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<blockquote data-quote="MacConnell" data-source="post: 8478970" data-attributes="member: 6855223"><p>Askari continues to push the shelving unit forward tipping it toward the line of archers. Astrid, wanting to save the remaining ingot of aluminum, switches to manipulating heat on the same opponent she has been shocking. Oorvid, who is conscious, covers his wound with one hand but reaches over with his other to touch one of the archers.</p><p>[spoiler=Augmentation]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 28 strength, 28 motility</p><p><span style="color: green">Astrid</span>: 32 shade</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 43 strength, 43 motility</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 36 camouflage</p><p><span style="color: blue">Wrenn</span>: 40 athleticism</p><p>[/spoiler]</p><p>[spoiler=Speed]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 356 + 300(move) = 656 + 40(irritated) = 696</p><p><span style="color: green">Astrid</span>: 242 + 200(bend) = 442 + 40(irritated) = 482, 682</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 295 + 200(bend) = 495 + 800(incapacitated) = 1295</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 249 + 200(bend) = 449, 649</p><p><span style="color: blue">Wrenn</span>: 306 + 300(move/bend) = 606 + 350(hurt) = 956</p><p>Amiradthae: 392 + 280(bow) = 672</p><p><span style="color: rgb(97, 189, 109)">A2</span>: 672 + 400(injured) = 1072</p><p><span style="color: rgb(85, 57, 130)">A4</span>: 672 + 40(irritated) = 712</p><p><span style="color: rgb(26, 188, 156)">A5</span>: 672 + 450(injured) = 1122</p><p>[/spoiler]</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 32(aggression) + 22(accuracy) + 43(fury) + 59(d100) = 156</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 42 + 31 + 47 + 50 = 170 + 125(air) = 295</p><p><span style="color: blue">Wrenn</span>: 23(finesse) + 28(accuracy) + 40(clarity) + 68 = 159</p><p></p><p>Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 54(d100) = 112</p><p>295 - 112 = 193% * 2 = 2</p><p>159 - 112 = 47% * 2 = 1</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p>Amiradthae: 17(launch) + 30(accuracy) + 11(clarity) + 85(d100) = 143</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 37(avoidance) + 25(analysis) + 50(d100) = 112 + 10(buckler) + 50(shelving) = 172</p><p><span style="color: green">Astrid</span>: 32 + 31 + 75 = 138 + 32(shade) = 170</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 +</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 34 + 24 + 168 = 226 + 36(camo) + 50(shelving) = 312</p><p><span style="color: blue">Wrenn</span>: 27 + 24 + 68 = 119</p><p>143 - 119 = 22% * 11 = 2 - 2(tunic) = 0</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(bending) + 32(air) + 50(d100) = 125</p><p><span style="color: green">Astrid</span>: 56 + 22(heat) x 2(guano) + 75 = 175</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 42 + 85 = 148</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 48 + 37(toxicity) x 4(spider) + 143 = 339</p><p><span style="color: blue">Wrenn</span>: 34 + 23(siphon) + 71 = 128</p><p></p><p>Amiradthae: 17(conditioning) + 11(fury/clarity) + 80 = 138</p><p>175 - 138 = 37% * 4 = 1 x 2 = 2</p><p>148 - 138 = 10% * 4 = ~1</p><p>339 - 138 = 201% * 4 = 8 x 2 = 16</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: blue">A1</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 9 = 1 - 17 = -16, <span style="color: rgb(226, 80, 65)">dying</span>.</p><p><span style="color: rgb(97, 189, 109)">A2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 4 = 6 - 4 = 2 - 2 = 0, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(250, 197, 28)">A3</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 5 = 5 - 5 = 0, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p><span style="color: rgb(85, 57, 130)">A4</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">irritated</span>. <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">irritated</span>.</p><p><span style="color: rgb(26, 188, 156)">A5</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 1 = 9 - 8 = 1, <span style="color: rgb(226, 80, 65)">injured</span>. <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">irritated</span>.</p><p><span style="color: rgb(250, 197, 28)">A6</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 16 = -6, <span style="color: rgb(44, 130, 201)">unconscious</span>. <span style="color: rgb(226, 80, 65)">injured</span>.</p><p><span style="color: rgb(85, 57, 130)">A7</span>: <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">irritated</span>.</p><p>[/spoiler]</p><p>Volki acts first, choosing the central archer in the back line. Not only does she generate enough toxicity in his system to take his consciousness, she causes actual damage to internal organs. No enemy fires back at her.