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<blockquote data-quote="MacConnell" data-source="post: 8543780" data-attributes="member: 6855223"><p>[gm]NOTE: Bending at a distance requires 1 rank in the Mercantile skill, which your character has.[/gm]</p><p></p><p></p><p></p><p>[spoiler=Enhancement]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: Strength & Motility: 32</p><p><span style="color: green">Astrid</span>: Blur: 32</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: Strength, Motility & Soullessness: 43</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: Athletics & Camouflage: 37</p><p><span style="color: blue">Wrenn</span>: Athletics & Camouflage: 40</p><p>[/spoiler]</p><p>[spoiler=Reaction]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(readiness) + 31(speed) + 22(clarity) + 172 = 258</p><p><span style="color: green">Astrid</span>: 22 + 32 + 34 + 77 = 165</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 26 + 22 + 34 + 122 = 204</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 33 + 36 + 37 + 86 = 192</p><p><span style="color: blue">Wrenn</span>: 23 + 28 + 40 + 152 = 243</p><p>Amiradthae: 24 + 40 + 13 + 132 = 209</p><p>[/spoiler]</p><p>[spoiler=Speed]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 200(bending) - 258 = ~0</p><p><span style="color: green">Astrid</span>: 200(bending) - 165 = 35</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 200(bending) - 204 = ~0</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 200(bending) - 192 = 8</p><p><span style="color: blue">Wrenn</span>: 300(bow) - 243 = 57</p><p>Amiradthae: 270 - 209 = 61</p><p>[/spoiler]</p><p>Askari and Oorvid both act at about the same instant, each continues to press his physical assault against his enemy. Volki and Astrid, each, target one of the Amiradthae, but cause no visual queue to their bending so as to remain hidden. Last of the party, Wrenn fires another arrow giving trajectory to his location. The Amiradthae who can, all fire arrows.</p><p>[spoiler=Physical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 41(aggression) + 31(accuracy) + 32(fury) + 172(d100) = 276 + 32(strength) = 308</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 34 + 22 + 54(bolster) + 122 = 232 + 43(strength) = 275</p><p></p><p>Amiradthae: 24(readiness) + 35(avoidance) + 13(analysis) + 132(d100) = 204</p><p><span style="color: rgb(85, 57, 130)">A1</span>: 308 - 204 = 104% * 11 = 11 - 2(tunic) = 9</p><p><span style="color: rgb(26, 188, 156)">A2</span>: 275 - 204 = 71% * 11 = 8 - 2 = 6</p><p>[/spoiler]</p><p>[spoiler=Projectile Assault]</p><p><span style="color: blue">Wrenn</span>: 23(launch) + 28(accuracy) + 40(clarity) + 152(d100) = 243 + 40(athletics) = 284 + 40(surprise) = 324</p><p>Amiradthae: 24 + 40 + 13 + 132 = 209 + 50(range) = 259</p><p></p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 40(avoidance) + 25(analysis) + 10(buckler) + 172(d100) = 247 + 31(kilter) = 278</p><p>359 - 278 = 81% * 10 = 8 - 2(shirt) = 6 x 2 = 12</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 + 122 = 174 + 43(soullessness) = 217 + 22(kilter) = 239</p><p>359 - 239 = 120% * 10 = 12 - 2(tunic) = 10</p><p>Amiradthae: 35(avoidance) + 13(analysis) + 132(d100) = 178</p><p>324 - 178 = 146% * 10 = 15 - 2(tunic) = 13</p><p>[/spoiler]</p><p>[spoiler=Mystical Assault]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 33(bending) + 32(heat) + 75(d100) = 140</p><p><span style="color: green">Astrid</span>: 56 + 32(shock) + 77(d100) = 165</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 51 + 37(toxicity) + 87= 175</p><p><span style="color: blue">Wrenn</span>: 34 + 40(toxicity) + 72 = 146</p><p></p><p>Amiradthae: 24(conditioning) + 13(fury) + 88(d100) = 125</p><p>140 - 125 = 15% * 4 = ~1</p><p>165 - 125 = 40% * 4 = 2</p><p>175 - 125 = 50% * 4 = 2</p><p>146 - 125 = 21% * 4 = 1</p><p>[/spoiler]</p><p>[spoiler=Combat Data]</p><p><span style="color: rgb(85, 57, 130)">A1</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 6 - 9 = -3 - 1 = -4, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(26, 188, 156)">A2</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 4 - 6 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p><span style="color: rgb(65, 168, 95)">A3</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 9 - 2 = 7, <span style="color: rgb(226, 80, 65)">hurt</span>.