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<blockquote data-quote="MacConnell" data-source="post: 8425551" data-attributes="member: 6855223"><p>[spoiler=Render Physical Aid]</p><p><span style="color: green">Astrid</span>: 42(medicine) + 22(restore) + 75(d100) = 139</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 43 + 96 = 160</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 33 + 30 + 50 = 113</p><p><span style="color: blue">Wrenn</span>: 28 + 29 + 162 = 219</p><p>[/spoiler]</p><p>Askari and Wrenn are not really wounded. The irritating bite will recover of its own volition in a short enough amount of time to be insignificant. Helping the others, Wrenn is able to accelerate their healing to a matter of hours. Oorvid assists in collecting the claws and fangs from the spiders.</p><p>[spoiler=Prepare Animal]</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21(butcher) + 32(clarity) + 52(d100) > 100</p><p><span style="color: blue">Wrenn</span>: 28 + 38 + 52 > 100</p><p>[/spoiler]</p><p>Fortunately little to no skill is needed to butcher a spider. Five sets of fangs and claws are gathered, while Oorvid breaks the legs off and puts them over the coals. At such size, spider legs are readily edible.</p><p></p><p>Having been in the location for the two preceding Tendays, Askari does not discover anything new in his search following the combat. He nods to himself, confident that all is well, at least for the time being.</p><p>[spoiler=Alchemical Analysis]</p><p><span style="color: green">Astrid</span>: 41(alchemy) + 31(analysis) + 127(d100) = 199, success</p><p>Time: 40 days / 199 = 5 hours, success</p><p><span style="color: blue">Wrenn</span>: 28 + 24 + 127 = 179, success</p><p>Time: 40 days / 179 = 6 hours, fail</p><p>[/spoiler]</p><p>Astrid helps Wrenn to analyze the fangs and claws. Both are able to determine that the items do harbor a proclivity for chemical waylines, but only Astrid is able to comprehend it. She explains that the fangs are like those that the party has already collected but much stronger, and any four of the eight claws from each spider can be used to enhance the manipulation of chemical waylines with regard to toxicity.</p><p></p><p>Astrids keeps a pair and Oorvid asks for a pair of the fangs to replace those he already carries. He also suggests that, after everyone heals, the crew head back through the tunnel to the other ladder they had previously passed. "<span style="color: rgb(26, 188, 156)">What say you</span>?"</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33</p><p><span style="color: green">Astrid</span>: . <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 2 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 30 days / (139 + 219) = 2 hours, 1 minute</p><p>Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 2 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 30 days / (160 + 219) = 1 hour, 54 minutes</p><p>Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 2 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Time: 30 days / (113 + 219) = 2 hours, 11 minutes</p><p>Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43</p><p><span style="color: blue">Wrenn</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 2 = 7 + 2 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Tunic: 59</p><p>Arrows: 8</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 3 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 10 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8425551, member: 6855223"] [spoiler=Render Physical Aid] [COLOR=green]Astrid[/COLOR]: 42(medicine) + 22(restore) + 75(d100) = 139 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 43 + 96 = 160 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 33 + 30 + 50 = 113 [COLOR=blue]Wrenn[/COLOR]: 28 + 29 + 162 = 219 [/spoiler] Askari and Wrenn are not really wounded. The irritating bite will recover of its own volition in a short enough amount of time to be insignificant. Helping the others, Wrenn is able to accelerate their healing to a matter of hours. Oorvid assists in collecting the claws and fangs from the spiders. [spoiler=Prepare Animal] [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21(butcher) + 32(clarity) + 52(d100) > 100 [COLOR=blue]Wrenn[/COLOR]: 28 + 38 + 52 > 100 [/spoiler] Fortunately little to no skill is needed to butcher a spider. Five sets of fangs and claws are gathered, while Oorvid breaks the legs off and puts them over the coals. At such size, spider legs are readily edible. Having been in the location for the two preceding Tendays, Askari does not discover anything new in his search following the combat. He nods to himself, confident that all is well, at least for the time being. [spoiler=Alchemical Analysis] [COLOR=green]Astrid[/COLOR]: 41(alchemy) + 31(analysis) + 127(d100) = 199, success Time: 40 days / 199 = 5 hours, success [COLOR=blue]Wrenn[/COLOR]: 28 + 24 + 127 = 179, success Time: 40 days / 179 = 6 hours, fail [/spoiler] Astrid helps Wrenn to analyze the fangs and claws. Both are able to determine that the items do harbor a proclivity for chemical waylines, but only Astrid is able to comprehend it. She explains that the fangs are like those that the party has already collected but much stronger, and any four of the eight claws from each spider can be used to enhance the manipulation of chemical waylines with regard to toxicity. Astrids keeps a pair and Oorvid asks for a pair of the fangs to replace those he already carries. He also suggests that, after everyone heals, the crew head back through the tunnel to the other ladder they had previously passed. "[COLOR=rgb(26, 188, 156)]What say you[/COLOR]?" [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33 [COLOR=green]Astrid[/COLOR]: . [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 2 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 30 days / (139 + 219) = 2 hours, 1 minute Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 2 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 30 days / (160 + 219) = 1 hour, 54 minutes Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 2 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Time: 30 days / (113 + 219) = 2 hours, 11 minutes Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43 [COLOR=blue]Wrenn[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 2 = 7 + 2 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Tunic: 59 Arrows: 8 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 3 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 9 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 10 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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