Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Some Stories Are True
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8348194" data-attributes="member: 6855223"><p>[spoiler=Render Physical Aid]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 25(medicine) + 26(restore) + 78(d100) = 129</p><p><span style="color: green">Astrid</span>: 39 + 22 + 78 = 139</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 21 + 30 + 73 = 124</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 32 + 67 = 120</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 31 + 28 + 73 = 132</p><p><span style="color: blue">Wrenn</span>: 28 + 29 + 67 = 124</p><p>[/spoiler]</p><p>With the advent of cumulative medicinal aid, injuries that would have taken Tendays to heal now only require a few hours.</p><p>[spoiler=Active Search]</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 31(observation + 32(enhanced smell) + 76(d100) = 139, success</p><p>[/spoiler]</p><p>Only being hurt, not injured, Volki, after receiving aid, moves about the tiny 3 stride by 3 stride room that has only been made smaller by the debris that has blocked two of the paths and closed off the ladder port. She notices a particularly smooth path that the vipers had been taking into the debris and discovers a large hollow that contains several eggs. Lifting out one of the eggs, she can feel the movement inside of it. It is late term and the babies are about to hatch. Knowing no good can come from allowing the eggs to cultivate, she retrieves each one. When she is about to stomp them, she pauses.</p><p></p><p>Wrenn, with similar talent in Hermetics, shares the same instinct. The dead vipers and these eggs, so that they can be destroyed, need to be removed from this tunnel system. There is no telling what amount of trouble could come or what might be attracted to the stench as the things decay. Knowing that their current mission is not pressed for time, the party elects to backtrack for safe camping.</p><p>[spoiler=Animal Preparation]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 26(butcher) + 21(analysis) + 49(d100) = 96 - 80, 40(difficulty) = 16, 56</p><p><span style="color: green">Astrid</span>: 39 + 23 + 49 = 111 - 80, 40 = 31, 71</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23 + 30 + 71 = 124 - 80, 40 = 44, 84</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 30 + 83 = 137 - 80, 40 = 57, 97</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 35 + 24 + 83 = 142 - 80, 40 = 62, 102</p><p><span style="color: blue">Wrenn</span>: 28 + 24 + 71 = 123 - 80, 40 = 43, 83</p><p>[/spoiler]</p><p>No one yet has deft enough skill to skin one such viper and reclaim its skin, though everyone is certain they would prove valuable if anyone could. The skull, itself, seems fascinating and is really no difficulty to collect and clean when a little Bending is involved, but only Volki proves capable of collecting a measure of blood and milking the dead viper for a measure of its venom. Viper meat does not seem edible and is discarded. The four skulls are retained along with one measure of blood and one measure of venom.</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 25(alchemy) + 21(analysis) + 78(d100) = 124, success</p><p>Skulls: 20 days / 124 = 4 hours, fail</p><p><span style="color: green">Astrid</span>: 39 + 23 + 78 = 140, success</p><p>Coal: 20 days / 140 = 4 hours, success</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 21 + 30 + 73 = 124, success</p><p>Gray Stone: 10 days / 124 = 2 hours, success</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 30 + 73 = 124, success</p><p>Skulls: 20 days / 124 = 4 hours, success</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 31 + 24 + 73 = 128, success</p><p>Venom: 20 days / 128 = 4 hours, success</p><p><span style="color: blue">Wrenn</span>: 28 + 24 + 67 = 119, success</p><p>Feathers: 10 days / 119 = 3 hours, success</p><p>[/spoiler]</p><p>Given the time of a peaceable camp, between Astrid and Volki, all collected items are able to be identified, even those beyond the base talent of the others. Everyone feels an affinity with any stones, teeth, or claws. Askari and Oorvid are both drawn to bones. Volki and Wrenn are drawn to feathers, hair, and herbs. Astrid and Hiroshi are specifically drawn to metal.</p><p></p><p>The next morning, returning to the previously discovered, partially collapsed, room, is routine. Moving southward, which is the only direction to go, the party moves cautiously for what should have taken about 3 hours but takes four, instead, to find another 3 x 3 room with a metal ladder in its center, topped with the familiar trapdoor. The only other tunnel from this room leads West. Checking the trapdoor, it appears that something heavy had been laid across it from above, but it may be moveable.