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<blockquote data-quote="MacConnell" data-source="post: 8431726" data-attributes="member: 6855223"><p>Wrenn takes lead with Oorvid and Askari following behind. Astrid and Volki take rear guard. Traveling in the tunnels has become routine, and the party is comfortable with being underground. The responsibility of illumination is shared and rotated through everyone, though Askari or Oorvid always carries the lamp pole.</p><p></p><p>Since this ladder is only 3 strides in heigh instead of 6, the pattern is presumed to indicate that the trapdoor will open inside a sub room of a keep and not under a pergola on the surface.</p><p></p><p>The door is unlocked and Wrenn peeks into a lit storeroom. As no one seems to be about, each member of the party climbs out as quietly as possible. The room is completely intact with food stores in sacks and containers. The stores are fresh. The party stands quiet and listens. Volki moves to a dark corner.</p><p>[spoiler=Listen]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 37(perception) + 28(enhanced hearing) + 177(d100) = 242</p><p><span style="color: green">Astrid</span>: 41(observation) + 75 = 116</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 43(enhanced hearing) + 104 = 168</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 33 + 80 = 113</p><p><span style="color: blue">Wrenn</span>: 28 + 85 = 113</p><p>[/spoiler]</p><p>Oorvid holds up a hand indicating that he hears something but luck favors Askari who is beginning to believe that he can truly call favor with Fortune on his side. Askari whispers to the others that two people in the room above are singing to themselves. It is likely that they are on basement watch and are singing quietly to prevent boredom. Oorvid nods that the assessment makes sense but no one else can hear a thing.</p><p></p><p>Oorvid readies his carving axes.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 8</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 3 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 10 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8431726, member: 6855223"] Wrenn takes lead with Oorvid and Askari following behind. Astrid and Volki take rear guard. Traveling in the tunnels has become routine, and the party is comfortable with being underground. The responsibility of illumination is shared and rotated through everyone, though Askari or Oorvid always carries the lamp pole. Since this ladder is only 3 strides in heigh instead of 6, the pattern is presumed to indicate that the trapdoor will open inside a sub room of a keep and not under a pergola on the surface. The door is unlocked and Wrenn peeks into a lit storeroom. As no one seems to be about, each member of the party climbs out as quietly as possible. The room is completely intact with food stores in sacks and containers. The stores are fresh. The party stands quiet and listens. Volki moves to a dark corner. [spoiler=Listen] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 37(perception) + 28(enhanced hearing) + 177(d100) = 242 [COLOR=green]Astrid[/COLOR]: 41(observation) + 75 = 116 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 43(enhanced hearing) + 104 = 168 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 33 + 80 = 113 [COLOR=blue]Wrenn[/COLOR]: 28 + 85 = 113 [/spoiler] Oorvid holds up a hand indicating that he hears something but luck favors Askari who is beginning to believe that he can truly call favor with Fortune on his side. Askari whispers to the others that two people in the room above are singing to themselves. It is likely that they are on basement watch and are singing quietly to prevent boredom. Oorvid nods that the assessment makes sense but no one else can hear a thing. Oorvid readies his carving axes. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 8 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 3 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 9 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 10 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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