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<blockquote data-quote="MacConnell" data-source="post: 8404403" data-attributes="member: 6855223"><p>The others wait as Wrenn quickly moves up the ladder and out the trapdoor. The pergola is intact but is completely covered in vegetation. Grapevines have wrapped and scaled the columns like their normal foundation of a pine tree, though it is passed the time of the fruit.</p><p></p><p>Birds and various other wildlife scatter as as he scans the area for danger. Noticing none, the others come quickly out, taking defensive positions out of habit. There are no signs that this particular area has been disturbed by people in quite some time. With the cooler change in the weather, despite evening rains, the area is so peaceable that the party takes respite for a couple of Tendays.</p><p>[spoiler=Hide]</p><p>spiders: 35(conceal) + 50(camo) + 80(d100) = 165</p><p>[/spoiler]</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 35(perception) + 21(analysis) + 80(d100) = 136</p><p><span style="color: green">Astrid</span>: 32 + 29 + 75 = 136</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 + 80 = 132</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 29 + 24 + 77 = 130</p><p><span style="color: blue">Wrenn</span>: 27 + 24 + 89 = 140</p><p>[/spoiler]</p><p>Game is plentiful, and everyone is able to subsist on thrushes, groundhogs, hares, and even the taking of a peccary adds to the meat supply. The evening rains are used to collect water for drinking. One oversight is that as the seasons change to cooler, certain things that cannot tolerate such change begin to migrate southward. Not all of those things prove to be harmless.</p><p>[ATTACH=full]144213[/ATTACH]</p><p></p><p>Late in the afternoon as everyone is stretching their legs after the evening meal, everyone is all separately assaulted by a hidden spider launching itself from a nearby tree. The spiders are quite large, having a relaxed leg circumference about the size of a person's torso.</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(readiness) + 29(speed) + 23(clarity) + 80(d100) = 165</p><p><span style="color: green">Astrid</span>: 22 + 32 + 24 + 75 = 153</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 25 + 22 + 32 + 80 = 159</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 29 + 34 + 35 + 77 = 175</p><p><span style="color: blue">Wrenn</span>: 23 + 28 + 38 + 89 = 178</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p>spiders: 57 + 80(d100) = 137 + 165(surprise) = 302</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(readiness) + 35(avoidance) + 21(analysis) + 72(d100) = 161</p><p>302 - 161(defend) - 136(wariness) = 5% * 2 = ~1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p><span style="color: green">Astrid</span>: 22 + 32 + 29 + 75 = 158</p><p>302 - 158 - 136 = 8% * 2 = ~1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 25 + 21 + 31 + 72 = 149</p><p>302 - 149 - 132 = 21% * 2 = ~1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 29 + 29 + 24 + 52 = 134</p><p>302 - 134 - 130 = 38% * 2 = ~1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p><span style="color: blue">Wrenn</span>: 23 + 27 + 24 + 89 = 153</p><p>302 - 153 - 140 = 9% * 2 = ~1. <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p>spiders: 28(dose) + 80(d100) = 108</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 41(conditioning) + 28(fury) + 80(d100) = 149</p><p><span style="color: green">Astrid</span>: 24 + 21 + 75 = 120</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 23 + 43 + 80 = 146</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 29 + 30 + 77 = 136</p><p><span style="color: blue">Wrenn</span>: 22 + 29 + 88 = 139</p><p>[/spoiler]</p><p>Attacking by surprise, each spider is able to sink its fangs into its target. The bites, however, are merely irritating and no one succumbs to the venom. The spiders remain hanging onto each person's shoulders and chest.