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<blockquote data-quote="MacConnell" data-source="post: 8393791" data-attributes="member: 6855223"><p>Oorvid nods at the responses, and Astrid agrees with the plan. Oorvid rolls his eyes as Wrenn selects the jawbone. He has already learned a pattern to the proclivity of certain items that Wrenn has yet to determine.</p><p>[spoiler=Alchemical Sensitivity]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 29(alchemy) + 21(analysis) + 53(d100) = 105</p><p>necklace: 105 < 160, fail</p><p><span style="color: green">Astrid</span>: 42 + 28 + 73 = 143</p><p>ingot: 143 < 160, fail</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 + 73 = 125</p><p>skull: 125 < 160, fail</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 33 + 24 + 81 = 138</p><p>ingot: 138 < 160, fail</p><p><span style="color: blue">Wrenn</span>: 28 + 24 + 84 = 136</p><p>Jawbone: 136 < 160, fail</p><p>[/spoiler]</p><p>No one is able to determine anything special about the new items though Askari and Oorvid are both drawn to the skulls and jawbone; Astrid is drawn to the ingots, and everyone is drawn to the claw necklace.</p><p></p><p>Askari does realize that, from the party inventory, one of the viper skulls and the emberstone are both beneficial for him to carry.</p><p></p><p>Volki realizes that a pair of the spider fangs, when added to her necklace, and the songbird feather talisman are both beneficial for her.</p><p></p><p>Wrenn realizes that one of the goat beard talismans is beneficial for him to carry. Though the heckling jay feather talisman like Volki carries offers the same benefit, the goat beard seemed more masculine.</p><p></p><p>Askari suddenly realizes that the milkstone she is already carrying seems to have become more beneficial to her.</p><p></p><p>Oorvid realizes that one of the viper skulls and the remaining milkstone are both beneficial to him.</p><p></p><p>The following morning is quite cool, possibly indicating a change in the season. Everyone feels a little more energetic. Wildlife is more active. It takes about six hours to climb back down the ladder, travel east, and take the south passage at the four-way to its end, which is as expected, a 3 x 3 room containing only a 6 stride ladder.</p><p></p><p>Ascending the ladder indicates that the trapdoor is free to move. Nothing in particular can be heard outside of it.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 8</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 3 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 2 sets, (Cohesion +1)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8393791, member: 6855223"] Oorvid nods at the responses, and Astrid agrees with the plan. Oorvid rolls his eyes as Wrenn selects the jawbone. He has already learned a pattern to the proclivity of certain items that Wrenn has yet to determine. [spoiler=Alchemical Sensitivity] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 29(alchemy) + 21(analysis) + 53(d100) = 105 necklace: 105 < 160, fail [COLOR=green]Astrid[/COLOR]: 42 + 28 + 73 = 143 ingot: 143 < 160, fail [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + 73 = 125 skull: 125 < 160, fail [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 33 + 24 + 81 = 138 ingot: 138 < 160, fail [COLOR=blue]Wrenn[/COLOR]: 28 + 24 + 84 = 136 Jawbone: 136 < 160, fail [/spoiler] No one is able to determine anything special about the new items though Askari and Oorvid are both drawn to the skulls and jawbone; Astrid is drawn to the ingots, and everyone is drawn to the claw necklace. Askari does realize that, from the party inventory, one of the viper skulls and the emberstone are both beneficial for him to carry. Volki realizes that a pair of the spider fangs, when added to her necklace, and the songbird feather talisman are both beneficial for her. Wrenn realizes that one of the goat beard talismans is beneficial for him to carry. Though the heckling jay feather talisman like Volki carries offers the same benefit, the goat beard seemed more masculine. Askari suddenly realizes that the milkstone she is already carrying seems to have become more beneficial to her. Oorvid realizes that one of the viper skulls and the remaining milkstone are both beneficial to him. The following morning is quite cool, possibly indicating a change in the season. Everyone feels a little more energetic. Wildlife is more active. It takes about six hours to climb back down the ladder, travel east, and take the south passage at the four-way to its end, which is as expected, a 3 x 3 room containing only a 6 stride ladder. Ascending the ladder indicates that the trapdoor is free to move. Nothing in particular can be heard outside of it. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 8 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 3 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 9 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 2 sets, (Cohesion +1) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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