler] [spoiler=Physical Assault] Vipers: 41 + 124 = 165 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 39(aggression) + 26(accuracy) + 25(fury) + 151(d100) = 241 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 22(finesse) + 21(accuracy) + 32(clarity) + 85 = 160 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 26(aggression) + 22(accuracy) + 32(fury) + 114 = 194 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 26(finesse) + 31(accuracy) + 31(clarity) + 136 = 224 [COLOR=blue]Wrenn[/COLOR]: 23(launch) + 28(accuracy) + 32(clarity) + 83 = 166 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 27(readiness) + 29(avoidance) + 21(analysis) + 151(d100) = 228 [COLOR=green]Astrid[/COLOR]: 22 + 31 + 23 + 65 = 141 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23 + 22 + 30 + 85 = 160 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 21 + 30 + 104 = 178 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 26 + 27 + 24 + 136 = 213 [COLOR=blue]Wrenn[/COLOR]: 23 + 27 + 24 + 83 = 157 Vipers: 46 + 114 = 160 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 25%(ambient heat) [COLOR=green]Astrid[/COLOR]: 50(bending) + 22(fire) x 2(guano) + 65(d100) = 159 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 26(bending) + 29(fire) + 85 = 140 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 32%(ambient heat) [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 44(bending) + 23(heat) x 2(guano) + 83 = 173 [COLOR=blue]Wrenn[/COLOR]: 32(bending) + 38(acidity) + 175 = 245 Vipers: 11(conditioning) + 112(d100) = 123 [/spoiler] [spoiler=Venom] 29 + 84 = 113 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 39(conditioning) + 22(fury) + [COLOR=green]Astrid[/COLOR]: 24 + 21 + 65(d100) = 110 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23 + 27 + [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 32 + [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 27 + 27 [COLOR=blue]Wrenn[/COLOR]: 22 + 29 + 83(d100) > 113, resists [/spoiler] [spoiler=Combat Data] [COLOR=rgb(85, 57, 130)]V1[/COLOR]: 228 - 165 = 63% * 11 = 7 - 4(deflect) = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4 - 1 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. 140 - 123 = 17% * 2 = ~1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 1 - 1 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. 241% * 11 > 6, [COLOR=rgb(226, 80, 65)]dead[/COLOR]. [COLOR=rgb(250, 197, 28)]V2[/COLOR]: 224 - 160 = 64% * 6 = 4 - 4(deflect) = 0, ineffective. 173 - 123 = 40% * 2 = 1, [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4 - 1 = 3, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=rgb(97, 189, 109)]V3[/COLOR]: 159 - 123 = 36% * 2 = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4 - 1 = 3, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=rgb(44, 130, 201)]V4[/COLOR]: 245 - 123 = 122% * 4 = 5. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4 - 5 = -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [/spoiler] Perhaps it is Fortune who rides on the wisp of a cool draft that wafts through the opening in the debris, for Askari realizes that it is he who can best manipulate thermal waylines. As a result, he generates ambient heat around his body, enough to be felt by anything within one stride of him but not enough to damage anything or himself. The room, being only 3 x 3, makes for very tight quarters when filled with 6 people and 4 vipers. The snakes prove still faster and strike a second time before anyone can act, striking at Askari, Astrid, Volki, and Wrenn. Askari and Volki reflexively dodge the strike, but the first is too fast for Askari to counter. Astrid and Wrenn are both bitten, but only Astrid is affected by the venom. Perhaps the strikes only glanced the thigh of Wrenn and not much venom could enter the body. Hiroshi acts second. He thrusts his right javelin at the viper who struck at Askari but is unable to make contact. He does, however, cause some physical damage by mystically heating it. Askari counters the second strike, blocking the viper with his shield and making a vicious cut with his short sword, incapacitating the thing. Pressing down on its head with his shield, he severs the skull from the body with another blow. Volki acts next, ineffectively stabbing at the viper who struck at her, but causing it some irritation with mystical heat. As soon as she began manipulating thermal waylines, she could feel that there was not any flammable material within the room, except what was being worn or carried by her friends. The debris is all rock and dirt. Oorvid punches his carving axe at the viper who bit Astrid but is unable to cut through the scaled hide. Astrid, as she is struck the second time, irritates the snake by mystically heating it. When Wrenn draws and fires his arrow, it narrowly misses the snake and careens wildly from the floor, into an adjacent wall, the ceiling, then back into some debris. He instantly realizes that the bow may do more damage than good in such an environment and thinks that magic should suit better. Despite missing the viper that struck him, he burns it with mystical acid. Luck being in his favor, he causes enough damage to incapacitate the thing. Two active vipers remain. They seem overly aggressive. It could be because they cannot exit the room. It could be something yet unknown. Only Astrid is currently affected by venom. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 113 + 202 = 315 - 155 - 73 = 87% * 4 = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Shirt: 40 - 1 - 1 - 1 = 37. [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 165 - 141 = 24% * 2 = ~1 x 3 = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 3 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. 113 - 110 = 3% * 10 = ~1 x 3. [COLOR=rgb(226, 80, 65)]Motility[/COLOR]: 1 - 3 = -2, still mobile. Mantle: 30 - 2 - 1 - 1 = 26. Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 315 - 150 - 127 = 38% * 4 = 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Tunic: 60 - 2 - 1 - 1 = 56. Javelins: 3, stone: 3 ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 315 - 149 - 111 = 55% * 4 = 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Tunic: 68 - 1 - 1 - 1 = 65 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 - 1 - 1 = 46 [COLOR=blue]Wrenn[/COLOR]: 165 - 157 = 8% * 2 = ~1 x 3 = 3. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Tunic: 59 Arrows: 9 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 5 ingots, {shock x3} Ant Stingers: 4, {toxicity x2} Bandy Feathers: 1, (Strength +2) Bandy Skull Talisman: 1, ?? Bat Guano: 10 measures, {heat x2} Goat Beard: 2, ?? Heckling Jay Feathers: 1, (Will +2) Songbird Talisman: 1, ?? Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) Teal Skull: 1, ?? Coal: 7 bricks, ?? Dull, Gray Stone: 1, ?? Emberstone: 1, ?? Grayish-Black Stone: 2, ?? Livestone: 4, (Strength +2) White Semi-Translucent Stone: 2, ?? Dried Leaves: 3 measures, ?? Other Leaves: 2 measures, ?? Flowers: 4 measures, ?? Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System Rheini Village [/spoiler] [ooc]Bonus awarded for the use of actual biology and character theology. Everyone receives 10 DP. State combat intentions and provide a random roll for physical and mystical tasks.[/ooc] [/QUOTE]
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