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<blockquote data-quote="MacConnell" data-source="post: 8601306" data-attributes="member: 6855223"><p>[spoiler=Alchemy]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: 31(alchemy) + 25(analysis) + 76(d100) = 132, success</p><p>Time: 40 days / 132 = 8 hours, fail</p><p><span style="color: green">Astrid</span>: 42 + 31 + 73 = 146, success</p><p>Time: 40 / 146 = 7 hours, success</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: 21 + 31 + 65 = 117, success</p><p>Time: 40 / 117 = 9 hours, fail</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: 37 + 24 + 50 = 111, success</p><p>Time: 40 / 111 = 9 hours, success</p><p><span style="color: blue">Wrenn</span>: 28 + 24 + 62 = 114, success</p><p>Time: 40 / 114 = 9 hours, fail</p><p>[/spoiler]</p><p>While the party travels, each member decides upon an item to fondle while walking. This process does not detract from traveling unless discovery is reached, at which point, the person simply stops walking. Realizing the stop, movement is continued within a few seconds.</p><p></p><p>The Amiradthae are more prone to carry items of bone than other things, animal parts being readily available in a forest. Each person is able to recognize that several items harbor a proclivity for waylines, but only Astrid and Volki have the willpower necessary to identify that proclivity.</p><p>[gm]To save space items were added to the party collections[/gm]</p><p>[ATTACH=full]155121[/ATTACH]</p><p>Astrid was correct in her memory. This particular keep is almost completely collapsed and 2 trees had fallen into the artificial pond, which now has vegetation growing in it, though the water still proves to be drinkable, especially since Volki or Wrenn can readily purify small quantities.</p><p></p><p>Snares are placed along game trails leading to the water source; and since everyone can bend waylines at a distance, party members separate themselves during the night for a greater potential of collecting larger game.</p><p></p><p>No one manages to collect anything very large, but quite a number of rodents are acquired. During the planned Tenday of recovery, the fourth day brings something unexpected, other people. They come from the East, not the direction of the known enemy.</p><p></p><p>Sensing the potential of danger, as the party members move themselves into the semblance of a combat formation, there is a distinct tattoo of metallic items being tapped together. It is Volki who remembers this sound. It is a signal of peaceable approach from another clan of Shimadow. She uses her two knives to answer back.</p><p></p><p>A group of 8 young Shimadow reveal themselves and cautiously approach. The fact that they are 8 instead of 10 suggests some experience in travel. One young man speaks. "<span style="color: rgb(147, 101, 184)">We are of the Red Squirrel clan. We see that you have fist claim to this site. We wish to refill our water and we will move on</span>."</p><p></p><p>Though it seems underwhelming, Shimadow clans name themselves for various rodents of the forest and will adorn themselves with collections of those animals. It is related to their belief system. Wrenn is the one who realizes the response. Thinking quickly, he announces that the party is of the groundhog clan with a recruited Ansylin. He gestures to allow water.</p><p>[gm]As everyone except Askari is pale skinned and Volki and Wrenn are Shimadow, the group is deferring to the party as if they are a clan of better status. This affords opportunity not only for developmental points but also for information. A group will to communicate is not predisposed to combat.[/gm]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(85, 57, 130)">Askari</span>: full wellness</p><p>Shirt: 33 - 3 = 30 - 3 = 27</p><p><span style="color: green">Astrid</span>: full wellness</p><p>Mantle: 24</p><p>Stones: 20</p><p><span style="color: rgb(26, 188, 156)">Oorvid</span>: full wellness</p><p>Tunic: 61 - 6 = 55</p><p><span style="color: rgb(250, 197, 28)">Volki</span>: full wellness</p><p>Tunic: 45</p><p><span style="color: blue">Wrenn</span>: full wellness</p><p>Tunic: 57</p><p>Ularin Arrows: 22</p><p>[/spoiler]</p><p>[spoiler=Collections]</p><p>41 marks: currency</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Astrid or Hiroshi</span>)</p><p>white ingot: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Bat Guano: 6 measures, {heat x2}</p><p>Bandy Feet: pair, (Confluence +2)</p><p>Beaver Incisors: pair, ??</p><p>black claw necklace: 1, ??</p><p>Hawk Feet: pair, ??</p><p>Jay Feet: pair, (Will +2)</p><p>Spider Claws: 5 sets, {toxicity x2}</p><p>Spider Fangs: 5 sets, (Cohesion +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Bandy Feathers: 1, (Strength +2)</p><p>Goat Beard: 1, (Will +2)</p><p>Heckling Jay Feathers: 1, (Will +2)</p><p>Viper Blood: 1 measure, {athleticism x3}</p><p>Viper Venom: 1, {toxicity x3}</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Askari or Oorvid</span>)</p><p>Beaver Skull: 1, ??</p><p>Bandy Skull: 2, (Confluence +2)</p><p>Hawk Skull: 1, ??</p><p>Jay Skull: 1, ??</p><p>Teal Skull: 2, (Cohesion +2)</p><p>Viper Skull: 2, (Motility +2)</p><p>waterfowl skull: 2, ??