</p><p><span style="color: rgb(250, 197, 28)">A4</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 8, <span style="color: rgb(226, 80, 65)">hurt</span>. <span style="color: rgb(44, 130, 201)">Mind</span>: 10 - 2 = 8, <span style="color: rgb(44, 130, 201)">dazed</span>.</p><p><span style="color: rgb(44, 130, 201)">A5</span>: <span style="color: rgb(226, 80, 65)">Body</span>: 4 - 13 = -9, <span style="color: rgb(226, 80, 65)">incapacitated</span>. <span style="color: rgb(44, 130, 201)">Mind</span>: 1 - 1 = 0, <span style="color: rgb(44, 130, 201)">unconscious</span>.</p><p>[/spoiler]</p><p>Askari and Oorvid both lay into their first opponents for a second time, each causing heavy damage and incapacitating two of the archers. Wrenn puts a second arrow into his. All total, causing him to lose consciousness, but another of the Amiradthae finds Wrenn in his lofty perch and begins to take aim.</p><p></p><p>Astrid and Volki both cause further damage to two more of the enemy, who have no idea as to how they are being harmed.</p><p></p><p>Having served their purpose of drawing the focus of the enemy archers, Askari and Oorvid are now in dire trouble. The first arrow fired at each man misses, but two others punch into Askari, rendering him immobile. A single additional arrow finds Oorvid, but it is enough to incapacitate him. Both men are still conscious and can physically touch their fallen foes.</p><p></p><p>Their are seven viable enemies, four of whom look to be targeting Wrenn. Three are looking around for the other threat they know exists, somewhere.</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 12 = -2, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Shirt: 34 - 1 = 33 - 3 = 30 - 3 = 27</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 25 - 1 = 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 10 - 5 - 11 + 1 + 6 + 4 = 5 - 10 = -5, <span style="color: rgb(226, 80, 65)">incapacitated</span>.</p><p>Tunic: 62 - 1 = 61 - 6 = 55</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 59 - 1 = 58 - 1 = 57</p><p>Arrows: 8 - 1 = 7 - 1 = 6</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>Aluminum: 1 ingots, {shock x3}</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Ant Stingers: 2, {toxicity x2}</p><p>Bat Guano: 6 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 6 sets, {toxicity x4}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State combat intentions. Provide two random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8543780, member: 6855223"] [gm]NOTE: Bending at a distance requires 1 rank in the Mercantile skill, which your character has.[/gm] [spoiler=Enhancement] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: Strength & Motility: 32 [COLOR=green]Astrid[/COLOR]: Blur: 32 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: Strength, Motility & Soullessness: 43 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: Athletics & Camouflage: 37 [COLOR=blue]Wrenn[/COLOR]: Athletics & Camouflage: 40 [/spoiler] [spoiler=Reaction] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(readiness) + 31(speed) + 22(clarity) + 172 = 258 [COLOR=green]Astrid[/COLOR]: 22 + 32 + 34 + 77 = 165 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 26 + 22 + 34 + 122 = 204 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 33 + 36 + 37 + 86 = 192 [COLOR=blue]Wrenn[/COLOR]: 23 + 28 + 40 + 152 = 243 Amiradthae: 24 + 40 + 13 + 132 = 209 [/spoiler] [spoiler=Speed] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 200(bending) - 258 = ~0 [COLOR=green]Astrid[/COLOR]: 200(bending) - 165 = 35 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 200(bending) - 204 = ~0 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 200(bending) - 192 = 8 [COLOR=blue]Wrenn[/COLOR]: 300(bow) - 243 = 57 Amiradthae: 270 - 209 = 61 [/spoiler] Askari and Oorvid both act at about the same instant, each continues to press his physical assault against his enemy. Volki and Astrid, each, target one of the Amiradthae, but cause no visual queue to their bending so as to remain hidden. Last of the party, Wrenn fires another arrow giving trajectory to his location. The Amiradthae who can, all fire arrows. [spoiler=Physical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 41(aggression) + 