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<blockquote data-quote="MacConnell" data-source="post: 8459613" data-attributes="member: 6855223"><p>[spoiler=Augmentation]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 28 strength, 28 motility</p><p><span style="color: green">Astrid</span>: 32 shade</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 43 strength, 43 motility</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 36 camouflage</p><p><span style="color: blue">Wrenn</span>: 40 athleticism</p><p>[/spoiler]</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(readiness) + 31(speed) + 22(clarity) + 30(d100) = 116 + 28(motility) = 144</p><p><span style="color: green">Astrid</span>: 22 + 32 + 29 + 75 = 158</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 26 + 22 + 34 + 80 = 162 + 43(motility) = 205</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30 + 35 + 36 + 50 = 151</p><p><span style="color: blue">Wrenn</span>: 23 + 28 + 40 + 163 = 254 + 40(athleticism) = 294</p><p>Amiradthae: 17 + 30 + 11 + 90 = 148</p><p>[/spoiler]</p><p>Knowing that Oorvid will charge into battle, Astrid shifts to her left, hoping to use him as partial cover while she attempts to shock one of the enemy. Oorvid fully intends to charge into melee, drawing the attention of the enemy on him. Wrenn, developing skill as an archer to rival the current enemy, intends to draw and fire.</p><p>[spoiler=Speed]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 200(move) - 144 = 56</p><p><span style="color: green">Astrid</span>: 200(bend) - 158 = 42</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 300(charge) - 205 = 95</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 200(bend) - 151 = 49</p><p><span style="color: blue">Wrenn</span>: 300(bow) - 294 = 6</p><p>Amiradthae: 270(bow) - 148 = 122</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 32(aggression) + 22(accuracy) + 43(fury) + 73(d100) = 170</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 30(finesse) + 35(accuracy) + 36(clarity) +</p><p></p><p>Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 83(d100) = 141</p><p>170 - 141 = 31% * 11 = 3 - 2(deflect) = 1</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: blue">Wrenn</span>: 23(launch) + 28(accuracy) + 40(clarity) + 50(d100) = 141 + 40(ahtleticism) = 181 + 50(range) = 231</p><p>Amiradthae: 17 + 30 + 11 + 83 = 141 + 50(range) = 191</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 37(avoidance) + 25(analysis) + 51(d100) = 113 + 10(buckler) + 50(shelving) = 173</p><p>191 - 173 = 18% * 11 = 2 - 2(shirt) = 0</p><p><span style="color: green">Astrid</span>: 32 + 31 + 75 = 138 + 32(shade) = 170</p><p>191 - 170 = 21% * 11 = 1 - 2(mantle) = 0</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 + 73 = 125</p><p>191 - 125 = 66% * 11 = 7 - 2(tunic) = 5</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 34 + 24 + 75 = 123 + 36(camo) + 50(shelving) = 209</p><p><span style="color: blue">Wrenn</span>: 27 + 24 + 50 = 103</p><p>191 = 103 = 88% * 11 = 9 - 2(tunic) = 7</p><p>Amiradthae: 30(avoidance) + 11(analysis) + 83 = 124</p><p>231 - 124 = 107 * 10 = 11 - 2(deflect) = 9</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(bending) + 32(heat) x 2(guano) + 85(d100) = 182</p><p><span style="color: green">Astrid</span>: 56 + 32(shock) x 3(aluminum) + 75 = 247</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 48 + 37(toxicity) x 4(spider) + 81 = 277</p><p></p><p>Amiradthae: 17(conditioning) + 11(fury/clarity) + 83 = 141</p><p>182 - 141 = 41% * 4 = 2</p><p>247 - 141 = 106% * 4 = 4</p><p>277 - 141 = 136% * 4 = 5</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: blue">A1</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 = 1, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p><span style="color: rgb(97, 189, 109)">A2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p><span style="color: rgb(250, 197, 28)">A3</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 5 = 5, <span style="color: rgb(44, 130, 201)">confused</span>.</p><p><span style="color: rgb(85, 57, 130)">A4</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p><span style="color: rgb(26, 188, 156)">A5</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>[/spoiler]</p><p>Despite the time necessary to draw and fire a bow, Wrenn launches an arrow almost at the instant the party enters the room. He targets the central, standing, enemy archer, grazing his neck just above the left clavicle, causing significant injury and disrupting the intended return fire.