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<blockquote data-quote="MacConnell" data-source="post: 8458834" data-attributes="member: 6855223"><p>[spoiler=Augmentation]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 28 strength, 28 motility</p><p><span style="color: green">Astrid</span>: 32 shade</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 43 strength, 43 motility</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 36 camouflage</p><p><span style="color: blue">Wrenn</span>: 40 athleticism</p><p>[/spoiler]</p><p>Though their gestures are dramatically different, based upon each man's individual belief system, the results for Oorvid and Askari are fundamentally the same. When everyone is ready, the two men run up the stairs far more quickly and quietly than their sizes would decry.</p><p></p><p>Apparently the design of all of these Keeps is the same. The stairs from the basement storeroom lead to the kitchen. Having worked with one another long enough to establish a pattern, Oorvid moves left and Askari moves right at the top of the stairs. Astrid, Volki, and Wrenn hit the top of the stairs and turn to face the room, simultaneously.</p><p></p><p>The remaining group of guards have gathered themselves into the semblance of a formation, indicating some practice or training, and are still in the process of preparing to train arrows toward the stairs. The sudden arrival of the party may have been a bit faster than expected, having some uncertainty at the small, partial sound made by the last guard shot.</p><p></p><p>This guard unit is similar to the two sentries, having gray skin and being not much older than the members of the party. There are seven of them, four kneeling, three standing behind. The kitchen is only 4 strides wide, making it very narrow, especially with the functional furniture occupying much of the space. The enemy has formed up about 6 strides from the stairs.</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(readiness) + 31(speed) + 22(clarity) + 30(d100) = 116 + 28(motility) = 144</p><p><span style="color: green">Astrid</span>: 22 + 32 + 29 + 75 = 158</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 26 + 22 + 34 + 80 = 162 + 43(motility) = 205</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30 + 35 + 36 + 50 = 151</p><p><span style="color: blue">Wrenn</span>: 23 + 28 + 40 + 163 = 254 + 40(athleticism) = 294</p><p>Amiradthae: 17 + 30 + 11 + 90 = 148</p><p>[/spoiler]</p><p>[spoiler=Speed]</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30(finesse) + 35(accuracy) + 36(clarity) +</p><p>Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) +</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: blue">Wrenn</span>: 23 + 28 + 40 +</p><p></p><p>Amiradthae: 30(avoidance) + 11(analysis) +</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p>[/spoiler]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59</p><p>Arrows: 8 - 1 = 7</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 3 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 9 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 10 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State combat intentions. Provide two random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8458834, member: 6855223"] [spoiler=Augmentation] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 28 strength, 28 motility [COLOR=green]Astrid[/COLOR]: 32 shade [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 43 strength, 43 motility [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 36 camouflage [COLOR=blue]Wrenn[/COLOR]: 40 athleticism [/spoiler] Though their gestures are dramatically different, based upon each man's individual belief system, the results for Oorvid and Askari are fundamentally the same. When everyone is ready, the two men run up the stairs far more quickly and quietly than their sizes would decry. Apparently the design of all of these Keeps is the same. The stairs from the basement storeroom lead to the kitchen. Having worked with one another long enough to establish a pattern, Oorvid moves left and Askari moves right at the top of the stairs. Astrid, Volki, and Wrenn hit the top of the stairs and turn to face the room, simultaneously. The remaining group of guards have gathered themselves into the semblance of a formation, indicating some practice or training, and are still in the process of preparing to train arrows toward the stairs. The sudden arrival of the party may have been a bit faster than expected, having some uncertainty at the small, partial sound made by the last guard shot. This guard unit is similar to the two sentries, having gray skin and being not much older than the members of the party. There are seven of them, four kneeling, three standing behind. The kitchen is only 4 strides wide, making it very narrow, especially with the functional furniture occupying much of the space. The enemy has formed up about 6 strides from the stairs. [spoiler=Reaction] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(readiness) + 31(speed) + 22(clarity) + 30(d100) = 116 + 28(motility) = 144 [COLOR=green]Astrid[/COLOR]: 22 + 32 + 29 + 75 = 158 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 26 + 22 + 34 + 80 = 162 + 43(motility) = 205 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30 + 35 + 36 + 50 = 151 [COLOR=blue]Wrenn[/COLOR]: 23 + 28 + 40 + 163 = 254 + 40(athleticism) = 294 Amiradthae: 17 + 30 + 11 + 90 = 148 [/spoiler] [spoiler=Speed] [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30(finesse) + 35(accuracy) + 36(clarity) + Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + [/spoiler] [spoiler=Projectile Assault] [COLOR=blue]Wrenn[/COLOR]: 23 + 28 + 40 + Amiradthae: 30(avoidance) + 11(analysis) + [/spoiler] [spoiler=Combat Data] [/spoiler] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 40 - 1 - 1 - 1 = 37 - 2 - 2 = 33 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 30 - 2 - 1 - 1 = 26 - 2 - 2 = 22 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 68 - 1 - 1 - 1 = 65 - 2 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 2 - 1 - 1 = 46 - 2 = 44 - 1 = 43 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 Arrows: 8 - 1 = 7 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 3 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 9 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 10 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State combat intentions. Provide two random rolls.[/ooc] [/QUOTE]
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