</p><p></p><p>Astrid dissolves some bat guano to mystically heat her previous enemy. The damage is just enough to incapacitate the archer. The arrow that flies back at her, misses.</p><p></p><p>Just after the uninjured Amiradthae fire their third volley, Askari shoves the shelving unit toward them with the added force of a pulse of air. The shelving unit lands on an unconscious archer and two hurt ones in the front row. Surprisingly to them, it hits three of the archers in the back row, though they had already fired, their arrows careening wildly through the shelving unit, going awry.</p><p></p><p>Wrenn leaps forward to bare down on the enemy or, at least, that was his intention. The injury from the previous arrow foiled those intentions making their results much less dramatic. He is, however, able to reach the enemy line, but cannot generate the effectiveness he needs to siphon away life.</p><p></p><p>Though it seems to have taken an eternity in the course of 12 seconds, Oorvid's hand contacts an incapacitated archer, siphoning a minuscule quantity of life force, but it enough to take consciousness, though has no real effect on himself.</p><p></p><p>Three uninjured archers turn and run from the room. They are close enough to make the turn from the exit to disappear from sight before anything can be done to stop them. Askari quickly stabs the two under the shelving unit, ending them.</p><p></p><p>The remaining archer, merely clipped by the shelf, is delayed enough to be killed by Astrid and Volki. There are seven dead or dying Amiradthae laying on the floor. Oorvid cannot move about, though he is conscious. Wrenn grinds his teeth in frustration at not being able to effectively bend waylines to quickly recover his health, though in consolation, Oorvid who is much more proficient at such a task, could only manage a trickle. Siphoning life is rather difficult, it seems.</p><p></p><p>The party is not particularly in a good predicament and needs to make some critical decisions concerning the next couple of minutes, for that is all the time it seems logical to be able to spare. Hopefully, it will not be shorter.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Shirt: 34 - 1 = 33</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Mantle: 25 - 1 = 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 = 5 - 11 = -6 + 1 = -5, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 62 - 1 = 61</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 7 = 3, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 59 - 1 = 58 - 1 = 57</p><p>Arrows: 8 - 1 = 7 - 1 = 6</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 1 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 6 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 6 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8478970, member: 6855223"] Askari continues to push the shelving unit forward tipping it toward the line of archers. Astrid, wanting to save the remaining ingot of aluminum, switches to manipulating heat on the same opponent she has been shocking. Oorvid, who is conscious, covers his wound with one hand but reaches over with his other to touch one of the archers. [spoiler=Augmentation] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 28 strength, 28 motility [COLOR=green]Astrid[/COLOR]: 32 shade [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 43 strength, 43 motility [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 36 camouflage [COLOR=blue]Wrenn[/COLOR]: 40 athleticism [/spoiler] [spoiler=Speed] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 356 + 300(move) = 656 + 40(irritated) = 696 [COLOR=green]Astrid[/COLOR]: 242 + 200(bend) = 442 + 40(irritated) = 482, 682 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 295 + 200(bend) = 495 + 800(incapacitated) = 1295 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 249 + 200(bend) = 449, 649 [COLOR=blue]Wrenn[/COLOR]: 306 + 300(move/bend) = 606 + 350(hurt) = 956 Amiradthae: 392 + 280(bow) = 672 [COLOR=rgb(97, 189, 109)]A2[/COLOR]: 672 + 400(injured) = 1072 [COLOR=rgb(85, 57, 130)]A4[/COLOR]: 672 + 40(irritated) = 712 [COLOR=rgb(26, 188, 156)]A5[/COLOR]: 672 + 450(injured) = 1122 [/spoiler] [spoiler=Physical Assault] [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 32(aggression) + 22(accuracy) + 43(fury) + 59(d100) = 156 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 42 + 31 + 47 + 50 = 170 + 125(air) = 295 [COLOR=blue]Wrenn[/COLOR]: 23(finesse) + 28(accuracy) + 40(clarity) + 68 = 159 Amiradtha: 17(readiness) + 30(avoidance) + 11(analysis) + 54(d100) = 112 295 - 112 = 193% * 2 = 2 159 - 112 = 47% * 2 = 1 [/spoiler] [spoiler=Projectile Assault] Amiradthae: 17(launch) + 30(accuracy) + 11(clarity) + 85(d100) = 143 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 37(avoidance) + 25(analysis) + 