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 30 days / (129 + 132 + 124) = 2 hours</p><p>Shirt: 40 - 1 - 1 - 1 = 37.</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 - 3 = 5, <span style="color: rgb(226, 80, 65)">injured</span>. <span style="color: rgb(226, 80, 65)">Motility</span>: 1 - 3 = -2, still mobile.</p><p>Time: 50 days / (139 + 129 + 132 + 124) = 3 hours</p><p>Mantle: 30 - 2 - 1 - 1 = 26.</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>. 165 - 150 = 15% * 4 = ~1 x 4 = 4. <span style="color: rgb(226, 80, 65)">Body</span>: 8 - 4 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Time: 60 days / (124 + 129 + 132 + 124) = 3 hours</p><p>Tunic: 60 - 2 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>. 165 - 141 = 24% * 4 = ~1 x 4 = 4. Body: 8 - 4 = 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Time: 60 days / (120 + 129 + 132 + 124) = 4 hours</p><p>Tunic: 68 - 1 - 1 - 1 = 65</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 165 - 134 = 31% * 4 = 1 x 4 = 4. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 40 days / (129 + 132 + 124) = 3 hours</p><p>Tunic: 50 - 2 - 1 - 1 = 46</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 30 days / (129 + 132 + 124) = 3 hours.</p><p>Tunic: 59</p><p>Arrows: 9</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p>Aluminum: 5 ingots, {shock x3}</p><p></p><p>Ant Stingers: 4, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p></p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 2, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Songbird Talisman: 1, (Persona +1)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 4, (Motility +2)</p><p></p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Emberstone: 1, (Confluence +2)</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 4, (Strength +2)</p><p>Milkstone: 2, (Will +2)</p><p></p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Bonus awarded for remembering to further search the room after combat ended. Everyone receives 7 DP. State nominal actions and provide a random roll. State in a post if a character is keeping a particular augmenting item. Items that enhance Bending do not need to be listed on individual records.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8348194, member: 6855223"] [spoiler=Render Physical Aid] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 25(medicine) + 26(restore) + 78(d100) = 129 [COLOR=green]Astrid[/COLOR]: 39 + 22 + 78 = 139 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 21 + 30 + 73 = 124 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 32 + 67 = 120 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 31 + 28 + 73 = 132 [COLOR=blue]Wrenn[/COLOR]: 28 + 29 + 67 = 124 [/spoiler] With the advent of cumulative medicinal aid, injuries that would have taken Tendays to heal now only require a few hours. [spoiler=Active Search] [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 31(observation + 32(enhanced smell) + 76(d100) = 139, success [/spoiler] Only being hurt, not injured, Volki, after receiving aid, moves about the tiny 3 stride by 3 stride room that has only been made smaller by the debris that has blocked two of the paths and closed off the ladder port. She notices a particularly smooth path that the vipers had been taking into the debris and discovers a large hollow that contains several eggs. Lifting out one of the eggs, she can feel the movement inside of it. It is late term and the babies are about to hatch. Knowing no good can come from allowing the eggs to cultivate, she retrieves each one. When she is about to stomp them, she pauses. Wrenn, with similar talent in Hermetics, shares the same instinct. The dead vipers and these eggs, so that they can be destroyed, need to be removed from this tunnel system. There is no telling what amount of trouble could come or what might be attracted to the stench as the things decay. Knowing that their current mission is not pressed for time, the party elects to backtrack for safe camping. [spoiler=Animal Preparation] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 26(butcher) + 21(analysis) + 49(d100) = 96 - 80, 40(difficulty) = 16, 56 [COLOR=green]Astrid[/COLOR]: 39 + 23 + 49 = 111 - 80, 40 = 31, 71 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23 + 30 + 71 = 124 - 80, 40 = 44, 84 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 30 + 83 = 137 - 80, 40 = 57, 97 