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<blockquote data-quote="MacConnell" data-source="post: 8578724" data-attributes="member: 6855223"><p>Oorvid rises to his feet. Not seeing Wrenn in his arboreal perch, he begins to walk that direction. Finding Wrenn lying on the ground, but seeing that he is alive, he turns and walks over to a fallen archer who is not conscious but also not dead. He drags the body over to where Wrenn is laying, drops it, then moves Wrenn's hand over to touch the body. "<span style="color: rgb(26, 188, 156)">I know we are of a like mind on this, but he chose to make himself our enemy and he is dying anyway. What you can take will be easier on him than if some animal comes upon him before he is fully gone</span>."</p><p></p><p>Wrenn for his part finds that he can barely move and cannot speak above a whisper, his skin and clothing no longer camouflaged. With his hand on the body he can sense the ebbing life, though he could sense nothing at a distance.</p><p></p><p>Askari wonders what Oorvid is doing dragging off one of the fallen, until he realizes where he is going with it. Holding some of his rope, he has yet to tie anyone when Oorvid returns to help check all the bodies and help end those who are not likely to recover in any reasonable time. The only one who appears to be little injured is a female. The two men, easily lift her and bind her to a column of the pergola.</p><p></p><p>No one being comfortable with using a necromantic talent, very little life was siphoned in order to aid in recovering the injured; as such, Askari, Oorvid, and Wrenn are all still injured, though able to function, and will need down time and food. The almost instantaneous restoration of life when siphoned from another leaves the recovered very hungry.</p><p></p><p>[gm]Six bodies lie in battlefield array and one enemy is secured in her binding. Players need to decide what is to be done with the fallen, the field, the prisoner, and the need for rest and food.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Shirt: 34 - 1 = 33 - 3 = 30 - 3 = 27</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 25 - 1 = 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 62 - 1 = 61 - 6 = 55</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 4, <span style="color: rgb(226, 80, 65)">injued</span>.</p><p>Tunic: 59 - 1 = 58 - 1 = 57</p><p>Arrows: 6</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 6 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 5 sets, {toxicity x2}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8578724, member: 6855223"] Oorvid rises to his feet. Not seeing Wrenn in his arboreal perch, he begins to walk that direction. Finding Wrenn lying on the ground, but seeing that he is alive, he turns and walks over to a fallen archer who is not conscious but also not dead. He drags the body over to where Wrenn is laying, drops it, then moves Wrenn's hand over to touch the body. "[COLOR=rgb(26, 188, 156)]I know we are of a like mind on this, but he chose to make himself our enemy and he is dying anyway. What you can take will be easier on him than if some animal comes upon him before he is fully gone[/COLOR]." Wrenn for his part finds that he can barely move and cannot speak above a whisper, his skin and clothing no longer camouflaged. With his hand on the body he can sense the ebbing life, though he could sense nothing at a distance. Askari wonders what Oorvid is doing dragging off one of the fallen, until he realizes where he is going with it. Holding some of his rope, he has yet to tie anyone when Oorvid returns to help check all the bodies and help end those who are not likely to recover in any reasonable time. The only one who appears to be little injured is a female. The two men, easily lift her and bind her to a column of the pergola. No one being comfortable with using a necromantic talent, very little life was siphoned in order to aid in recovering the injured; as such, Askari, Oorvid, and Wrenn are all still injured, though able to function, and will need down time and food. The almost instantaneous restoration of life when siphoned from another leaves the recovered very hungry. [gm]Six bodies lie in battlefield array and one enemy is secured in her binding. Players need to decide what is to be done with the fallen, the field, the prisoner, and the need for rest and food.[/gm] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Shirt: 34 - 1 = 33 - 3 = 30 - 3 = 27 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 25 - 1 = 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 62 - 1 = 61 - 6 = 55 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4, [COLOR=rgb(226, 80, 65)]injued[/COLOR]. Tunic: 59 - 1 = 58 - 1 = 57 Arrows: 6 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 6 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 5 sets, {toxicity x2} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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