</p><p></p><p>About two heartbeats after the arrow, a thin streak of lightning discharges from Astrid to the standing enemy on the far left of the party, dissolving and ingot of aluminum and causing some harm.</p><p></p><p>In the matter of only a few tics, Askari frowns at the absence of the long preparation table that should occupy the center of the kitchen. It has been completely removed. The small table by the near chimney is too small to suit any purpose. Askari grabs a storage rack and pulls it in front of him. It is not ideal, but it provides some cover for him and Volki, who slips in behind him.</p><p></p><p>Though nothing can be seen from her actions, Volki dissolves one of the newly acquired spider claws and causes some significant confusion in the mind of the enemy standing on the party's right. Having no other recourse, Askari then dissolves a small measure of bat guano, causing some heat damage to the enemy kneeling on the right.</p><p></p><p>Before they can fire, Oorvid reaches the enemy. He only causes a mere scratch to the one kneeling on the far left but manages to disrupt his shot.</p><p></p><p>The other five enemies fire their arrows. The one shocked by Astrid fires point blank into Oorvid, causing injury. Despite the close quarters and the short distance, only one of the other arrows finds its mark. Unfortunately, the arrow finds itself into the abdomen of Wrenn, causing significant injury.</p><p></p><p>The enemy archers prepare to fire a second volley.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 40 - 1 - 1 - 1 - 1 - 1 = 35 - 1 = 34</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 30 - 1 - 1 - 1 - 1 - 1 = 25</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 68 - 1 - 1 - 1 - 1 - 1 = 63 - 1 = 62</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45</p><p><span style="color: blue">Wrenn</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 7 = 3, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 59 - 1 = 58</p><p>Arrows: 8 - 1 = 7</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 2 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 8 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 9 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State combat intentions. Provide two random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8459613, member: 6855223"] [spoiler=Augmentation] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 28 strength, 28 motility [COLOR=green]Astrid[/COLOR]: 32 shade [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 43 strength, 43 motility [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 36 camouflage [COLOR=blue]Wrenn[/COLOR]: 40 athleticism [/spoiler] [spoiler=Reaction] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(readiness) + 31(speed) + 22(clarity) + 30(d100) = 116 + 28(motility) = 144 [COLOR=green]Astrid[/COLOR]: 22 + 32 + 29 + 75 = 158 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 26 + 22 + 34 + 80 = 162 + 43(motility) = 205 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30 + 35 + 36 + 50 = 151 [COLOR=blue]Wrenn[/COLOR]: 23 + 28 + 40 + 163 = 254 + 40(athleticism) = 294 Amiradthae: 17 + 30 + 11 + 90 = 148 [/spoiler] Knowing that Oorvid will charge into battle, Astrid shifts to her left, hoping to use him as partial cover while she attempts to shock one of the enemy. Oorvid fully intends to charge into melee, drawing the attention of the enemy on him. Wrenn, developing skill as an archer to rival the current enemy, intends to draw and fire. [spoiler=Speed] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 200(move) - 144 = 56 [COLOR=green]Astrid[/COLOR]: 200(bend) - 158 = 42 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 300(charge) - 205 = 95 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 200(bend) - 151 = 49 [COLOR=blue]Wrenn[/COLOR]: 300(bow) - 294 = 6 Amiradthae: 270(bow) - 148 = 122 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 32(aggression) + 22(accuracy) + 43(fury) + 73(d100) = 170 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 30(finesse) + 35(accuracy) + 36(clarity) + Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 