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 35 + 24 + 83 = 142 - 80, 40 = 62, 102 [COLOR=blue]Wrenn[/COLOR]: 28 + 24 + 71 = 123 - 80, 40 = 43, 83 [/spoiler] No one yet has deft enough skill to skin one such viper and reclaim its skin, though everyone is certain they would prove valuable if anyone could. The skull, itself, seems fascinating and is really no difficulty to collect and clean when a little Bending is involved, but only Volki proves capable of collecting a measure of blood and milking the dead viper for a measure of its venom. Viper meat does not seem edible and is discarded. The four skulls are retained along with one measure of blood and one measure of venom. [spoiler=Alchemical Sensitivity] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 25(alchemy) + 21(analysis) + 78(d100) = 124, success Skulls: 20 days / 124 = 4 hours, fail [COLOR=green]Astrid[/COLOR]: 39 + 23 + 78 = 140, success Coal: 20 days / 140 = 4 hours, success [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 21 + 30 + 73 = 124, success Gray Stone: 10 days / 124 = 2 hours, success [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 30 + 73 = 124, success Skulls: 20 days / 124 = 4 hours, success [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 31 + 24 + 73 = 128, success Venom: 20 days / 128 = 4 hours, success [COLOR=blue]Wrenn[/COLOR]: 28 + 24 + 67 = 119, success Feathers: 10 days / 119 = 3 hours, success [/spoiler] Given the time of a peaceable camp, between Astrid and Volki, all collected items are able to be identified, even those beyond the base talent of the others. Everyone feels an affinity with any stones, teeth, or claws. Askari and Oorvid are both drawn to bones. Volki and Wrenn are drawn to feathers, hair, and herbs. Astrid and Hiroshi are specifically drawn to metal. The next morning, returning to the previously discovered, partially collapsed, room, is routine. Moving southward, which is the only direction to go, the party moves cautiously for what should have taken about 3 hours but takes four, instead, to find another 3 x 3 room with a metal ladder in its center, topped with the familiar trapdoor. The only other tunnel from this room leads West. Checking the trapdoor, it appears that something heavy had been laid across it from above, but it may be moveable. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 30 days / (129 + 132 + 124) = 2 hours Shirt: 40 - 1 - 1 - 1 = 37. [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 - 3 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(226, 80, 65)]Motility[/COLOR]: 1 - 3 = -2, still mobile. Time: 50 days / (139 + 129 + 132 + 124) = 3 hours Mantle: 30 - 2 - 1 - 1 = 26. Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 165 - 150 = 15% * 4 = ~1 x 4 = 4. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8 - 4 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Time: 60 days / (124 + 129 + 132 + 124) = 3 hours Tunic: 60 - 2 - 1 - 1 = 56. Javelins: 3, stone: 3 ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 165 - 141 = 24% * 4 = ~1 x 4 = 4. Body: 8 - 4 = 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Time: 60 days / (120 + 129 + 132 + 124) = 4 hours Tunic: 68 - 1 - 1 - 1 = 65 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 165 - 134 = 31% * 4 = 1 x 4 = 4. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 40 days / (129 + 132 + 124) = 3 hours Tunic: 50 - 2 - 1 - 1 = 46 [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 30 days / (129 + 132 + 124) = 3 hours. Tunic: 59 Arrows: 9 [/spoiler] [spoiler=Collections] 41 marks: currency Aluminum: 5 ingots, {shock x3} Ant Stingers: 4, {toxicity x2} Bat Guano: 9 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) Bandy Feathers: 1, (Strength +2) Goat Beard: 2, (Will +2) Heckling Jay Feathers: 1, (Will +2) Songbird Talisman: 1, (Persona +1) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} Bandy Skull Talisman: 1, (Strength +2) Teal Skull: 1, (Cohesion +2) Viper Skull: 4, (Motility +2) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Emberstone: 1, (Confluence +2) Lodestone: 2, {shock x3} Livestone: 4, (Strength +2) Milkstone: 2, (Will +2) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System Rheini Village [/spoiler] [ooc]Bonus awarded for remembering to further search the room after combat ended. Everyone receives 7 DP. State nominal actions and provide a random roll. State in a post if a character is keeping a particular augmenting item. Items that enhance Bending do not need to be listed on individual records.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Some Stories Are True
Top