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<blockquote data-quote="MacConnell" data-source="post: 8376746" data-attributes="member: 6855223"><p>[spoiler=Enhancements]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: motility 26%, strength 26%, soullessness 21%</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: shade 37%</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: motility 37%, strength 37%</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: athleticism 33%</p><p><span style="color: blue">Wrenn</span>: athleticism 38%</p><p>[/spoiler]</p><p>[spoiler=Speed of Action]</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 83 + 90(axe) = 173, 263, 353, 443</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 38 + 200(bend) = 238</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 45 + 200(bend) = 245</p><p><span style="color: green">Astrid</span>: 61 + 200(bend) = 261, 361</p><p><span style="color: blue">Wrenn</span>: 70 + 300(bow) = 370</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 131 + 300(move, bend) = 431</p><p>Amiradthae: 160 + 300(bow) = 460</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 26(aggression) + 22(accuracy) + 38(fury) + 133(d100) = 219</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 29(finesse) + 34(accuracy) + 33(clarity) + 84 = 180</p><p></p><p>Amiradthae: 17(readiness) + 25(avoidance) + 11(analysis) + 82(d100) = 135</p><p><span style="color: rgb(26, 188, 156)">A4</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 - 2 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>219 - 135 = 84% * 11 = 8 - 2(deflect) = 6 x 2. <span style="color: rgb(226, 80, 65)">Body</span>: 6 - 12 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(26, 188, 156)">A6</span>: 219 - 135 = 84% * 11 = 8 - 2(deflect) = 6 x 2. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 12 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(250, 197, 28)">A1</span>: 180 - 135 = 45% * 6 = 3 - 2 = 1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 23(launch) + 21(accuracy) + 38(clarity) + 126(d100) = 208 + 100(range) = 308</p><p><span style="color: blue">Wrenn</span>: 23 + 28 + 38 + 167 = 256 + 50(range) = 306</p><p>Amiradthae: 17 + 30 + 11 + 126 = 184 + 50(range) = 234</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(avoidance + 21(analysis) +</p><p><span style="color: green">Astrid</span>: 32 + 24 +</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 22 + 31 + 126 = 179 + 37(shade) = 216</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 + 126 = 178</p><p>234 - 178 = 56% * 8 = 4 - 2 = 2.</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 29 + 24 + 158 = 213</p><p>234 - 213 = 21% * 8 = 2 - 2 = 0.</p><p><span style="color: blue">Wrenn</span>: 27 + 24 + 167 = 218</p><p>234 - 218 = 16% * 8 = 1 - 2, ineffective</p><p>Amiradthae: 25 + 11 + 126 = 162</p><p><span style="color: rgb(243, 121, 52)">A2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 - 1 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">A5</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 - 2 = -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(243, 121, 52)">A9</span>: 308 - 162 = 146 * 10 = 15 - 2(deflect) = 13. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 13 = -3, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">A8</span>: 306 - 162 = 144% * 10 = 14. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 14 = -4, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 30(bending) +</p><p><span style="color: green">Astrid</span>: 54 + 25(shock) x 2(aluminum) + 158 = 262</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 25 +</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 25 + 39(siphon) + 133 = 197</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 46 + 33(acidity) + 158 = 237</p><p><span style="color: blue">Wrenn</span>: 32 + 38(toxicity) x 2(stinger) + 133 = 241</p><p></p><p>Amiradthae: 17(conditioning) + 11(fury) + 146(d100) = 174</p><p><span style="color: rgb(250, 197, 28)">A1</span>: 237 - 174 = 63% * 4 = 3.</p><p><span style="color: rgb(97, 189, 109)">A3</span>: 262 - 174 = 88% * 4 = 3.</p><p><span style="color: rgb(26, 188, 156)">A4</span>: 197 - 174 = 23% * 4 = 1 x 2 = 2.</p><p><span style="color: rgb(26, 188, 156)">A6</span>: 197 - 174 = 23% * 4 = 1 x 2 = 2.</p><p><span style="color: rgb(97, 189, 109)">A7</span>: 262 - 174 = 88% * 4 = 3.</p><p><span style="color: rgb(44, 130, 201)">A8</span>: 241 - 174 = 67% * 4 = 3.</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(250, 197, 28)">A1</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 3 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p><span style="color: rgb(243, 121, 52)">A2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 - 1 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(97, 189, 109)">A3</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7. <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p><span style="color: rgb(26, 188, 156)">A4</span>: <span style="color: rgb(226, 80, 65)">Body</span>: -6 - 2 = -8, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">A5</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 - 2 = -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(26, 188, 156)">A6</span>: <span style="color: rgb(226, 80, 65)">Body</span>: -2 - 2 = -4, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(97, 189, 109)">A7</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 3 = 7. <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p><span style="color: rgb(44, 130, 201)">A8</span>: <span style="color: rgb(44, 130, 201)">A8</span>: 306 - 162 = 144% * 10 = 14. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 14 = -4, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 6 - 3 = 3, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(243, 121, 52)">A9</span>: 308 - 162 = 146 * 10 = 15 - 2(deflect) = 13. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 13 = -3, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>[/spoiler]</p><p>Oorvid, who had previously closed with an opponent and before the Amiradtha can draw and fire and arrow, he is assaulted four times by the carving axes of his opponent. Moving in coordination between the two, all within the range of a single stride in either direction, he incapacitates both before they can act, mystically drawing some of their lifeforce into himself, completely repairing his previous wound. Seeing his effectiveness, one of the remaining Amiradthae fires an arrow at him, causing a minor new wound.</p><p></p><p>Askari, who cannot physically move, instinctively does what he can to defend himself against impending doom. Bending mystical waylines he is able to, somewhat, hide his presence from notice. Nothing visually changes about him but for some reason it is easier to forget he is lying there.</p><p></p><p>Having downed one of the two cooks, Hiroshi ignores the first and launches his second javelin at the other. As he moves, shadows gather around him making him harder to see. His javelin punches, hard, through the other cook, dropping him to the ground.</p><p></p><p>Despite not being able to move, Astrid can see the two Amiradthae that shot her. Unbeknownst to them she is the cause of the lightning that dances between them, affecting both in the given area.</p><p></p><p>Wrenn draws and is ready to fire faster than the enemy. None seems to be taking aim at either fallen friend so he picks a random enemy. The arrow bores through the enemy with the toxicity adding insult to injury. A remaining Amiradtha fires at Wrenn, but the arrow does penetrate to flesh.</p><p></p><p>Seeing that Oorvid has downed his enemies before she reaches his second, she diverts her path the engage another, slicing through his tunic causing slight injury; but at the blade draws passed, Volki causes the wound to turn caustic, increasing the damage as the wound festers. Ignoring the fallen youths, a second enemy fires at Volki but the arrow does not penetrate her tunic.</p><p></p><p>Despite the damage done to the party, the Amiradthae upon seeing half of their number fall, look as if to run, not wanting to press the matter at risk of total loss of kin.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 - 12 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33</p><p><span style="color: green">Astrid</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 - 12 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 60 - 2 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4 + 2 + 2 = 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 8</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 3 ingots, {shock x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 2, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Songbird Talisman: 1, (Persona +1)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 4, (Motility +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Emberstone: 1, (Confluence +2)</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 4, (Strength +2)</p><p>Milkstone: 2, (Will +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State intentions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8376746, member: 6855223"] [spoiler=Enhancements] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: motility 26%, strength 26%, soullessness 21% [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: shade 37% [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: motility 37%, strength 37% [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: athleticism 33% [COLOR=blue]Wrenn[/COLOR]: athleticism 38% [/spoiler] [spoiler=Speed of Action] [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 83 + 90(axe) = 173, 263, 353, 443 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 38 + 200(bend) = 238 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 45 + 200(bend) = 245 [COLOR=green]Astrid[/COLOR]: 61 + 200(bend) = 261, 361 [COLOR=blue]Wrenn[/COLOR]: 70 + 300(bow) = 370 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 131 + 300(move, bend) = 431 Amiradthae: 160 + 300(bow) = 460 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 26(aggression) + 22(accuracy) + 38(fury) + 133(d100) = 219 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 29(finesse) + 34(accuracy) + 33(clarity) + 84 = 180 Amiradthae: 17(readiness) + 25(avoidance) + 11(analysis) + 82(d100) = 135 [COLOR=rgb(26, 188, 156)]A4[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 - 2 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. 219 - 135 = 84% * 11 = 8 - 2(deflect) = 6 x 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 12 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(26, 188, 156)]A6[/COLOR]: 219 - 135 = 84% * 11 = 8 - 2(deflect) = 6 x 2. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 12 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(250, 197, 28)]A1[/COLOR]: 180 - 135 = 45% * 6 = 3 - 2 = 1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [/spoiler] [spoiler=Projectile Assault] [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 23(launch) + 21(accuracy) + 38(clarity) + 126(d100) = 208 + 100(range) = 308 [COLOR=blue]Wrenn[/COLOR]: 23 + 28 + 38 + 167 = 256 + 50(range) = 306 Amiradthae: 17 + 30 + 11 + 126 = 184 + 50(range) = 234 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(avoidance + 21(analysis) + [COLOR=green]Astrid[/COLOR]: 32 + 24 + [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 22 + 31 + 126 = 179 + 37(shade) = 216 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + 126 = 178 234 - 178 = 56% * 8 = 4 - 2 = 2. [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 29 + 24 + 158 = 213 234 - 213 = 21% * 8 = 2 - 2 = 0. [COLOR=blue]Wrenn[/COLOR]: 27 + 24 + 167 = 218 234 - 218 = 16% * 8 = 1 - 2, ineffective Amiradthae: 25 + 11 + 126 = 162 [COLOR=rgb(243, 121, 52)]A2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 - 1 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]A5[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 - 2 = -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(243, 121, 52)]A9[/COLOR]: 308 - 162 = 146 * 10 = 15 - 2(deflect) = 13. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 13 = -3, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]A8[/COLOR]: 306 - 162 = 144% * 10 = 14. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 14 = -4, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 30(bending) + [COLOR=green]Astrid[/COLOR]: 54 + 25(shock) x 2(aluminum) + 158 = 262 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 25 + [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 25 + 39(siphon) + 133 = 197 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 46 + 33(acidity) + 158 = 237 [COLOR=blue]Wrenn[/COLOR]: 32 + 38(toxicity) x 2(stinger) + 133 = 241 Amiradthae: 17(conditioning) + 11(fury) + 146(d100) = 174 [COLOR=rgb(250, 197, 28)]A1[/COLOR]: 237 - 174 = 63% * 4 = 3. [COLOR=rgb(97, 189, 109)]A3[/COLOR]: 262 - 174 = 88% * 4 = 3. [COLOR=rgb(26, 188, 156)]A4[/COLOR]: 197 - 174 = 23% * 4 = 1 x 2 = 2. [COLOR=rgb(26, 188, 156)]A6[/COLOR]: 197 - 174 = 23% * 4 = 1 x 2 = 2. [COLOR=rgb(97, 189, 109)]A7[/COLOR]: 262 - 174 = 88% * 4 = 3. [COLOR=rgb(44, 130, 201)]A8[/COLOR]: 241 - 174 = 67% * 4 = 3. [/spoiler] [spoiler=Combat Data] [COLOR=rgb(250, 197, 28)]A1[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 3 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(243, 121, 52)]A2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 - 1 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(97, 189, 109)]A3[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7. [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(26, 188, 156)]A4[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: -6 - 2 = -8, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]A5[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 - 2 = -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(26, 188, 156)]A6[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: -2 - 2 = -4, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(97, 189, 109)]A7[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 3 = 7. [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(44, 130, 201)]A8[/COLOR]: [COLOR=rgb(44, 130, 201)]A8[/COLOR]: 306 - 162 = 144% * 10 = 14. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 14 = -4, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 6 - 3 = 3, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(243, 121, 52)]A9[/COLOR]: 308 - 162 = 146 * 10 = 15 - 2(deflect) = 13. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 13 = -3, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [/spoiler] Oorvid, who had previously closed with an opponent and before the Amiradtha can draw and fire and arrow, he is assaulted four times by the carving axes of his opponent. Moving in coordination between the two, all within the range of a single stride in either direction, he incapacitates both before they can act, mystically drawing some of their lifeforce into himself, completely repairing his previous wound. Seeing his effectiveness, one of the remaining Amiradthae fires an arrow at him, causing a minor new wound. Askari, who cannot physically move, instinctively does what he can to defend himself against impending doom. Bending mystical waylines he is able to, somewhat, hide his presence from notice. Nothing visually changes about him but for some reason it is easier to forget he is lying there. Having downed one of the two cooks, Hiroshi ignores the first and launches his second javelin at the other. As he moves, shadows gather around him making him harder to see. His javelin punches, hard, through the other cook, dropping him to the ground. Despite not being able to move, Astrid can see the two Amiradthae that shot her. Unbeknownst to them she is the cause of the lightning that dances between them, affecting both in the given area. Wrenn draws and is ready to fire faster than the enemy. None seems to be taking aim at either fallen friend so he picks a random enemy. The arrow bores through the enemy with the toxicity adding insult to injury. A remaining Amiradtha fires at Wrenn, but the arrow does penetrate to flesh. Seeing that Oorvid has downed his enemies before she reaches his second, she diverts her path the engage another, slicing through his tunic causing slight injury; but at the blade draws passed, Volki causes the wound to turn caustic, increasing the damage as the wound festers. Ignoring the fallen youths, a second enemy fires at Volki but the arrow does not penetrate her tunic. Despite the damage done to the party, the Amiradthae upon seeing half of their number fall, look as if to run, not wanting to press the matter at risk of total loss of kin. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 - 12 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33 [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 - 12 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22 Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 60 - 2 - 1 - 1 = 56. Javelins: 3, stone: 3 ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4 + 2 + 2 = 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 8 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 3 ingots, {shock x3} ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 9 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 2, (Will +2) Heckling Jay Feathers: 1, (Will +2) Songbird Talisman: 1, (Persona +1) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) Teal Skull: 1, (Cohesion +2) Viper Skull: 4, (Motility +2) ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Emberstone: 1, (Confluence +2) Lodestone: 2, {shock x3} Livestone: 4, (Strength +2) Milkstone: 2, (Will +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State intentions and provide a random roll.[/ooc] [/QUOTE]
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