31(accuracy) + 32(fury) + 172(d100) = 276 + 32(strength) = 308 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 34 + 22 + 54(bolster) + 122 = 232 + 43(strength) = 275 Amiradthae: 24(readiness) + 35(avoidance) + 13(analysis) + 132(d100) = 204 [COLOR=rgb(85, 57, 130)]A1[/COLOR]: 308 - 204 = 104% * 11 = 11 - 2(tunic) = 9 [COLOR=rgb(26, 188, 156)]A2[/COLOR]: 275 - 204 = 71% * 11 = 8 - 2 = 6 [/spoiler] [spoiler=Projectile Assault] [COLOR=blue]Wrenn[/COLOR]: 23(launch) + 28(accuracy) + 40(clarity) + 152(d100) = 243 + 40(athletics) = 284 + 40(surprise) = 324 Amiradthae: 24 + 40 + 13 + 132 = 209 + 50(range) = 259 [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 40(avoidance) + 25(analysis) + 10(buckler) + 172(d100) = 247 + 31(kilter) = 278 359 - 278 = 81% * 10 = 8 - 2(shirt) = 6 x 2 = 12 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + 122 = 174 + 43(soullessness) = 217 + 22(kilter) = 239 359 - 239 = 120% * 10 = 12 - 2(tunic) = 10 Amiradthae: 35(avoidance) + 13(analysis) + 132(d100) = 178 324 - 178 = 146% * 10 = 15 - 2(tunic) = 13 [/spoiler] [spoiler=Mystical Assault] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 33(bending) + 32(heat) + 75(d100) = 140 [COLOR=green]Astrid[/COLOR]: 56 + 32(shock) + 77(d100) = 165 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 51 + 37(toxicity) + 87= 175 [COLOR=blue]Wrenn[/COLOR]: 34 + 40(toxicity) + 72 = 146 Amiradthae: 24(conditioning) + 13(fury) + 88(d100) = 125 140 - 125 = 15% * 4 = ~1 165 - 125 = 40% * 4 = 2 175 - 125 = 50% * 4 = 2 146 - 125 = 21% * 4 = 1 [/spoiler] [spoiler=Combat Data] [COLOR=rgb(85, 57, 130)]A1[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 6 - 9 = -3 - 1 = -4, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(26, 188, 156)]A2[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4 - 6 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(65, 168, 95)]A3[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 9 - 2 = 7, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(250, 197, 28)]A4[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 8, [COLOR=rgb(226, 80, 65)]hurt[/COLOR]. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 10 - 2 = 8, [COLOR=rgb(44, 130, 201)]dazed[/COLOR]. [COLOR=rgb(44, 130, 201)]A5[/COLOR]: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4 - 13 = -9, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. [COLOR=rgb(44, 130, 201)]Mind[/COLOR]: 1 - 1 = 0, [COLOR=rgb(44, 130, 201)]unconscious[/COLOR]. [/spoiler] Askari and Oorvid both lay into their first opponents for a second time, each causing heavy damage and incapacitating two of the archers. Wrenn puts a second arrow into his. All total, causing him to lose consciousness, but another of the Amiradthae finds Wrenn in his lofty perch and begins to take aim. Astrid and Volki both cause further damage to two more of the enemy, who have no idea as to how they are being harmed. Having served their purpose of drawing the focus of the enemy archers, Askari and Oorvid are now in dire trouble. The first arrow fired at each man misses, but two others punch into Askari, rendering him immobile. A single additional arrow finds Oorvid, but it is enough to incapacitate him. Both men are still conscious and can physically touch their fallen foes. Their are seven viable enemies, four of whom look to be targeting Wrenn. Three are looking around for the other threat they know exists, somewhere. [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 12 = -2, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Shirt: 34 - 1 = 33 - 3 = 30 - 3 = 27 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 25 - 1 = 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 10 - 5 - 11 + 1 + 6 + 4 = 5 - 10 = -5, [COLOR=rgb(226, 80, 65)]incapacitated[/COLOR]. Tunic: 62 - 1 = 61 - 6 = 55 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 59 - 1 = 58 - 1 = 57 Arrows: 8 - 1 = 7 - 1 = 6 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) Aluminum: 1 ingots, {shock x3} white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Ant Stingers: 2, {toxicity x2} Bat Guano: 6 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 6 sets, {toxicity x4} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State combat intentions. Provide two random rolls.[/ooc] [/QUOTE]
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