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<blockquote data-quote="MacConnell" data-source="post: 8497562" data-attributes="member: 6855223"><p>Even though he is still significantly injured, Oorvid follows suit after Askari. Everyone fidgets in place with the anticipation of coming events, but whomever is above does something unexpected. The ladder descends into the center of the subterranean room containing the young heroes, but the trapdoor is in a far corner from the stairs in the storeroom above. Someone slams the trapdoor closed, and the sound of something heavy being dragged over it can be heard, along with the sound of departing footsteps.</p><p></p><p>Oorvid cocks his head, something he does when thinking, and addresses the group. "<span style="color: rgb(26, 188, 156)">Askari or I could probably still force open that door, but here is what I am thinking. That party is going to cross overland, enter through the nearest Pergola site and come at us from the other direction. I am betting there is a force remaining here should we try to come out through the trapdoor. I also bet that the party remaining here is stronger than the one departing</span>."</p><p></p><p>"<span style="color: rgb(26, 188, 156)">Even with me being hurt, I think we can get through the tunnels before they can go through the forest. It is three hours away at an easy walk for us. They will be slower running through the woods and cannot travel in a straight line. We should move as fast as I can go. We can wait for them at the next trapdoor or maybe even exit and get out into the trees before they even get there or even go further in the tunnels. What say you</span>?"</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Shirt: 34 - 1 = 33</p><p><span style="color: green">Astrid</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 2 = 8, <span style="color: rgb(226, 80, 65)">irritated</span>.</p><p>Mantle: 25 - 1 = 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 - 11 + 1 + 6 = 1, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 62 - 1 = 61</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 7 = 3 + 3 = 6, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Tunic: 59 - 1 = 58 - 1 = 57</p><p>Arrows: 8 - 1 = 7 - 1 = 6</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 1 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 6 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 6 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8497562, member: 6855223"] Even though he is still significantly injured, Oorvid follows suit after Askari. Everyone fidgets in place with the anticipation of coming events, but whomever is above does something unexpected. The ladder descends into the center of the subterranean room containing the young heroes, but the trapdoor is in a far corner from the stairs in the storeroom above. Someone slams the trapdoor closed, and the sound of something heavy being dragged over it can be heard, along with the sound of departing footsteps. Oorvid cocks his head, something he does when thinking, and addresses the group. "[COLOR=rgb(26, 188, 156)]Askari or I could probably still force open that door, but here is what I am thinking. That party is going to cross overland, enter through the nearest Pergola site and come at us from the other direction. I am betting there is a force remaining here should we try to come out through the trapdoor. I also bet that the party remaining here is stronger than the one departing[/COLOR]." "[COLOR=rgb(26, 188, 156)]Even with me being hurt, I think we can get through the tunnels before they can go through the forest. It is three hours away at an easy walk for us. They will be slower running through the woods and cannot travel in a straight line. We should move as fast as I can go. We can wait for them at the next trapdoor or maybe even exit and get out into the trees before they even get there or even go further in the tunnels. What say you[/COLOR]?" [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Shirt: 34 - 1 = 33 [COLOR=green]Astrid[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 2 = 8, [COLOR=rgb(226, 80, 65)]irritated[/COLOR]. Mantle: 25 - 1 = 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 - 11 + 1 + 6 = 1, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 62 - 1 = 61 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 7 = 3 + 3 = 6, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Tunic: 59 - 1 = 58 - 1 = 57 Arrows: 8 - 1 = 7 - 1 = 6 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 1 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 6 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 6 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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