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<blockquote data-quote="MacConnell" data-source="post: 8505811" data-attributes="member: 6855223"><p>The decision having been made, everyone immediately begins moving back down the tunnel in as quick a manner as Oorvid's body will allow. His natural healing process has been mystically accelerated as much as the party can muster, as well as everyone elses.</p><p></p><p>Having become accustomed to the tunnels, the trek is made in under 3 hours, with everyone climbing up the ladder, closing the trap door, and taking positions in the forest. By reason, it is estimated that the enemy party should arrive in less than an hour, so that mystical enhancement is abated. It could be dangerous to maintain such augmentation for such a length of time, as it could cause unnatural unconsciousness that would leave the Bender sleeping for the next 10 hours.</p><p>[gm]There are no obstructions to taking a position anywhere on or around the pergola, as forest cover is equally sufficient. Though direction is basically irrelevant, use compass points for placing. Desired character positioning will determine logistics of combat. State in your following post desired distance from the pergola and if in a tree, on the ground, etc.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 34 - 1 = 33</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 25 - 1 = 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 - 11 + 1 + 6 + 4 = 5, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p>Tunic: 62 - 1 = 61</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59 - 1 = 58 - 1 = 57</p><p>Arrows: 8 - 1 = 7 - 1 = 6</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 1 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 6 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 6 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8505811, member: 6855223"] The decision having been made, everyone immediately begins moving back down the tunnel in as quick a manner as Oorvid's body will allow. His natural healing process has been mystically accelerated as much as the party can muster, as well as everyone elses. Having become accustomed to the tunnels, the trek is made in under 3 hours, with everyone climbing up the ladder, closing the trap door, and taking positions in the forest. By reason, it is estimated that the enemy party should arrive in less than an hour, so that mystical enhancement is abated. It could be dangerous to maintain such augmentation for such a length of time, as it could cause unnatural unconsciousness that would leave the Bender sleeping for the next 10 hours. [gm]There are no obstructions to taking a position anywhere on or around the pergola, as forest cover is equally sufficient. Though direction is basically irrelevant, use compass points for placing. Desired character positioning will determine logistics of combat. State in your following post desired distance from the pergola and if in a tree, on the ground, etc.[/gm] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 34 - 1 = 33 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 25 - 1 = 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 - 11 + 1 + 6 + 4 = 5, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. Tunic: 62 - 1 = 61 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 - 1 = 58 - 1 = 57 Arrows: 8 - 1 = 7 - 1 = 6 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 1 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 6 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 6 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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