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<blockquote data-quote="MacConnell" data-source="post: 8362558" data-attributes="member: 6855223"><p>[spoiler=Search]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 31(perception) + 21(hearing) + 36(d100) = 88</p><p><span style="color: rgb(44, 130, 201)">Wrenn</span>: 28(observation) + 38(smell) + 27, 102(d100) = 93, 168</p><p>[/spoiler]</p><p>[spoiler=Analyze]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 26(alchemy) + 21(analysis) + 131(d100) = 178</p><p>[/spoiler]</p><p>The preliminary search reveals no viable information. Wrenn cannot even locate a definitive game trail. He stops, on the way back, to look at the whole scene from a different perspective. It dawns on him why there is such a lack of anything notable. Whoever took the time to block and conceal the trapdoor, without damaging the pergola, did so at some considerable time passed. The forest as covered what signs would have been left, and the tree itself has started to decay. Askari and Oorvid actually broke two of the limbs when they managed to push it aside. He estimates that it has been about half a Cycle (year) since the way was blocked.</p><p></p><p>Having no luck searching the area, Askari cuts one of the twana loose from its hanging to give it a more thorough examination. Compared to the first ones seen, these were constructed with more skill. They are more geometrically indicative of a person, and the pieces of hair and bone on them cause a distinct sense of uneasiness. He discards it unceremoniously when finished.</p><p></p><p>The party spends several hours, mostly listening and watching, but nothing disturbs the peace. Even songbirds seem to avoid the immediate area, which is strange.</p><p></p><p>The only real choice is to re-enter the tunnel system and continue to the West. If the pattern already observed holds, this path should lead to another Keep, not a pergola. The subterranean room only confirms such opinion, as the ladder in the center of the room is shorter and four paths lead from the center of each wall. The lamp stick of the party is not needed as the ones placed in each corner of this room have been illuminated. Someone is definitely using this area. The trapdoor is closed. No sounds are heard from above.</p><p>[ATTACH=full]141631[/ATTACH]</p><p>[ooc]Party is at the bottom, left-most, drawn square.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 40 - 1 - 1 - 1 = 37.</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 30 - 2 - 1 - 1 = 26.</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Tunic: 60 - 2 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 68 - 1 - 1 - 1 = 65</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 - 1 - 1 = 46</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 9</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 5 ingots, {shock x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 4, {toxicity x2} (helps all)</p><p>Bat Guano: 9 measures, {heat x2} (helps all)</p><p>Spider Claws: 3 sets, {toxicity x2} (helps all)</p><p>Spider Fangs: 3 sets, (Cohesion +1) (helps all)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 2, (Will +2) </p><p>Heckling Jay Feathers: 1, (Will +2) </p><p>Songbird Talisman: 1, (Persona +1)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 4, (Motility +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Emberstone: 1, (Confluence +2)</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 4, (Strength +2)</p><p>Milkstone: 2, (Will +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State intentions. Provide a random roll whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8362558, member: 6855223"] [spoiler=Search] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 31(perception) + 21(hearing) + 36(d100) = 88 [COLOR=rgb(44, 130, 201)]Wrenn[/COLOR]: 28(observation) + 38(smell) + 27, 102(d100) = 93, 168 [/spoiler] [spoiler=Analyze] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 26(alchemy) + 21(analysis) + 131(d100) = 178 [/spoiler] The preliminary search reveals no viable information. Wrenn cannot even locate a definitive game trail. He stops, on the way back, to look at the whole scene from a different perspective. It dawns on him why there is such a lack of anything notable. Whoever took the time to block and conceal the trapdoor, without damaging the pergola, did so at some considerable time passed. The forest as covered what signs would have been left, and the tree itself has started to decay. Askari and Oorvid actually broke two of the limbs when they managed to push it aside. He estimates that it has been about half a Cycle (year) since the way was blocked. Having no luck searching the area, Askari cuts one of the twana loose from its hanging to give it a more thorough examination. Compared to the first ones seen, these were constructed with more skill. They are more geometrically indicative of a person, and the pieces of hair and bone on them cause a distinct sense of uneasiness. He discards it unceremoniously when finished. The party spends several hours, mostly listening and watching, but nothing disturbs the peace. Even songbirds seem to avoid the immediate area, which is strange. The only real choice is to re-enter the tunnel system and continue to the West. If the pattern already observed holds, this path should lead to another Keep, not a pergola. The subterranean room only confirms such opinion, as the ladder in the center of the room is shorter and four paths lead from the center of each wall. The lamp stick of the party is not needed as the ones placed in each corner of this room have been illuminated. Someone is definitely using this area. The trapdoor is closed. No sounds are heard from above. [ATTACH type="full" alt="9F09F6B7-824F-42A3-91EC-3A65FF6DE1E8.jpeg"]141631[/ATTACH] [ooc]Party is at the bottom, left-most, drawn square.[/ooc] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 40 - 1 - 1 - 1 = 37. [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 30 - 2 - 1 - 1 = 26. Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Tunic: 60 - 2 - 1 - 1 = 56. Javelins: 3, stone: 3 ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 68 - 1 - 1 - 1 = 65 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 - 1 - 1 = 46 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 9 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 5 ingots, {shock x3} ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 4, {toxicity x2} (helps all) Bat Guano: 9 measures, {heat x2} (helps all) Spider Claws: 3 sets, {toxicity x2} (helps all) Spider Fangs: 3 sets, (Cohesion +1) (helps all) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 2, (Will +2) Heckling Jay Feathers: 1, (Will +2) Songbird Talisman: 1, (Persona +1) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) Teal Skull: 1, (Cohesion +2) Viper Skull: 4, (Motility +2) ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Emberstone: 1, (Confluence +2) Lodestone: 2, {shock x3} Livestone: 4, (Strength +2) Milkstone: 2, (Will +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State intentions. Provide a random roll whether used or not.[/ooc] [/QUOTE]
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