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<blockquote data-quote="MacConnell" data-source="post: 8369166" data-attributes="member: 6855223"><p>Since one direction seems as good as the other at this point and no one voiced any desire to ascend the ladder, West is the direction of progress. This particular tunnel shows definitive signs of maintenance. It terminates in a 3 X 3 room with a 6 stride ladder ascending to a trapdoor. Like the previous room, this one is illuminated by its own lamp globes, making the one that the party carries, unnecessary.</p><p></p><p>Estimating that it is now mid-afternoon, the surface is preferred for making camp, as food will need to be acquired, even though it is very likely that enemies will be camped above. Making preparation, Oorvid climbs up first indicating that the trapdoor is free to move. When everyone is ready, he exits as quickly as possible, followed by Askari, then Volki, then Wrenn, then Astrid, then Hiroshi.</p><p></p><p>The pergola, which was the expected structure, is completely clear of debris, except for a corner which is being used to stage a campfire, the stone base making it a very safe place to do so. Tending the fire are two gray-skinned Faethrins, the likes of which have not previously been seen. Like the oddity of the three original members meeting Askari, with his black skin, seeing people with stone gray skin is even stranger than the Rheini people with their brown skin.</p><p></p><p>The cooks give a cry of alarm, which immediately alerts the others of their kind who were lounging, waiting on the food to be finished. The cooks grip their utensils as weapons. The others quickly reach to ready bows. Seeing Wrenn and Volki, one of the Amiradthae, as they are called, speaks in Shimadow. "<span style="color: rgb(147, 101, 184)">You are supposed to be working the north to drive out the Rheini. Have you hired help and what are you doing here</span>?"</p><p>[spoiler=Enhancements]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: motility 26%, strength 26%</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: motility 37%, strength 37%</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: athleticism 33%</p><p><span style="color: blue">Wrenn</span>: athleticism 38%</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 40 - 1 - 1 - 1 = 37.</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 30 - 2 - 1 - 1 = 26.</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p>Tunic: 60 - 2 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 68 - 1 - 1 - 1 = 65</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 - 1 - 1 = 46</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 9</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 5 ingots, {shock x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 4, {toxicity x2} (helps all)</p><p>Bat Guano: 9 measures, {heat x2} (helps all)</p><p>Spider Claws: 3 sets, {toxicity x2} (helps all)</p><p>Spider Fangs: 3 sets, (Cohesion +1) (helps all)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 2, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Songbird Talisman: 1, (Persona +1)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 4, (Motility +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Emberstone: 1, (Confluence +2)</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 4, (Strength +2)</p><p>Milkstone: 2, (Will +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State intentions. Provide a random roll whether used or not.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8369166, member: 6855223"] Since one direction seems as good as the other at this point and no one voiced any desire to ascend the ladder, West is the direction of progress. This particular tunnel shows definitive signs of maintenance. It terminates in a 3 X 3 room with a 6 stride ladder ascending to a trapdoor. Like the previous room, this one is illuminated by its own lamp globes, making the one that the party carries, unnecessary. Estimating that it is now mid-afternoon, the surface is preferred for making camp, as food will need to be acquired, even though it is very likely that enemies will be camped above. Making preparation, Oorvid climbs up first indicating that the trapdoor is free to move. When everyone is ready, he exits as quickly as possible, followed by Askari, then Volki, then Wrenn, then Astrid, then Hiroshi. The pergola, which was the expected structure, is completely clear of debris, except for a corner which is being used to stage a campfire, the stone base making it a very safe place to do so. Tending the fire are two gray-skinned Faethrins, the likes of which have not previously been seen. Like the oddity of the three original members meeting Askari, with his black skin, seeing people with stone gray skin is even stranger than the Rheini people with their brown skin. The cooks give a cry of alarm, which immediately alerts the others of their kind who were lounging, waiting on the food to be finished. The cooks grip their utensils as weapons. The others quickly reach to ready bows. Seeing Wrenn and Volki, one of the Amiradthae, as they are called, speaks in Shimadow. "[COLOR=rgb(147, 101, 184)]You are supposed to be working the north to drive out the Rheini. Have you hired help and what are you doing here[/COLOR]?" [spoiler=Enhancements] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: motility 26%, strength 26% [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: motility 37%, strength 37% [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: athleticism 33% [COLOR=blue]Wrenn[/COLOR]: athleticism 38% [/spoiler] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 40 - 1 - 1 - 1 = 37. [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 30 - 2 - 1 - 1 = 26. Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness Tunic: 60 - 2 - 1 - 1 = 56. Javelins: 3, stone: 3 ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 68 - 1 - 1 - 1 = 65 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 - 1 - 1 = 46 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 9 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 5 ingots, {shock x3} ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 4, {toxicity x2} (helps all) Bat Guano: 9 measures, {heat x2} (helps all) Spider Claws: 3 sets, {toxicity x2} (helps all) Spider Fangs: 3 sets, (Cohesion +1) (helps all) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 2, (Will +2) Heckling Jay Feathers: 1, (Will +2) Songbird Talisman: 1, (Persona +1) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) Teal Skull: 1, (Cohesion +2) Viper Skull: 4, (Motility +2) ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Emberstone: 1, (Confluence +2) Lodestone: 2, {shock x3} Livestone: 4, (Strength +2) Milkstone: 2, (Will +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State intentions. Provide a random roll whether used or not.[/ooc] [/QUOTE]
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