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: . <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33</p><p><span style="color: green">Astrid</span>: . <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: . <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: . <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43</p><p><span style="color: blue">Wrenn</span>: . <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Tunic: 59</p><p>Arrows: 8</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 3 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 3 sets, {toxicity x2}</p><p>Spider Fangs: 2 sets, (Cohesion +1)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8404403, member: 6855223"] The others wait as Wrenn quickly moves up the ladder and out the trapdoor. The pergola is intact but is completely covered in vegetation. Grapevines have wrapped and scaled the columns like their normal foundation of a pine tree, though it is passed the time of the fruit. Birds and various other wildlife scatter as as he scans the area for danger. Noticing none, the others come quickly out, taking defensive positions out of habit. There are no signs that this particular area has been disturbed by people in quite some time. With the cooler change in the weather, despite evening rains, the area is so peaceable that the party takes respite for a couple of Tendays. [spoiler=Hide] spiders: 35(conceal) + 50(camo) + 80(d100) = 165 [/spoiler] [spoiler=Wariness] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 35(perception) + 21(analysis) + 80(d100) = 136 [COLOR=green]Astrid[/COLOR]: 32 + 29 + 75 = 136 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + 80 = 132 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 29 + 24 + 77 = 130 [COLOR=blue]Wrenn[/COLOR]: 27 + 24 + 89 = 140 [/spoiler] Game is plentiful, and everyone is able to subsist on thrushes, groundhogs, hares, and even the taking of a peccary adds to the meat supply. The evening rains are used to collect water for drinking. One oversight is that as the seasons change to cooler, certain things that cannot tolerate such change begin to migrate southward. Not all of those things prove to be harmless. [ATTACH type="full" alt="106AD622-5BF2-450A-83F9-7D207192C576.jpeg"]144213[/ATTACH] Late in the afternoon as everyone is stretching their legs after the evening meal, everyone is all separately assaulted by a hidden spider launching itself from a nearby tree. The spiders are quite large, having a relaxed leg circumference about the size of a person's torso. [spoiler=Reaction] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(readiness) + 29(speed) + 23(clarity) + 80(d100) = 165 [COLOR=green]Astrid[/COLOR]: 22 + 32 + 24 + 75 = 153 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 25 + 22 + 32 + 80 = 159 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 29 + 34 + 35 + 77 = 175 [COLOR=blue]Wrenn[/COLOR]: 23 + 28 + 38 + 89 = 178 [/spoiler] [spoiler=Physical Assault] spiders: 57 + 80(d100) = 137 + 165(surprise) = 302 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(readiness) + 35(avoidance) + 21(analysis) + 72(d100) = 161 302 - 161(defend) - 136(wariness) = 5% * 2 = ~1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=green]Astrid[/COLOR]: 22 + 32 + 29 + 75 = 158 302 - 158 - 136 = 8% * 2 = ~1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 25 + 21 + 31 + 72 = 149 302 - 149 - 132 = 21% * 2 = ~1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 29 + 29 + 24 + 52 = 134 302 - 134 - 130 = 38% * 2 = ~1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=blue]Wrenn[/COLOR]: 23 + 27 + 24 + 89 = 153 302 - 153 - 140 = 9% * 2 = ~1. [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [/spoiler] [spoiler=Mystical Assault] spiders: 28(dose) + 80(d100) = 108 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 41(conditioning) + 28(fury) + 80(d100) = 149 [COLOR=green]Astrid[/COLOR]: 24 + 21 + 75 = 120 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 23 + 43 + 80 = 146 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 29 + 30 + 77 = 136 [COLOR=blue]Wrenn[/COLOR]: 22 + 29 + 88 = 139 [/spoiler] Attacking by surprise, each spider is able to sink its fangs into its target. The bites, however, are merely irritating and no one succumbs to the venom. The spiders remain hanging onto each person's shoulders and chest. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: . [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33 [COLOR=green]Astrid[/COLOR]: . [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: . [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: . [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43 [COLOR=blue]Wrenn[/COLOR]: . [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Tunic: 59 Arrows: 8 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 3 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 9 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 3 sets, {toxicity x2} Spider Fangs: 2 sets, (Cohesion +1) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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