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<blockquote data-quote="MacConnell" data-source="post: 8587903" data-attributes="member: 6855223"><p>Forgetting momentarily that the enemy is a newly discovered tribe of Faethrin, the words in Shimadow are almost at a loss, except that she is able to speak a little. She responds, "<span style="color: rgb(147, 101, 184)">Me go, yes,</span>" and nods her head vigorously.</p><p></p><p>Askari opens the trapdoor and using mostly gesture he indicates that one free, she is to enter there. She, of course, agrees. Oorvid frees her, though he is ready with his axe should she prove untrustworthy. She shakes her body to get the blood flowing, then goes straight to the opening and climbs down the ladder.</p><p>[spoiler=Physical Aid]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 31(medicine) + 36(restore) + 77(d100) = 144</p><p>Time: 60 days / (144 + 156 + 132 + 118 + 117) = 3 hours</p><p><span style="color: green">Astrid</span>: 42 + 29 + 85 = 156</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 43 + 68 = 132</p><p>Time: 3 hours</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 37 + 31 + 50 = 118</p><p><span style="color: blue">Wrenn</span>: 28 + 29 + 60 = 117</p><p>Time: 3 hours</p><p>[/spoiler]</p><p>In the normal manner of rendering physical aid, each person is able to help press wounds closed and accelerate the natural healing process. This makes each man even more hungry. Though their bodies are recuperating, a steady throb sets in on each man's head, which all three categorically ignore, because there are tasks to be done.</p><p></p><p>Astrid and Wrenn find a total of 16 usable arrows, all with Ularin heads. Wren thanks Astrid and uses them to replenish his dwindling supply.</p><p></p><p>During the process of moving the bodies, the pain in each man's head becomes more than a distraction. The bodies they are moving are dropped, unceremoniously, and vision begins to blur. At almost the same instant, all three men fall to the ground, unconscious. No amount of effort by the two ladies has any effect. They are left with no recourse but to guard them, hoping no enemy returns so soon.</p><p></p><p>Afternoon wears into night. The men have not moved from where they had fallen, except for what Astrid and Volki could do to make them lay more comfortably. Fortunately, the sounds of the forest indicate that all has returned to normal.</p><p></p><p>The women get little sleep that night, but morning finds the men whole and waking. The hunger has gone from a dire need to an unavoidable necessity, and all three ravenously devour all available dried rations, both those of the party and those recovered from the enemy. More food will be needed; but for now, at least the head pain is gone and thoughts of other things can be attended.</p><p></p><p>Apparently the enemy is not to be so rash as to rush back upon an enemy that has proven to be formidable, for no sign of any other people has yet been detected. The items that looked to be of interest have been collected.</p><p>[gm]A decision should now be considered as to relocating the party or the bodies, but relocating both is a bit moot, under the suspicion of a time constraint. The items can be analyzed later.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Shirt: 34 - 1 = 33 - 3 = 30 - 3 = 27</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 25 - 1 = 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 4, <span style="color: rgb(226, 80, 65)">injured</span>.</p><p>Tunic: 62 - 1 = 61 - 6 = 55</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>:: <span style="color: rgb(226, 80, 65)">Body</span>: 4, <span style="color: rgb(226, 80, 65)">injued</span>.</p><p>Tunic: 59 - 1 = 58 - 1 = 57</p><p>Ularin Arrows: 6 + 16 = 22</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 6 measures, {heat x2}</p><p>black claw necklace: 1, ??</p><p>Spider Claws: 5 sets, {toxicity x2}</p><p>Spider Fangs: 4 sets, (Cohesion +3)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Bandy Skull Talisman: 1, (Strength +2)</p><p>jawbone: 1, ??</p><p>Teal Skull: 1, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8587903, member: 6855223"] Forgetting momentarily that the enemy is a newly discovered tribe of Faethrin, the words in Shimadow are almost at a loss, except that she is able to speak a little. She responds, "[COLOR=rgb(147, 101, 184)]Me go, yes,[/COLOR]" and nods her head vigorously. Askari opens the trapdoor and using mostly gesture he indicates that one free, she is to enter there. She, of course, agrees. Oorvid frees her, though he is ready with his axe should she prove untrustworthy. She shakes her body to get the blood flowing, then goes straight to the opening and climbs down the ladder. [spoiler=Physical Aid] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 31(medicine) + 36(restore) + 77(d100) = 144 Time: 60 days / (144 + 156 + 132 + 118 + 117) = 3 hours [COLOR=green]Astrid[/COLOR]: 42 + 29 + 85 = 156 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 43 + 68 = 132 Time: 3 hours [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 37 + 31 + 50 = 118 [COLOR=blue]Wrenn[/COLOR]: 28 + 29 + 60 = 117 Time: 3 hours [/spoiler] In the normal manner of rendering physical aid, each person is able to help press wounds closed and accelerate the natural healing process. This makes each man even more hungry. Though their bodies are recuperating, a steady throb sets in on each man's head, which all three categorically ignore, because there are tasks to be done. Astrid and Wrenn find a total of 16 usable arrows, all with Ularin heads. Wren thanks Astrid and uses them to replenish his dwindling supply. During the process of moving the bodies, the pain in each man's head becomes more than a distraction. The bodies they are moving are dropped, unceremoniously, and vision begins to blur. At almost the same instant, all three men fall to the ground, unconscious. No amount of effort by the two ladies has any effect. They are left with no recourse but to guard them, hoping no enemy returns so soon. Afternoon wears into night. The men have not moved from where they had fallen, except for what Astrid and Volki could do to make them lay more comfortably. Fortunately, the sounds of the forest indicate that all has returned to normal. The women get little sleep that night, but morning finds the men whole and waking. The hunger has gone from a dire need to an unavoidable necessity, and all three ravenously devour all available dried rations, both those of the party and those recovered from the enemy. More food will be needed; but for now, at least the head pain is gone and thoughts of other things can be attended. Apparently the enemy is not to be so rash as to rush back upon an enemy that has proven to be formidable, for no sign of any other people has yet been detected. The items that looked to be of interest have been collected. [gm]A decision should now be considered as to relocating the party or the bodies, but relocating both is a bit moot, under the suspicion of a time constraint. The items can be analyzed later.[/gm] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Shirt: 34 - 1 = 33 - 3 = 30 - 3 = 27 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 25 - 1 = 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4, [COLOR=rgb(226, 80, 65)]injured[/COLOR]. Tunic: 62 - 1 = 61 - 6 = 55 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]:: [COLOR=rgb(226, 80, 65)]Body[/COLOR]: 4, [COLOR=rgb(226, 80, 65)]injued[/COLOR]. Tunic: 59 - 1 = 58 - 1 = 57 Ularin Arrows: 6 + 16 = 22 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 6 measures, {heat x2} black claw necklace: 1, ?? Spider Claws: 5 sets, {toxicity x2} Spider Fangs: 4 sets, (Cohesion +3) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Bandy Skull Talisman: 1, (Strength +2) jawbone: 1, ?? Teal Skull: 1, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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