50(d100) = 112 + 10(buckler) + 50(shelving) = 172 [COLOR=green]Astrid[/COLOR]: 32 + 31 + 75 = 138 + 32(shade) = 170 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 34 + 24 + 168 = 226 + 36(camo) + 50(shelving) = 312 [COLOR=blue]Wrenn[/COLOR]: 27 + 24 + 68 = 119 143 - 119 = 22% * 11 = 2 - 2(tunic) = 0 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(bending) + 32(air) + 50(d100) = 125 [COLOR=green]Astrid[/COLOR]: 56 + 22(heat) x 2(guano) + 75 = 175 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 42 + 85 = 148 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 48 + 37(toxicity) x 4(spider) + 143 = 339 [COLOR=blue]Wrenn[/COLOR]: 34 + 23(siphon) + 71 = 128 Amiradthae: 17(conditioning) + 11(fury/clarity) + 80 = 138 175 - 138 = 37% * 4 = 1 x 2 = 2 148 - 138 = 10% * 4 = ~1 339 - 138 = 201% * 4 = 8 x 2 = 16 [/spoiler] [spoiler=Combat Data] [COLOR=blue]A1[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 9 = 1 - 17 = -16, [COLOR=rgb(226, 80, 65)]dying[/COLOR]. [COLOR=rgb(97, 189, 109)]A2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 4 = 6 - 4 = 2 - 2 = 0, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(250, 197, 28)]A3[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 5 = 5 - 5 = 0, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. [COLOR=rgb(85, 57, 130)]A4[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]irritated[/COLOR]. [COLOR=rgb(26, 188, 156)]A5[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 1 = 9 - 8 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]irritated[/COLOR]. [COLOR=rgb(250, 197, 28)]A6[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 16 = -6, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. [COLOR=rgb(226, 80, 65)]injured[/COLOR]. [COLOR=rgb(85, 57, 130)]A7[/COLOR]: [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]irritated[/COLOR]. [/spoiler] Volki acts first, choosing the central archer in the back line. Not only does she generate enough toxicity in his system to take his consciousness, she causes actual damage to internal organs. No enemy fires back at her. Astrid dissolves some bat guano to mystically heat her previous enemy. The damage is just enough to incapacitate the archer. The arrow that flies back at her, misses. Just after the uninjured Amiradthae fire their third volley, Askari shoves the shelving unit toward them with the added force of a pulse of air. The shelving unit lands on an unconscious archer and two hurt ones in the front row. Surprisingly to them, it hits three of the archers in the back row, though they had already fired, their arrows careening wildly through the shelving unit, going awry. Wrenn leaps forward to bare down on the enemy or, at least, that was his intention. The injury from the previous arrow foiled those intentions making their results much less dramatic. He is, however, able to reach the enemy line, but cannot generate the effectiveness he needs to siphon away life. Though it seems to have taken an eternity in the course of 12 seconds, Oorvid's hand contacts an incapacitated archer, siphoning a minuscule quantity of life force, but it enough to take consciousness, though has no real effect on himself. Three uninjured archers turn and run from the room. They are close enough to make the turn from the exit to disappear from sight before anything can be done to stop them. Askari quickly stabs the two under the shelving unit, ending them. The remaining archer, merely clipped by the shelf, is delayed enough to be killed by Astrid and Volki. There are seven dead or dying Amiradthae laying on the floor. Oorvid cannot move about, though he is conscious. Wrenn grinds his teeth in frustration at not being able to effectively bend waylines to quickly recover his health, though in consolation, Oorvid who is much more proficient at such a task, could only manage a trickle. Siphoning life is rather difficult, it seems. The party is not particularly in a good predicament and needs to make some critical decisions concerning the next couple of minutes, for that is all the time it seems logical to be able to spare. Hopefully, it will not be shorter. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Shirt: 34 - 1 = 33 [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Mantle: 25 - 1 = 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 = 5 - 11 = -6 + 1 = -5, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 62 - 1 = 61 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 7 = 3, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 59 - 1 = 58 - 1 = 57 Arrows: 8 - 1 = 7 - 1 = 6 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 1 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 6 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 6 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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