83(d100) = 141 170 - 141 = 31% * 11 = 3 - 2(deflect) = 1 [/spoiler] [spoiler=Projectile Assault] [COLOR=blue]Wrenn[/COLOR]: 23(launch) + 28(accuracy) + 40(clarity) + 50(d100) = 141 + 40(ahtleticism) = 181 + 50(range) = 231 Amiradthae: 17 + 30 + 11 + 83 = 141 + 50(range) = 191 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 37(avoidance) + 25(analysis) + 51(d100) = 113 + 10(buckler) + 50(shelving) = 173 191 - 173 = 18% * 11 = 2 - 2(shirt) = 0 [COLOR=green]Astrid[/COLOR]: 32 + 31 + 75 = 138 + 32(shade) = 170 191 - 170 = 21% * 11 = 1 - 2(mantle) = 0 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + 73 = 125 191 - 125 = 66% * 11 = 7 - 2(tunic) = 5 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 34 + 24 + 75 = 123 + 36(camo) + 50(shelving) = 209 [COLOR=blue]Wrenn[/COLOR]: 27 + 24 + 50 = 103 191 = 103 = 88% * 11 = 9 - 2(tunic) = 7 Amiradthae: 30(avoidance) + 11(analysis) + 83 = 124 231 - 124 = 107 * 10 = 11 - 2(deflect) = 9 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(bending) + 32(heat) x 2(guano) + 85(d100) = 182 [COLOR=green]Astrid[/COLOR]: 56 + 32(shock) x 3(aluminum) + 75 = 247 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 48 + 37(toxicity) x 4(spider) + 81 = 277 Amiradthae: 17(conditioning) + 11(fury/clarity) + 83 = 141 182 - 141 = 41% * 4 = 2 247 - 141 = 106% * 4 = 4 277 - 141 = 136% * 4 = 5 [/spoiler] [spoiler=Combat Data] [COLOR=blue]A1[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(97, 189, 109)]A2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(250, 197, 28)]A3[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 5 = 5, [COLOR=rgb(44, 130, 201)]confused[/COLOR]. [COLOR=rgb(85, 57, 130)]A4[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=rgb(26, 188, 156)]A5[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [/spoiler] Despite the time necessary to draw and fire a bow, Wrenn launches an arrow almost at the instant the party enters the room. He targets the central, standing, enemy archer, grazing his neck just above the left clavicle, causing significant injury and disrupting the intended return fire. About two heartbeats after the arrow, a thin streak of lightning discharges from Astrid to the standing enemy on the far left of the party, dissolving and ingot of aluminum and causing some harm. In the matter of only a few tics, Askari frowns at the absence of the long preparation table that should occupy the center of the kitchen. It has been completely removed. The small table by the near chimney is too small to suit any purpose. Askari grabs a storage rack and pulls it in front of him. It is not ideal, but it provides some cover for him and Volki, who slips in behind him. Though nothing can be seen from her actions, Volki dissolves one of the newly acquired spider claws and causes some significant confusion in the mind of the enemy standing on the party's right. Having no other recourse, Askari then dissolves a small measure of bat guano, causing some heat damage to the enemy kneeling on the right. Before they can fire, Oorvid reaches the enemy. He only causes a mere scratch to the one kneeling on the far left but manages to disrupt his shot. The other five enemies fire their arrows. The one shocked by Astrid fires point blank into Oorvid, causing injury. Despite the close quarters and the short distance, only one of the other arrows finds its mark. Unfortunately, the arrow finds itself into the abdomen of Wrenn, causing significant injury. The enemy archers prepare to fire a second volley. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 40 - 1 - 1 - 1 - 1 - 1 = 35 - 1 = 34 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 30 - 1 - 1 - 1 - 1 - 1 = 25 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 68 - 1 - 1 - 1 - 1 - 1 = 63 - 1 = 62 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 50 - 1 - 1 - 1 - 1 - 1 = 45 [COLOR=blue]Wrenn[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 7 = 3, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 59 - 1 = 58 Arrows: 8 - 1 = 7 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 2 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 8 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 9 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State combat intentions. Provide two random rolls.[/ooc] [/QUOTE]
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