</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps all characters</span>)</p><p>Coal: 7 bricks, {heat x3}</p><p>Slate: 1, {sound x2}</p><p>Lodestone: 2, {shock x3}</p><p>Livestone: 5, (Strength +2)</p><p></p><p>(<span style="color: rgb(243, 121, 52)">helps Volki or Wrenn</span>)</p><p>Mend Leaves: 3 measures, {Mend x2}</p><p>Rend Leaves: 2 measures, {Siphon x2}</p><p>Flowers: 4 measures, {Restore x3}</p><p>Tranquility Flowers: 1 measure, {Identity x3}</p><p>[/spoiler]</p><p>[spoiler=Discoveries]</p><p>Bat Colony: 2</p><p>Chain of Keeps Tunnel System</p><p>name: Temnyy Veter</p><p>Rheini Village</p><p>[/spoiler]</p><p>[ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8601306, member: 6855223"] [spoiler=Alchemy] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: 31(alchemy) + 25(analysis) + 76(d100) = 132, success Time: 40 days / 132 = 8 hours, fail [COLOR=green]Astrid[/COLOR]: 42 + 31 + 73 = 146, success Time: 40 / 146 = 7 hours, success [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: 21 + 31 + 65 = 117, success Time: 40 / 117 = 9 hours, fail [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: 37 + 24 + 50 = 111, success Time: 40 / 111 = 9 hours, success [COLOR=blue]Wrenn[/COLOR]: 28 + 24 + 62 = 114, success Time: 40 / 114 = 9 hours, fail [/spoiler] While the party travels, each member decides upon an item to fondle while walking. This process does not detract from traveling unless discovery is reached, at which point, the person simply stops walking. Realizing the stop, movement is continued within a few seconds. The Amiradthae are more prone to carry items of bone than other things, animal parts being readily available in a forest. Each person is able to recognize that several items harbor a proclivity for waylines, but only Astrid and Volki have the willpower necessary to identify that proclivity. [gm]To save space items were added to the party collections[/gm] [ATTACH type="full" alt="4EDA43A5-4240-4D81-A88D-FACCE42C95E1.jpeg"]155121[/ATTACH] Astrid was correct in her memory. This particular keep is almost completely collapsed and 2 trees had fallen into the artificial pond, which now has vegetation growing in it, though the water still proves to be drinkable, especially since Volki or Wrenn can readily purify small quantities. Snares are placed along game trails leading to the water source; and since everyone can bend waylines at a distance, party members separate themselves during the night for a greater potential of collecting larger game. No one manages to collect anything very large, but quite a number of rodents are acquired. During the planned Tenday of recovery, the fourth day brings something unexpected, other people. They come from the East, not the direction of the known enemy. Sensing the potential of danger, as the party members move themselves into the semblance of a combat formation, there is a distinct tattoo of metallic items being tapped together. It is Volki who remembers this sound. It is a signal of peaceable approach from another clan of Shimadow. She uses her two knives to answer back. A group of 8 young Shimadow reveal themselves and cautiously approach. The fact that they are 8 instead of 10 suggests some experience in travel. One young man speaks. "[COLOR=rgb(147, 101, 184)]We are of the Red Squirrel clan. We see that you have fist claim to this site. We wish to refill our water and we will move on[/COLOR]." Though it seems underwhelming, Shimadow clans name themselves for various rodents of the forest and will adorn themselves with collections of those animals. It is related to their belief system. Wrenn is the one who realizes the response. Thinking quickly, he announces that the party is of the groundhog clan with a recruited Ansylin. He gestures to allow water. [gm]As everyone except Askari is pale skinned and Volki and Wrenn are Shimadow, the group is deferring to the party as if they are a clan of better status. This affords opportunity not only for developmental points but also for information. A group will to communicate is not predisposed to combat.[/gm] [spoiler=Character Data] [COLOR=rgb(85, 57, 130)]Askari[/COLOR]: full wellness Shirt: 33 - 3 = 30 - 3 = 27 [COLOR=green]Astrid[/COLOR]: full wellness Mantle: 24 Stones: 20 [COLOR=rgb(26, 188, 156)]Oorvid[/COLOR]: full wellness Tunic: 61 - 6 = 55 [COLOR=rgb(250, 197, 28)]Volki[/COLOR]: full wellness Tunic: 45 [COLOR=blue]Wrenn[/COLOR]: full wellness Tunic: 57 Ularin Arrows: 22 [/spoiler] [spoiler=Collections] 41 marks: currency ([COLOR=rgb(243, 121, 52)]helps Astrid or Hiroshi[/COLOR]) white ingot: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Bat Guano: 6 measures, {heat x2} Bandy Feet: pair, (Confluence +2) Beaver Incisors: pair, ?? black claw necklace: 1, ?? Hawk Feet: pair, ?? Jay Feet: pair, (Will +2) Spider Claws: 5 sets, {toxicity x2} Spider Fangs: 5 sets, (Cohesion +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Bandy Feathers: 1, (Strength +2) Goat Beard: 1, (Will +2) Heckling Jay Feathers: 1, (Will +2) Viper Blood: 1 measure, {athleticism x3} Viper Venom: 1, {toxicity x3} ([COLOR=rgb(243, 121, 52)]helps Askari or Oorvid[/COLOR]) Beaver Skull: 1, ?? Bandy Skull: 2, (Confluence +2) Hawk Skull: 1, ?? Jay Skull: 1, ?? Teal Skull: 2, (Cohesion +2) Viper Skull: 2, (Motility +2) waterfowl skull: 2, ?? ([COLOR=rgb(243, 121, 52)]helps all characters[/COLOR]) Coal: 7 bricks, {heat x3} Slate: 1, {sound x2} Lodestone: 2, {shock x3} Livestone: 5, (Strength +2) ([COLOR=rgb(243, 121, 52)]helps Volki or Wrenn[/COLOR]) Mend Leaves: 3 measures, {Mend x2} Rend Leaves: 2 measures, {Siphon x2} Flowers: 4 measures, {Restore x3} Tranquility Flowers: 1 measure, {Identity x3} [/spoiler] [spoiler=Discoveries] Bat Colony: 2 Chain of Keeps Tunnel System name: Temnyy Veter Rheini Village [/spoiler] [ooc]Everyone receives 5 DP. State nominal actions and intentions. Provide a random roll.[/ooc] [/QUOTE]
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