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<blockquote data-quote="MacConnell" data-source="post: 8382989" data-attributes="member: 6855223"><p>Askari cannot manage to yell, but he feels like he is. His intention is the same, anyway. He tries to laugh at himself, but it hurts.</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(243, 121, 52)">A2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 11 - 1 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">A5</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 - 2 = -1, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">A8</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 14 = -4, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(44, 130, 201)">Mind</span>: 6 - 3 = 3, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(243, 121, 52)">A9</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 13 = -3, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>[/spoiler]</p><p>Unlike any previous enemy, the Amiradthae, who retreat, pick up some of their incapacitated members and carry them along. All cannot be recovered, though, and four of the enemy still lie on the ground, conscious but unable to move. It would take days for them to recover, if they would not starve or dehydrate, first, but beetles or ants would most likely have at them long before anything else were to happen.</p><p></p><p>Wrenn lowers his bow without firing that shot. He thinks to himself, ~<span style="color: blue">Enemies. Definitely enemies, but more opportunistic than malevolent. Interesting</span>.~</p><p></p><p>Wrenn is the only one who is not hurt. Neither Askari nor Astrid is yet able to move, but Hiroshi, Oorvid, and Volki assist in rendering aid.</p><p></p><p>Once Hiroshi has sufficiently recovered, he talks to the group about his current thoughts. He desires to return to the Spiofthest village, taking one of the fallen Amiradtha with him. He feels that in a better environment, the former enemy may be redeemable. He renders aid to one of the female enemy and carries her with him, seeing as how she should be slightly lighter to carry than the others. Three of the Amiradtha still lie on the ground.</p><p></p><p>Oorvid, who is only slightly injured, stands over each one in turn and says, "<span style="color: rgb(26, 188, 156)">Zoals de grond jouw bloed opeist, moge je essentie vrede vinden</span>," before quickly ending the life of each with one of his carving axes.</p><p>[spoiler=Orngaddrin]As the ground claims your blood, may your essence find peace[/spoiler]</p><p>[spoiler=Physical Aid]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 28(medicine) + 26(restore) + 50(d100) = 104</p><p><span style="color: green">Astrid</span>: 42 + 22 + 57 = 121</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: 21 + 39 + 57 = 117</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 40 + 57 = 118</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 32 + 29 + 50 = 111</p><p><span style="color: blue">Wrenn</span>: 28 + 29 + 63 = 120</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 - 12 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Time: 160 days / (104 + 117 + 118 + 111 + 120) = 6 hours, 45 minutes</p><p>Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33</p><p><span style="color: green">Astrid</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 - 12 = -6, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Time: 160 days / (121 + 117 + 118 + 111 + 120) = 6 hours, 33 minutes</p><p>Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22</p><p>Stones: 20</p><p><span style="color: rgb(243, 121, 52)">Hiroshi</span>: full wellness</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Time: 50 days / (117 + 118 + 111 + 120) = 2 hours, 35 minutes</p><p>Tunic: 60 - 2 - 1 - 1 = 56.</p><p>Javelins: 3, stone: 3 ularin</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 6 = 4 + 2 + 2 = 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 20 days / (117 + 118 + 111 + 120) = 1 hour, 2 minutes</p><p>Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>:</p><p><span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Time: 50 days / (117 + 118 + 111 + 120) = 2 hours, 35 minutes</p><p>Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 8</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 3 ingots, {shock x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 3 sets, (Cohesion +1)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 2, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Songbird Talisman: 1, (Persona +1)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 4, (Motility +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Emberstone: 1, (Confluence +2)</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 4, (Strength +2)</p><p>Milkstone: 2, (Will +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP and improves in Orngaddrin by 2%. State nominal actions and provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8382989, member: 6855223"] Askari cannot manage to yell, but he feels like he is. His intention is the same, anyway. He tries to laugh at himself, but it hurts. [spoiler=Combat Data] [COLOR=rgb(243, 121, 52)]A2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 11 - 1 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]A5[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 - 2 = -1, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]A8[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 14 = -4, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 6 - 3 = 3, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(243, 121, 52)]A9[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 13 = -3, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [/spoiler] Unlike any previous enemy, the Amiradthae, who retreat, pick up some of their incapacitated members and carry them along. All cannot be recovered, though, and four of the enemy still lie on the ground, conscious but unable to move. It would take days for them to recover, if they would not starve or dehydrate, first, but beetles or ants would most likely have at them long before anything else were to happen. Wrenn lowers his bow without firing that shot. He thinks to himself, ~[COLOR=blue]Enemies. Definitely enemies, but more opportunistic than malevolent. Interesting[/COLOR].~ Wrenn is the only one who is not hurt. Neither Askari nor Astrid is yet able to move, but Hiroshi, Oorvid, and Volki assist in rendering aid. Once Hiroshi has sufficiently recovered, he talks to the group about his current thoughts. He desires to return to the Spiofthest village, taking one of the fallen Amiradtha with him. He feels that in a better environment, the former enemy may be redeemable. He renders aid to one of the female enemy and carries her with him, seeing as how she should be slightly lighter to carry than the others. Three of the Amiradtha still lie on the ground. Oorvid, who is only slightly injured, stands over each one in turn and says, "[COLOR=rgb(26, 188, 156)]Zoals de grond jouw bloed opeist, moge je essentie vrede vinden[/COLOR]," before quickly ending the life of each with one of his carving axes. [spoiler=Orngaddrin]As the ground claims your blood, may your essence find peace[/spoiler] [spoiler=Physical Aid] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 28(medicine) + 26(restore) + 50(d100) = 104 [COLOR=green]Astrid[/COLOR]: 42 + 22 + 57 = 121 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: 21 + 39 + 57 = 117 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 40 + 57 = 118 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 32 + 29 + 50 = 111 [COLOR=blue]Wrenn[/COLOR]: 28 + 29 + 63 = 120 [/spoiler] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 - 12 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Time: 160 days / (104 + 117 + 118 + 111 + 120) = 6 hours, 45 minutes Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33 [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 - 12 = -6, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Time: 160 days / (121 + 117 + 118 + 111 + 120) = 6 hours, 33 minutes Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22 Stones: 20 [COLOR=rgb(243, 121, 52)]Hiroshi[/COLOR]: full wellness [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Time: 50 days / (117 + 118 + 111 + 120) = 2 hours, 35 minutes Tunic: 60 - 2 - 1 - 1 = 56. Javelins: 3, stone: 3 ularin [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 6 = 4 + 2 + 2 = 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 20 days / (117 + 118 + 111 + 120) = 1 hour, 2 minutes Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Time: 50 days / (117 + 118 + 111 + 120) = 2 hours, 35 minutes Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 8 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 3 ingots, {shock x3} ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 9 measures, {heat x2} Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 3 sets, (Cohesion +1) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 2, (Will +2) Heckling Jay Feathers: 1, (Will +2) Songbird Talisman: 1, (Persona +1) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) Teal Skull: 1, (Cohesion +2) Viper Skull: 4, (Motility +2) ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Emberstone: 1, (Confluence +2) Lodestone: 2, {shock x3} Livestone: 4, (Strength +2) Milkstone: 2, (Will +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP and improves in Orngaddrin by 2%. State nominal actions and provide a random roll.[/ooc] [/QUOTE]
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